Showing posts with label Red Serpent. Show all posts
Showing posts with label Red Serpent. Show all posts

Wednesday, March 6, 2013

Thursday 12 July 1280, Sunset (Loot and Pursuit)

*****

Duran steps forward and tries to shoot down the fleeing leader, but the leader disappears, lumbering into the shadows down the west tunnel before Duran can get off a shot. The archer quickly gathers the hirelings and takes off to chase the leader down and clear the cave, telling the others to tend to Varros.

Gaven yells after Duran and the hirelings, "take them down. Don't let them get back to Alanna."

*****

Remaining behind, Gaven tends to Varros and chides, "Perhaps you should buy some heavier armor. "

Too weak to retort, Varros plans to lick his wounds and shy away from combat in the most dignified way possible.

Gaven finishes binding Varros' wound, but the damage is fairly severe (OOC: Varros regains 1 hp; now at 2 hp total), and Varros still feels quite weak, though he is able to stand and move about on his own.

 *****

Once Oloc is sure that Varros' wounds are being tended to by Gaven, the Mage suggests that the group search the area as quickly as possible. "Reinforcements may arrive any time. Let us search quickly for anything of value."

Oloc searches the bodies in the immediate area first, and finds that the dead grey archers carry and swordsman carry loose change in their pockets worth about 80 gp in total. In addition, the dead swordsman wears a necklace, probably worth about 75 gp, wears leather armor with extremely intricate designs tooled into it. Oloc recognizes the pattern as elvish in origin.

Apart from their loot, however, Oloc also notices that several of the grey men bear a tattoo on the forearm – a tattoo in the form of a "G.F." rune.

Accompanied by Bill and Ollie, Oloc then sweeps outward with his search, looking about for anything tucked away in one of the caves which have been explored.

Turning first to the dead prisoner, Oloc and the porters find a gold ring on the ex-bodyguard's finger, probably worth about 100 gp.

In the bandit barracks, the treasure seekers locate about 20 gp worth of resellable mundane gear (eating utensils, clothing items, and the like), 10 gp, 50 sp, and 500 cp in loose coins, and a green stone that appears it might fetch about 60 gp.

Going over Swede's body, the group find a suit of leather armor, Swede's crossbow and sword, and a set of finely crafted vambraces.

In the bandit chief's cavern are found another 30 gp worth of mundane gear, similar to what was found in the barracks.

*****

Duran and the hirelings make haste after the fleeing grey archer and the leader.

The enemy archer is swift, and rapidly outdistances the wounded leader. Racing toward the entrance of the bandit lair the enemy archer simply vaults the barrier and disappears into Blackleaf.

The leader is another matter, and he makes an inviting target as he struggles to reach the entrance wall.

Duran and the hirelings unleash a hail of arrows, three of which strike the grey leader in the back, killing him.

Rushing up to the barrier, and looking out into the darkening forest, you cannot see the fleeing archer anywhere, and you're not even sure which direction he went. All you can see are the last fragile rays of crimson light that manage to wend their way through the branches of the trees, punctuating broad patches of shadow and falling night.

Examining the grey leader's body, Duran find a scroll in a cylindrical leather case, and three red gems, in a pocket, probably worth about 100 gp each. The dead leader wears leather armor, and bears a G.F. rune mark tattooed on his forearm.

He also carries a piece of parchment with instructions on how to find the cave of the Red Serpent bandits. It is written in the same hand as the note you received telling you reinforcements would arrive, the same hand as that which wrote the documents you found in Mackey's stash.

Additionally, when Duran draws the sword from the grey leader's scabbard, he notices that it feels lighter than one would expect.

*****

With the area secured, Karnak flies past Duran and the hirelings, out into the night, carrying his vital message off to Belloc.

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OOC: Actions?

Bandaging Varros: d4 = 1 (1 hp restored, Varros is back up to 2 hp).

Once I rolled three obvious hits against the leader I stopped rolling for hits, and didn't bother rolling for damage since he had only 2 hp.

Time is now 7:00 p.m. (sunset).

As a reminder, you've heard rumors of Werewolves in Blackleaf, and we are still in week two of the month (full moon).

You'll need to decide (among other things) if you're going to try and return to Ham's Fork (or elsewhere) tonight, or if you prefer to hole up in the Red Serpent Bandits' caves.

Also, please remove one day's ration from your equipment list (unless you want to eat bandit food -- it's there, and it seems good enough.

Loot list:
80 gp
10 gp
50 sp
500 cp  (cumbersome)
1 necklace (75 gp, grey swordsman)
3 sets of leather armor (grey men leader and archers, cumbersome)
1 set leather armor with elvish design (grey swordsman, cumbersome)
1 gold ring (100 gp)
Miscellaneoux mundane gear (20 gp, barracks, cumbersome)
1 green stone (60 gp)
1 set of leather armor (Swede, cumbersome)
1 crossbow (Swede)
1 sword, long (Swede)
1 set vambraces (Swede; "sparked" when Duran hit them earlier)
Miscellaneous mundane gear (30 gp, Mackey's quarters, cumbersome)
15 sets of leather armor (bandits, bodyguards, Mackey -- this is the total number for all bandits, including those killed earlier, cumbersome)
1 scroll in a cylindrical leather case
3 red gems (300 gp total [100 each], grey leader)
1 sword (lighter than normal, grey leader)

Given the large amount of loot, I've marked certain items here as "cumbersome." I'm ruling you can simply carry out all the other items with no penalty.

Anyone carrying two "cumbersome" items will have his speed dropped one notch (120' becomes 90' etc.), and dropped again one notch for each "cumbersome" item after the first two.

Since we've just been "eyeballing" encumbrance, this seemed like a simple way to deal with such a large quantity of items.

In all you have 23 items listed as "cumbersome" (the complete list of everything you've picked up appears on the "Monsters and Treasure" page).

By my count, the party (9 members, including the hirelings and yourselves) could carry out 18 of the "cumbersome" items with no penalty to movement.

Carrying all the "cumbersome" items out will bring the movement of 5 party members down one notch.

Let me know if you want to carry it all out, or if you want to leave some of the cumbersome items behind.


Thursday, February 28, 2013

Thursday 12 July 1280, Evening (Fury and Fear)

"Kill them all!" shouts the leader of the grey men, motioning with his blade for them to attack.

The grey archers loose their arrows, with one finding its target and striking Varros (OOC: 5 hp damage; Varros is now at 1 hp), while all the others miss, clattering against the cave walls.

Seeing his bluff has failed, Oloc sighs and the hurls one of his daggers at the leader, and the wounded Varros, gritting his teeth with a toughness that would impress even the most veteran campaigner, shoots at the enemy leader with his bow. Unfortunately both of them miss their targets. Oloc pulls back with his remaining dagger, observing how the melee forms before deciding who and how to help.

As the others attack the leader, Duran and Gaven target the second swordsman with arrows and spear. Duran's first arrow strikes the swordsman in the throat, and both Gaven's spear and Duran's follow-up arrow skewer him a second and third time, before the body even has a chance to hit the ground.

Meanwhile the hirelings unleash their own volley, following your example, and before the grey men know what hit them, their leader is wounded, and two out of the three archers are killed.

His jaw dropping in dismay, the Grey leader turns and flees with a scream of fear down the west tunnel. The remaining archer, now leaderless, throws down his bow and takes to his heels as well in the same direction.

Varros slumps to the ground, pale from loss of blood, but still conscious.

*************************

OOC: Actions?

Sorry Dienekes – I've been rolling randomly to determine whom the enemy targets, and the dice sure seem to love Varros! Entirely unintentional – the DM is not out to get you!

Recent events have kept you running from cave to cave (partly my fault), with little to no chance to catch a breath and loot bodies (gosh that looks horrible when you see it in print), so let me know if you want to go back and loot anything/anyone that you haven't had a chance to yet. All the loot that you have acquired up to this point is on the list on the "Monsters and Treasure" page.

Also, Karnak has been fluttering just behind you since alerting you to the grey men; I assume the plan is for him to resume his mission and report to Belloc; if no one tells me otherwise, I'll start the next post with him taking off to do so.

Finally, Dienekes previously suggested the possibility of hiding Mackey's corpse; please let me know where you stand on that as well.

*************************

Combat Details:

Initiative: Grey Men: 2; Party: 1, Grey Men have the initiative. Since there is no ambush, and a fair space to cover before melee can be engaged, I ran all missile attacks on both sides, before proceeding to melee (which in the event, never occurred).

Archer 1 (targeting Varros):
d20 = 17 + 2 (short range) = 19 (hit); d6 = 5 (Varros down to 1 HP remaining)
d20 = 11+ 2 (short range) = 13 (miss)

Archer 2 (targeting Stan): 
d20 = 4 + 2 (short range) = 6 (miss)
d20 = 3 + 2 (short range) = 5 (miss)

Archer 3 (targeting Gaven): 
d20 = 7 + 2 (short range) = 9 (miss)
d20 = 8 + 2 (short range) = 10 (miss)

Oloc (throws dagger at Leader/Swordsman 1):
d20 = 4 +1 (medium range) = 5 (miss)

Varros (shoots at Leader/Swordsman 1):
d20 = 6 + 2 (short range) = 8 (miss)
d20 = 8 + 2 (short range) = 10 (miss)

Duran (shoots at Swordsman 2):
d20 = 20 + 2 (short range) = 22 (hit); d6 = 5 (Swordsman 2 killed!)
d20 = 18 + 2 (short range) = 20 (hit); d6 = 4 (Overkilled)

Gaven (throws spear at Swordsman 2):
d20 = 17 + 2 (short range) = 19 (hit); d6 = 3 (One seriously unlucky corpse!)

Stan (shoots at Archer 2):
d20 = 20 + 2 (short range) = 22 (hit); d6 = 2 (Killed)
d20 = 6 + 2 (short range) = 8 (miss)

Gweneth (shoots at Leader):
d20 = 10 + 2 (short range) = 12 (hit); d6 = 2 (Wounded)
d20 = 8 + 2 (short range) = 10 (miss)

Jack (shoots at Archer 3):
d20 = 19 + 2 (short range) = 21 (hit); d6 = 4 (Dead)
d20 = 12 + 2 (short range) = 14 (hit); d6 = 6 (As a door-nail)

Leader/Swordsman 1 (morale check: fail)
Archer 1 (morale check: fail)
Swordsman 2 (killed, no action)

Tuesday, February 26, 2013

Thursday 12 July 1280, Evening (Just Doing My Job)

Quickly assessing the situation, Oloc decides the best chance for survival is to bluff. "Hold," the young Mage shouts, in his most commanding voice, still with his daggers in hand. "We are here at the orders of Lieutenant Alanna and Captain Belloc, himself! Who are you and what is your business here?" Before giving the men a chance to respond, Oloc continues. "You just killed our only captive –the rest are dead, including Mackey! We were going to take this one back to Alanna for questioning. Now we'll never know who was working with Mackey!"

Duran warily eyes the men, his bow still at the ready, as he waits for them to respond to Oloc's questions.

Gaven bristles at Oloc's bluff because Oloc didn't use his idea. But he immediately readies his shield to receive any arrow fire.

The leader of the grey men makes no sign of recognizing you, but looks you up and down. "Hmph!" He mutters. "Maybe, as you say, you will never know. Or maybe you're full of stuffing and you already know who was working with Mackey. Doesn't matter much to me. We got sent here to do a job."

With that the leader signals with his blade for his men to attack...

*************************

OOC:  For transparency, the leader threw snake-eyes on his reaction roll indicating "Immediate attack."

Before initiative, I'll need to know what everyone plans to do in the first combat round (there is no surprise round, obviously).

Currently what I have is:

Duran: shooting with his bow as declared. Any preferred target? There are three bowmen, two swordsmen (one of the two being the leader).

Varros: no current action declared

Gaven: was bracing with shield during parley (I imagine this could change with the break down of the parley).

Oloc: was holding daggers ready during parley (again, I imagine this might change with the break down of the parley).

Also, one last item, Karnak is still fluttering just behind you. You could attempt to give him an order as well (i.e., do you want him to carry on with his original mission to inform Belloc, or do you want him involved in the fight?).

Friday, February 22, 2013

Thursday 12 July 1280, Evening (A Familiar Face)

You are surprised to see Karnak flying at top speed back in your direction. The raven hovers and flaps frantically in front of you. He clearly wants to let you know that something seems obviously wrong further up ahead.

Gaven suggests the party rush to Ollie and Bill.

With daggers in hand, Oloc also urges the others to rush to the aid of Ollie and Bill. "This doesn't bode well," he adds, stating the obvious.

Duran readies his bow as he moves forward with the others trying to listen to what is up ahead.

Varros accompanies the others.

The Free Company runs back toward Ollie, Bill and the captive covering the already explored ground quite rapidly. As you enter the barracks room from the east, Bill and Ollie dash into the room from the west, running for their lives.

"Grey men!" they shout. "They killed the prisoner and tried to kill..."

Before the porters can finish, you see five men in grey, wearing long, dark cloaks. Three are carrying longbows, and two have drawn swords. They all wear leather armor, and you could swear that one of them you've seen before at the Northstar Inn. He looks like the man who declined your offer of company.*

Upon seeing you, the grey men stop in their tracks. Unconcerned, the one you seem to recognize steps forward from the pack, sword drawn. Another grey swordsman stands to his right and slightly behind, while the other three bow-armed men spread out just behind them and to the sides, in a sort of wedge formation.



*************************
OOC: Actions?

*Just for reference, here are the posts from the Northstar. It's only been about 6 in-game days since your PCs saw the guy and spoke to him, so I assumed they'd recognize him fairly readily.

http://westkingdom.blogspot.com/2012/05/thursday-5-july-1280-mid-morning_09.html 

http://westkingdom.blogspot.com/2012/05/speaking-discreetly-to-party-varros.html 

http://westkingdom.blogspot.com/2012/05/thursday-5-july-1280-mid-morning_14.html

Also, I will work in Varros' comment about whether the party thinks they should try to hide/dispose of Mackey's corpse as soon as this encounter ends.

Sunday, February 17, 2013

Thursday 12 July 1280, Evening (Clink and Jingle)

Duran calls to the hirelings to search Mackey and his henchman for a key or a possible way to open the chest. Searching Mackey's body reveals a large iron key on a lanyard around the bandit's neck. It also produces a gold armband, whose worth you estimate at about 200 g.p. The dead bandit bodyguard also wears a gold ring, that you'd place at a value of about 100 g.p.

Oloc helps in searching the room for anything which may have been overlooked, but there appears to be nothing in the small cave but the chest. The mage moves over to the chest as Duran attempts to open it.

With the iron key in hand, Duran checks the chest over again for traps. Finding none, he carefully opens it. With a slight grating sound, the lid rises to reveal the bandit chief's small trove. Inside is an engraved silver goblet with a matching silver plate, a set of silver eating utensils, a pair of fine leather gloves with tiny ruby studs set in the cuffs, and a small sack of 200 gold coins. You estimate the total value of the chest contents at about 700 g.p.

Furthermore, you find two additional items in the trunk. One is a vial of pale green liquid, the other is a packet of letters. Upon opening a few of the letters, you see handwritten details of merchant caravan dates, times, and destinations, along with what appear to be meeting dates and locations, and even one or two love letters. None of the documents is signed, but the handwriting on all of them matches the handwriting on the note you received from Alanna promising reinforcements.

Meanwhile, Varros feels the poison slowly wear off,* and takes up a position to keep watch over the party's rear. He feeds Karnak and with Oloc's help adds the recent events to the note. Oloc and Varros manage to find one brief (but damning) missive in the batch which is small enough that Karnak could carry it. At the very least, whatever else may befall the party and the remainder of the evidence, the short note would be enough to spark enough suspicion for Belloc to start keeping an eye on Alanna.

Varros then asks the bird to scout for Alanna, explaining as best he can to the bird that she is an enemy of the party and that Karnak must return to Belloc undetected should anything befall them. Karnak takes off back through the caves as instructed.

With the message completed, and Karnak on his way, Oloc says: "Let's hurry. I don't want to be cornered here, should Alanna's men arrive with ill intent."

In agreement with the wizard, Gaven suggests they make haste back to Belloc and avoid Alanna and Ham's Fork. He also suggests taking just Mackey's head for lighter travel. Duran helps the hirelings prepare Mackey's head to transport in order to collect the bounty.

Seeing the area secure and fully looted, Gaven urges the party to start moving back to where Ollie and Bill are. He also suggests that if Alanna's hirelings arrive they tell them that Mackey escaped to the 'forbidden' tunnel and that the party did not follow due to injuries in killing the snake, pointing out Varros's wound.

You form up into a marching order and begin to head north.**  As you arrive in Mackey's and the bodyguards' living quarters, you see the bodyguard you previously killed, the dead snake, and the scattered backpacks and bedrolls.

However, you are surprised to see Karnak flying at top speed back in your direction. The raven hovers and flaps frantically in front of you. He clearly wants to let you know that something seems obviously wrong further up ahead.

*************************

OOC:  Actions?

The time is now 6:30 in the evening.

* Poison effect duration: 1d6 turns after combat turn ends; d6 = 1; Varros no longer suffers poison effects.

** Your characters had searched the area fully, so I moved forward with Gaven's proposal to head back to the hirelings.

Loot

Mackey's gold armband (200 g.p.)
Bodyguard's gold ring (100 g.p.)
Silver goblet (150 g.p)
Silver plate (150 g.p.)
Silver eating utensiles (100 g.p.)
Leather gloves with tiny ruby studs (100 g.p.)
Small sack containing 200 g.p.
Vial of pale green liquid
Documents in Alanna's handwriting

(Monster and Treasure page updated)

Tuesday, February 12, 2013

Thursday 12 July 1280, Evening (Red Runes, Red Serpent)

Varros staggers from his wound and the effects of the poison. With a feeble gasp he urges the others to finish with Mackey as quickly as possible and secure the evidence against Alanna. If she arrives and sees Mackey's insurance policy it will mean the death of them all.

Mackey himself is badly wounded and losing a great deal of blood, but his adrenaline seems to keep him moving quickly as he draws another two darts from his bandolier.

Gaven yells to the others, "Take him down! Oloc, help me with Varros." Gaven uses the remainder of his cloak to tie above the wound to slow blood flow throughout the fighter's body. Oloc scrambles over to Varros and help Gaven with the wound as best he can.

In a frail voice, Varros tells Gaven that while he appreciates the cleric's dedication to the light, sometimes those the Lord of Light values most are those who have walked in the shadows and find a way to return from the darkness.

As the cleric removes the dart from Varros' wound he replies: "Heh, hindsight is 20/20 in this case. My attack had nothing to do with my devotion to the Light. Remember both Duran and I warned Mackey that he would be struck down if he did not comply. Now rest a moment."

With Oloc keeping a tight grip on the makeshift tourniquet, Gaven sucks the venom from the wound. Under Gaven and Oloc's ministrations, the burning sensation Varros experiences from the venom seems to ease and cool somewhat. Though Varros still feels weakened by the poison, the effect appears to have leveled out.

Meanwhile, Duran leads the hirelings in continuing the combat. The stout archer and the hired help fire again at Mackey. Though he is quick enough to dodge most of the arrows, a single shaft pierces the bandit leader's chest, ensuring his death. Mackey falls to the floor, and then there is silence.

Seeing the others tending to Varros and knowing he cannot help his brother in arms any more than the others, Duran moves to the chest. The chest itself is a large, heavy, iron box with an integral lock. On the plate of the lock are engraved a set of "R.S." runes, and the image of a serpent. The engraving lines are filled with a red coloring.

Duran checks the box for traps or triggers and finds no suspicious devices of any sort. Even the red coloring in the engraving marks appears just to be red paint, nothing more. The lock itself is closed, and the box does not open when Duran attempts to lift the lid.

Meanwhile, Gaven and Oloc finish properly bandaging Varros' leg.* The bleeding has stopped, and the fighter feels much better, except for the lingering effects of the venom, which, you suspect, will simply pass with time.

Now that things have finally quieted, Oloc finishes penning the note for Belloc, as Varros had suggested and makes ready to send Karnak off with it.**

************************

OOC: Actions?

*I took this liberty, assuming you would intend to do it. Varros regains 4 lost hp from the bandaging, so he's back up to 6 hp (out of his original 7). He still has the (-1 to initiative, -1 to hit, -1 to AC, -25% to move) until it wears off. You don't know how long that will take.

**This was the original plan, but I've held off on the actual sending in case you thought of anything to add to the note. It's been several posts since the idea of sending the note came up – originally back on January 21 real time – so I didn't know if you wanted to say anything other than simply telling Belloc your suspicions about Alanna. If there's nothing more, and you don't change your minds about sending, the next post will open with Karnak flying off to Belloc with the note.

Current time is 6:00 p.m. This was the expected approximate arrival time of the reinforcements.

Just as a reminder, the specifics of the "Wanted" poster can be found here:


************************

Combat (and Bandaging) Details

Initiative: Party = 4, Varros = 3, Mackey = 1; Party acts first

Varros' save against poison: d20 = 15 + 4 (Gaven's aid) +2 (Fighter Bonus vs. Poison) = 21 (pass; poison effects cease to increase – duration as yet unknown to the PCs).

Duran shoots at Mackey
Shot 1: d20 = 2 + 2 (short range) = 4 (miss)
Shot 2: d20 = 10 + 2 (short range) = 12 (miss)
Gweneth shoots at Mackey
Shot 1: d20 = 4 + 2 (short range) = 6 (miss)
Shot 2: d20 = 10 + 2 (short range) = 12 (miss)

Stan shoots at Mackey
Shot 1: d20 = 10 +2 (short range) = 12 (miss)
Shot 2: d20 = 3 + 2 (short range) = 5 (miss)

Jack shoots at Mackey
Shot 1: d20 = 2 + 2 (short range) = 4 (miss)
Shot 2: d20 = 15 + 2 (short range) = 17 (hit); d6 = 2 (Mackey killed)

Bandaging Varros' wounds: 1d4 = 4; Varros' hit points back up to 6 (out of original 7).

Saturday, February 9, 2013

Thursday 12 July 1280, Afternoon (How sharper than a serpent's tooth it is to feel a bandit's blade)

As the bandit finishes his monologue, Gaven immediately throws his spear at Mackey, but the bandit leader is quicker, and throws two darts, one of which strikes Varros solidly in the thigh (OOC: damage = 5), and one of which flies just over Stan's shoulder. Gaven's spear veers wide of its intended target.

Varros swoons slightly and he immediately feels a burning sensation in and around the blade embedded in his leg. He maintains consciousness however, and despite the pain and his weakened state, is able to shoot (OOC: see combat details below for current poison effect) with Duran and the hirelings.

One arrow each from Duran, Varros and Gweneth strikes Mackey. The bandit leader is severely bloodied, but does not go down. However, he staggers backward, nearly falling, with arrows protruding from arm, leg and abdomen. You don't imagine he can take much more.

Oloc ducks for cover as the arrows begin to fly.

The wounded bandit bodyguard gathers what strength he has remaining to rush to his leader's defense. Though Stan's arrows clatter harmlessly against the far wall of the cavern, one of Jack's shots pierces the bandit through the throat, dropping him before he advances five yards.

*************************

OOC: Actions?

Normally I would simply run the next round of combat, but Varros is down to 2 hp (now squarely in the "one hit, one kill" zone), and suffering from the weakening effects of snake venom (see combat details below for effect), so I thought you should have a chance to react before moving on.

I will hold Varros' comment: "After the action phase Varros will tell Gaven that while he appreciates the Cleric's dedication to the light, sometimes those the lord of light values most are those who have walked in the shadows and find a way to return from the darkness" until after the action here ends, as  Dienekes stipulated.I'll work it in as soon as the fight ends.

Combat Details:

Initiative: Mackey = 3; Party = 1; Injured Bodyguard = 1; (Tie break between Party and Injured Bodyguard: Party = 6, Injured Bodyguard = 4); Order of actions: Mackey, Party, Injured Bodyguard.

Mackey:
Dart 1 Thrown at Varros; d20 = 20 +1 (medium range) = 21 (hit); d6 = 5; save (poison) = 5+2 (fighter bonus vs. poison) = 7 (fail, 14 needed; weakened: -1 to initiative, -1 to hit, -1 to AC, -25% to movement)
Dart 2 Thrown at Jack; d20 = 3 + 1 (medium range) = 4 (miss).

Gaven:
Spear thrown at Mackey: d20 = 9 + 1 (medium range) = 10 (miss)

Duran:
Shot 1 at Mackey: d20 = 8 + 2 (short range) = 10 (miss)
Shot 2 at Mackey: d20 = 12 + 2 (short range) = 14 (hit), d6 = 5 (wounded)

Varros:
Shot 1 at Mackey: d20 = 16 + 2 (short range) - 1 (poison) = 17 (hit); d6 = 5 (wounded)
Shot 2 at Mackey: d20 = 10 + 2 (short range) - 1 (poison) = 11 (miss)

Stan:
Shot 1 at Bodyguard: d20 = 3 + 2 (short range) = 5 (miss)
Shot 2 at Bodyguard: d20 = 8 + 2 (short range) = 10 (miss)

Jack:
Shot 1 at Bodyguard: d20 =  12 + 2 (short range) = 14 (hit); d6 = 4 (killed)
Shot 2 at Bodyguard: d20 = 1 + 2 (short range) = 3 (miss)

Gweneth:
Shot 1 at Mackey: d20 = 7 + 2 (short range) = 9 (miss)
Shot 2 at Mackey: d20 = 18 + 2 (short range) = 20 (hit); d6 = 3 (wounded)

Tuesday, February 5, 2013

Thursday 12 July 1280, Afternoon (Honey and Vinegar)

"What the Hells," Oloc thinks to himself.

"Perhaps you can still save yourself," he says to the bandit. "If you were indeed in cahoots with Alanna, then you are likely to be killed on sight when her men arrive."

"Your only chance is to come with us now and we head straight to Belloc. Do you have any proof of your dealings with her? Your word alone might not be enough."

Oloc shakes his head wondering what he has just done. "And where do you keep the loot, Mackey? Time is almost up!"

Varros keeps his weapon leveled at Mackey, at the ready, awaiting his response.

Duran, not thrilled at the prospect of giving the bandit a deal, listens as the others talk as he keeps is weapon trained on Mackey. Finally impatiently he says, "Mackey I would like nothing more than to put this arrow in your chest, now give us an answer or die."

Gaven adds: "If you do not agree to leave with us now to submit to Captain Belloc, you will be struck down."

The bandit thinks for a moment, as if calculating his odds, then says with a forced smile: "Where do my better chances lie? Fighting my way out of here? Or hoping Belloc has mercy on me? Frankly I don't like either, but I like the latter even less."

Before you can react to his words, he continues: "I have a counter-proposal. I've seen the wanted signs. They're offering a bounty for the bandit chief." His grin broadens. "Well, that's not me. Alanna has been the chief all along – I only broke away because she hung me out to dry when things got too hot for her."

The bandit nods at a large wooden chest behind him. "All the proof you need? In there. Messages, orders, caravan details. She never signed anything of course, but her handwriting is distinctive enough, if you've ever seen it."

He focuses on Oloc: "All my loot's in there as well, wizard."

Mackey resumes speaking to the entire group: "Here's my counter-offer. I let you have the loot and the proof you need to hang the real bandit chief – Alanna. In return, you let me walk out of here. I know, I know, letting me go might rankle a bit, but you won't be disappointed with the contents of the chest."

"Of course, we could fight it out, and I'm sure you would kill me. However, I am quite good with these," he glances at the darts he holds in his hands. "And quick, if I do say so myself. As I'm sure you can imagine, they've been dipped in snake venom. So while I certainly will die, I will, just as certainly, not be the only one."

"The question is, then, just how much are you ready to sacrifice to slay a mere second-in-command? Have we a deal?"

*************************

OOC: Actions?

Thursday, January 31, 2013

Thursday 12 July 1280, Afternoon (Let's Make a Deal)

When Mackey pulls the darts, Varros quietly warns the party that he suspects Mackey's darts are poisoned with the snake's venom. Gaven takes a defensive crouch with his shield, prepared to intercept the darts if necessary. Oloc involuntarily sidesteps behind his armored comrades.

"Give it up Mackey," says the spell-caster. "Alanna has sent men to back us up. We expect them any minute."

Oloc then waves a hand at the party. "Look at the numbers against you, Mackey. You have no chance other than to drop the weapons and surrender. Perhaps if you were to come clean with some of your ill-gotten goods, things would go better for you."

Then the mage thinks about Swede's comments. "Unless you have something else with which to bargain?"

Mackey ponders Oloc's words.

Duran warily eyes Mackey with his bow drawn, watching for any sign of an attack, ready to shoot him dead at the first hint of ill intent.  Beside him, Varros waits like a statue with his bow drawn taught and aimed straight at Mackey, equally unlikely to hesitate at the first indication of Mackey making good on his threat.

As Mackey continues thinking over the magic-user's words, Varros, too, speaks up carefully and slowly to the bandit: "Making your living through the suffering and misfortune of others is a horrible thing Mackey, however, some things are far more despicable – those in positions of authority who profit from such behavior, for example. You have quite a bit to think on and precious little time to do so. Today is not a good day to die, especially when there are other options open."

Varros looks to Oloc and asks him to prepare the note they discussed earlier and get "the messenger" prepared to leave – then adding in a whisper to send the message only if Alanna shows up during the talk with Mackey. Oloc prepares the note.

Mackey's eyes narrow at the mention of a messenger to be sent to Alanna. Then after reflecting a moment more he says: "Other options, eh? A bargain? You clearly aren't some local pig-sticking militia from Ham's Fork." He chuckles under his breath. "They wouldn't have the brains to suggest a deal. Considering that surrender means the hangman's noose for me, what kind of proposition do you have in mind?"

************************

OOC: Actions?

Sunday, January 27, 2013

Thursday 12 July 1280, Afternoon (The Villain at the End of the Tunnel)

"Great job all!" Gaven looks at Swede: "The hobgoblin was as good as his word, surprising for a being of Chaos. We should check his armor later, I remember it glowing strangely when Duran hit him with his axe."

Looking down the tunnel, Gaven says: "Now let us move onwards to catch the villains."

Gaven takes the lead keeping his spear out to the front. He moves quickly, but cautiously keeping his eyes towards the ground while directing Stan and Jack to scan the walls and ceiling.

Looking down at Swede's body Duran shakes his and then moves to follow Gaven down the tunnel with his bow at the ready.

Oloc breathes a huge sigh of relief when the snake is slain. He collects his daggers and follows the others down the passage after the fleeing bandits. The mage makes a mental note to remember to return to the chamber and search for any secret places where the bandits may have stashed their valuables.

Varros readies his bow again and follows Gaven and Duran.

The tunnel is about 100 feet long and is less well lit than the previous areas, though you still have enough light to see. As you make your way down the rough passage, you detect no traps, but you hear what sounds like an incantation in some magical language. A blue-tinted light seems to flicker from a cavern up ahead, but it dies out with a sputtering noise, and a curse from Mackey.

"Why won't this blasted thing work? If I get my hands on that charlatan..."

You hear a weak voice respond: "Try it one more time, boss."

As you hear this exchange, you arrive at the entrance to a cavern smaller than any you've seen so far, a mere 40 feet in diameter or so. Mackey and the wounded bodyguard are in the center of the area, huddled over some ornate metal object which Mackey holds in his hand. Mackey is once again in mid-chant, the object in his hand glows blue once more, and then, as he ends his chant, the light emanating from the object sputters, fizzles, and goes out again.


Spotting your arrival at the cavern entrance, the wounded bodyguard nudges Mackey: "Uh, boss, we got company."

Mackey, looks up and, with lightning reflexes, stands and draws two darts from a bandolier draped around his studded leather armor. The metal object he previously held in his hands lies on the floor at his feet.

"The first one of you to come any further dies." He hisses between clenched teeth. "You can go back to Ham's Fork and tell that she-dog of a lieutenant that if she wants to do me in, she can come take care of it herself."


*************************

OOC: Actions?



Thursday, January 24, 2013

Thursday 12 July 1280, Afternoon (The Red Serpent)

Varros tells the party to beware and maintain their distance, fearing that the snake is venomous.

Oloc rushes to retrieve his daggers. "Giant snake! Why did it have to be a giant snake?"

Gaven yells, "By the Light, what a fiend! Let loose your arrows to quickly fell the beast, so we can catch the villains."

The cleric crouches in a defensive position with spear and shield in front of him, staying out of range of the snake, but in front of the archers.

Duran, Varros and the hirelings take positions slightly behind Gaven, intending to unleash arrows at the beast while trying to maintain a distance out of its strike range. Oloc quickly shifts to get a clear line of sight, ready to toss his daggers.

Swede, having already shot his crossbow, positions himself beside Gaven, sword drawn.

The snake slithers forward swiftly, however, striking at Swede. The bounty hunter attempts to ward off the attack with the unloaded crossbow in his left hand, but the snake is quicker. Its jaws sink so deeply into the hobgoblin's throat that his head is nearly severed from his shoulders. Swede is dead before he hits the floor.

The snake's attack on Swede, however, leaves time for the rest of you to step back far enough to shoot and throw unhindered.

Several arrows and one of Oloc's daggers bite into the snakes scaly flesh, and soon the beast, too, is lying on the floor, its blood mingling with that of its hobgoblin victim.

The cavern is suddenly still and silent. No noise at all can be detected from down the dark south tunnel where Mackey and his remaining bodyguard disappeared.

*************************

OOC: Actions?

You can expect the reinforcements sent by Alanna to arrive in about 20-30 minutes (if they arrive exactly in the time frame indicated in Alanna's message).
Combat Detail

Round 1:
Initiative: Snake 4 – Party 1

Snake attacks Swede (random selection, weighted slightly toward Gaven and Swede in front)
d20 = 14 + 2 (normal to hit bonus for its HD) = 16 (hit); d6 = 6 (Swede killed – he was very low in hp following Oloc's earlier magic missile)

Duran
Shot 1: d20 = 9 + 2 (short range) = 11 (miss)
Shot 2: d20 = 13 + 2 (short range) = 15 (hit); d6 = 4

Varros
Shot 1: d20 = 18 + 2 (short range) = 20 (hit); d6 = 4
Shot 2: d20 = 8 + 2 (short range) = 10 (miss)

Gweneth
Shot 1: d20 = 20 + 2 (short range) = 22 (hit); d6 = 6
Shot 2: d20 = 2 + 2 (short range) = 4 (miss)

Jack
Shot 1: d20 = 20 + 2 (short range) = 22 (hit); d6 = 6
Shot 2: d20 = 13 + 2 (short range) = 15 (hit); d6 = 1

Stan
Shot 1: d20 = 1 + 2 (short range) = 3 (miss)
Shot 2: d20 = 1 + 2 (short range) = 3 (miss)

Oloc
Shot 1: d20 = 16 + 1 (med. range) = 17 (hit); d6 = 3
Shot 2: d20 =  2 + 1 (med. range) = 3 (miss)

Total Damage to Snake from all Hits = 24 (killed)

Monday, January 21, 2013

Thursday 12 July 1280, Afternoon (In a Hail of Arrows)

Varros quickly addresses the party, "We can't afford to let any of these bandits live. We must kill them before the Alanna's reinforcements arrive. We must get word to Belloc of the partnership between her and Mackey, agreed?"*

Varros quitely suggests the party maintain range and utilize their missile weapons to their advantage. He gives his daggers to Oloc to throw.

Oloc takes the daggers from Varros and prepares himself to attack the bandits from a distance. He tells Swede to go after the bandits in melee as soon as the battle begins.

Swede nods at Oloc, holds up his crossbow and whispers to the mage: "One shot and then I'll jump in."

Duran makes ready to take as many shots as he can before melee is joined.

Gaven concurs with the fighters and orders the hirelings: "Ready your bows."

The cleric hangs back behind the fighters to allow them loose their arrows, ready to receive any bandit charge that may develop, and keeping an eye out for the snake.

With arrows nocked, the party steps forward from the shadows to give all the shooters a clear line of sight,** with Swede quickly kneeling to allow Oloc to throw over his head.

The two bandits momentarily freeze in place, surprised at your appearance, and the sudden unleashing of a veritable hail of missiles.

One of the bandits takes two arrows to the chest, one from Varros and one from Duran. The bodyguard falls to the ground in a twisted, awkward, lifeless pose.

The second bodyguard is quicker, making a dash for the eastern part of the cave, out of your line of sight, but not before one of Stan's arrows penetrates the bandit's leather protection.

From the initial direction of Mackey's voice you hear him bellow a curse, then: "How many are there?"

To which the bodyguard replies painfully: "Fifteen or twenty, at least!"

"Come on!" yells Mackey.

Having unleashed your volley, those intending to do so switch to melee weapons and charge in, pursuing the bandit bodyguard. Your field of view cuts round to the east, and you see an opening in the southern portion of the cavern wall in that direction.

You catch a glimpse of Mackey and the bodyguard in headlong flight down that tunnel where they disappear into the shadows.

Blocking the entrance to the tunnel, however, is a large serpent with crimson scales. The snake is coiled, so it is difficult to determine its full length, but its body is about four inches in diameter. Given its girth, you estimate it could be some twelve to sixteen feet long.

The snake's head and neck are raised aggressively, and it hisses loudly, quite obviously prepared to strike at anyone who attempts to follow its master down the south tunnel.

*************************

OOC: Actions?

*You wouldn't have time to write Belloc a note and send it before this fight begins (since the bandits have just been ordered by Mackey to move your way in search of the previous bodyguard and the errand boy). You would have time to write it and send it after the fight, but Karnak would not be able to reach Belloc before the reinforcements Alanna sent you are expected to arrive. However, Belloc would at least be informed about the situation. Since Sonofotho said he would do this if there was time, we'll have him do it at the first logical opportunity once any danger passes (unless Sonofotho tells me otherwise).

**Moving up a bit to where the space widens out was the only way to fit everyone in to take the indicated shots, as further back the tunnel was a bit under 20' wide, the minimum space needed.

*****
Combat Details:

Surprise Round:

Duran (shoots at Bandit 1):
Shot 1: d20 = 3 + 2 (short range) = 5 (miss)
Shot 2: d20 = 18 + 2 (short range) = 20 (hit); d6 = 3 (Bandit 1 wounded)

Varros (shoots at Bandit 1):
Shot 1: d20 = 5 + 2 (short range) = 7 (miss)
Shot 2: d20 = 12 + 2 (short range) = 14 (hit); d6 = 2 (Bandit 1 killed)

Swede (shoots at Bandit 1):
Shot 1: d20 = 4 + 2 (short range) = 6 (miss)

Gweneth (shoots at Bandit 2):
Shot 1: d20 = 10 + 2 (short range) = 12 (miss)
Shot 2: d20 = 1 + 2 (short range) = 3 (miss)

Jack (shoots at Bandit 2):
Shot 1: d20 = 10 + 2 (short range) = 12 (miss)
Shot 2: d20 = 7 + 2 (short range) = 9 (miss)

Stan (shoots at Bandit 2):
Shot 1: d20 = 20 + 2 (short range) = 22 (hit); d6 = 4 (Bandit 2 Wounded)
Shot 2: d20 = 1 + 2 (short range) = 3 (miss)

Oloc (Throws at Bandit 2):
Shot 1: d20 = 8 +1 (med. range) = 9 (miss)
Shot 2: d20 = 8 +1 (med. range) = 9 (miss)

Round One

Initiative (Bandits = 4, Party = 3)

Bandits:
Mackey and wounded Bodyguard flee south.
Snake covers their retreat.

Party:
Charge as per plan into room; encounter snake.

Sunday, January 20, 2013

Thursday 12 July 1280, Afternoon (Bound and gagged)

Duran continues to keep watch and listen for anyone or anything coming down the tunnels. His straining eyes and ears pick up nothing, which seems to be a good sign.

Tangled up in the pile, Varros mentions the snake casually fishing to find out if that is what the bandit seems to be hiding. Evidently Varros' guess is spot on, for when he mentions the snake, the bandit admits that the snake is never far from Mackey.

Sensing that the questioning is done, Gaven gives the pinned prisoner a severe blow with a heavy fist, knocking him out. The others get up from the pile, and Gaven takes out some rope, ties up  the captive and gags him with some scraps of cloth.

The cleric then addresses the hirelings: "Bill, you and Ollie stay here with him." Then to the rest of the party: "What's the plan?"

Oloc stands up and brushes off his robes. "I suggest we move quickly and try and charge the remaining three. Assuming the bandit is telling the truth."

The Mage draws his other dagger. "It won't be long before they suspect something and prepare themselves."

No one seems to object, and with Bill and Ollie staying back to be sure the prisoner doesn't escape his bonds, the party crosses the bandit barracks, and returns to the northward tunnel leading to Mackey's lodging.

Creeping up the long, dimly lit tunnel, you can hear random bits of conversation again, until you are able to just peer into cavern. The space is about as large as the last few caverns you've seen, perhaps 50-60 feet across.



The room is lit by torches jammed into crevices in the walls. There are several blankets and bedrolls on the floor, along with a few backpacks. You spy a small campfire (currently extinguished) near the north wall, with a pile of firewood and a half dozen torches beside it. Above the campfire area is a small hole in the ceiling through which you imagine the smoke escapes when the fire is lit.

In the midst of these meager trappings, you see two leather-armored bandits, armed with swords, facing east. From that direction, though you cannot see around the corner to the source, you hear Mackey's voice: "And find out what's keeping Braxton –  I want him and Sinder back here now!"

At the moment you see no sign of the snake, though it could be out of your field of vision to the eastern part of the cavern with Mackey. There's no way to spot that direction without stepping closer and revealing yourself.

*************************

OOC: Actions?

Sonofotho's proposed plan is to charge them (I didn't push this forward as I was posting prior to everyone having a chance to respond to it). So I just moved the party up far enough to get a bit more info, and to allow everyone to have a chance to respond to Sonofotho's suggestion.

As best you can tell, your prisoner's information is accurate. The only individuals in the room are the two bodyguards (whom you can see), Mackey (whom you can hear) and presumably the snake, who, you've been told, is never far from the head bandit.

Also, time is now about 5:20. Your reinforcements should arrive around 6:00 p.m.

Tuesday, January 15, 2013

Thursday 12 July 1280, Afternoon (Resistance is futile)

After a moment, the large bandit acknowledges the simple, brutal reality of superior force and stops struggling.

As Duran continues to keep an eye out down the tunnel, and the others hold the bandit fast, Oloc draws a dagger and tries and look as menacing as he can: "Keep quiet and we'll let you live!"

The mage asks how many bandits are left in the back cave, ready to cover the bandit's mouth if he tries to cry out. The bandit however, makes it clear that he understands his position, and quietly answers:

"Just two other bodyguards – and Mackey."

The answer seems honest, though Oloc sees something in the bandit's eyes that suggests the answer may not be complete.

Gaven, continuing to restrain the bandit, asks what is in the tunnel and in the passage to the north.

To this the bandit replies:

"Tunnel? Blocked up by the rubble, you mean?* There's a spider in there. Didn't want to share the caves with us. We figured it was easier to block him up behind a pile of rocks instead of trying to kill him and getting half ourselves killed in the process."

"I don't know what's in the passage to the north.** No spider or anything else ever came out of there, but one of our men went in and just disappeared. After that, Mackey said the passage was off limits, and no one's gone in since. No one's disappeared since either."

The bandit lets out a soft, low grunt of discomfort at the bottom of the pile. "Look," he says "are we gonna stay in this tangled heap all day?"

*************************

OOC: Actions?

*If I was incorrect in understanding the blocked up hole by this query, let me know and I'll rectify that next post.
**Here I took this to mean the passage north from the barracks room. Again, if I read that incorrectly, please let me know and I'll rectify the mistake.

Tuesday, January 8, 2013

Thursday 12 July 1280, Afternoon (Here, bandit, bandit, bandit...)

The mage is the first to react:  "Quick, let's get back around the corner and prepare to jump him." Oloc looks to the others with a sense of urgency. "We do not have much time!"

Taking quick stock of the situation Duran nods in agreement with Oloc and then tries to quickly and quietly make his way back around the corner, with Gaven, Varros, and Swede following suit.

The entire party, hirelings included, manage to pull back out of sight to the designated point without making a single sound.


The bandit calmly makes his way through the barracks, apparently unaware of the party's presence ahead of him, as he continues to mutter and mumble curses and insults directed at Sinder.

As he steps around the corner toward the outer guard cavern* where the party lies in wait, Gaven, Varros and Swede all jump him, with Duran on overwatch, ready to shoot should the bandit break away.

Gaven immediately gets hold of the bandit and succeeds in clamping a heavy hand over his opponent's mouth, silencing him. Varros piles on, bringing the pair down hard to the ground with a thump that half knocks the wind out of the brigand. Swede joins in, whacking the blackguard in the head with the butt of his crossbow, stunning him severely.

The fellow is rather taller and broader than any of the bandits you have seen to this point, but still no match for the cleric, fighter and bounty hunter in an ambush. He lets out only a muffled groan behind Gaven's hand from the bottom of the pile-up, and seems to be on the verge of unconsciousness.

He wears leather armor, along with a sheathed sword at his belt. You notice the glint of gold on one of his fingers.

*************************

OOC: Actions?

Time is now about 5:00 p.m.

*Outer guard cavern = the cavern with the campfire, wood, and Sinder's dead body.

Sneaking Back to the Ambush Point: 

50% chance of making a noise the bandit can hear: d100 roll = 61 (no noise).

Details from Jumping the Bandit:  I assumed by "jumping" you meant "subduing" rather than, say, peppering him with spears/arrows with the intent to kill. Consequently, for each hit, I came up with some logical consequence rather than damage in hp.

Surprise round – only the party acts.

Gaven: d20 = 20 (hit) = grabs bandit and stops him from calling for help.
Varros: d20 = 19 (hit) = piles on and brings bandit (and Gaven) to the ground, immobilizing bandit.
Swede: d20 = 18 (hit) = whacks bandit in the head with the butt of his crossbow, stunning him.

Thursday, January 3, 2013

Thursday 12 July 1280, Afternoon (Where Is That Darned Sinder, Anyway?)

"I suggest we rush in," whispers Oloc as quietly as he can. "We should be able to surprise them and perhaps catch them completely off guard. What say you?" The Mage tries to convince the others of the soundness of his plan.

Gaven listens to Oloc's suggestion then whispers, "The other alternative is to try and sneak a peek to see what we're up against. Whatever is decided upon, I will take rear guard so as not to alert the bandits to our sneak attack by my armor."

"If there is a way to sneak a look before rushing in I think that would be best. Perhaps if we can stay hidden I can surprise them with several arrows before the rest of you rush in," says Duran.

With a slight majority of the Free Company favoring the stealth option, Gaven takes up position in the rear, as Duran moves up front to scout.

Arriving first across the cavern and peeking out the north exit, with Swede following silently close behind him, Duran looks ahead and sees a long empty tunnel, dimly illuminated by torches at extended intervals. The tunnel itself is twenty feet wide, and extends due north to yet another cavern, about sixty feet away. It is clearly from the cavern at the end of this tunnel that the voices are coming.  

Right up at the corner, Duran can pick out the voices more clearly now. He could swear that the most talkative of the voices is the one you heard swearing and cursing Alanna earlier that day at the cave entrance.*

Duran still can't catch the conversation entirely, but he hears bits and pieces that seem directed at the Alanna: "Alanna... ...damned witch ... pay ... treats me this way ..." and then a change in subject: "Where the hell is that boy? ... done by now ... how long ... clean up ..."

Suddenly Swede jumps back away from the corner, pulling Duran back toward the party with him. Just as the hobgoblin yanks him backward, Duran catches the quickest glimpse of a silhouette, backlit by distant torchlight, in the entrance to the chamber from which the voices emanate. Swede quickly puts a finger to his lips and signals to the rest of you that someone is coming down the tunnel towards you.

No alarm is raised so it seems neither Duran nor Swede was spotted. You hear footsteps getting closer, and a voice – different from the one you've heard to this point – calls out "Sinder! Are you there you lazy scalawag?" Then lower, almost muttering, as if talking to himself: "Just lying about doing nothing I'll bet, while the boss sends me to find him. Aspasia's bum! If he's napping, I'll give him the back of my hand!" His voice, and his footsteps, are coming closer.


*************************

OOC:  Actions?

I'm assuming, unless you say otherwise, that since the area is already illuminated, you extinguished your torches as you were moving up stealthily.

*Regarding the voice, here is what you heard it say earlier at the cave entrance:

Suddenly you hear a foul oath from a gruff voice echo out from the cave, followed by the command: "Clear that wood out of there and drag those bodies back in here! Sons of a Succubus! Some cowardly peasant militia from Ham's Fork must have found their way down here and thought they could smoke me out! No doubt Alanna put them up to it, too. By all the shadows, I'll cut her throat for this!"

Sunday, December 30, 2012

Thursday 12 July 1280, Afternoon (We Know Where Mackey Lives)

Gaven says:  "I think we should go east, we know that is where Mackey resides." The cleric steps up to lead the way with his shield and spear, keeping a sharp eye out for traps.

Duran agrees with Gaven and draws an arrow, notching it as he prepares to follow Gaven.

"Let's move on then," concurs Oloc. "Maybe we will not have any need for the reinforcements after all!" The Mage then draws two daggers and readies himself for what may come. He falls in line behind the other party members.

Agreeing with the others, Varros readies his bow and proceeds along with them.

Ignoring the passage to the north, you make your way stealthily down the tunnel to the east. Gaven spies no traps, and you arrive without incident at another cavern with a few bits of rubble, small stones, and dust scattered around the floor. The air is not as damp and cool as it was when you were near the pool.

There are no signs that this chamber is used for anything more than a passageway. You can see multiple lines of footprints in the dust, running back and forth from the cavern entrance where you are standing to an exit in the northeast of the area. The outgoing tunnel at that exit appears to run due north.

You notice again the faintest glow of torch or firelight coming in through the far exit, and you can barely perceive the sound of voices coming from off in the distance in that direction. You cannot make out the sense of the conversation due to the distance and distortion of echoes. But based on what you can hear of intonation and voicing, they do sound human.

The Red Arrow indicates the Free Company's current location and direction of movement.

*************************

OOC: Actions?

Saturday, December 22, 2012

Thursday 12 July 1280, Afternoon (Toward the Light)

"What say you," whispers Oloc to the rest of the party. "Likely there are more bandits around the bend from where the light comes. Should we move up and try and surprise them or should we examine the hole in the rubble here first?"

"I would hazard a guess that this hole in the wall is for Mackeys pet snake," says Duran quietly. Perhaps we should plug the hole before moving on so nothing comes out behind us."

Looking around, you see plenty of loose rock at the base of the rubble-fall to use to block up the hole.

Upon Duran's mention of the snake, Gaven turns to the porters and Stan and says, "let us see if we can find and catch some vermin to distract the snake."

While Duran picks out a few likely rocks, Gaven and Stan quickly set a small trap with the cleric's sack, baited with rations, to catch a rat or two. Karnak seems to realize what Gaven and Stan are doing, and he flies off into the shadows, returning quickly with two small live rats, one in each talon. A moment later Gaven's trap pays off, and one more rat – a bit larger than Karnak's is caught.

The rats are quickly tossed up into the hole to distract the snake, while Duran and Varros heft a few of the larger rocks up to the opening, jamming them forcefully into place. In a matter of seconds, the hole is thoroughly blocked up. It would take quite a bit of strength to move the rocks out again. Certainly it could never be done quickly or quietly, so you are quite confident you will not be surprised from that direction. Anyone or anything trying to get through the hole now will make more than enough noise to give you adequate warning to react.

With the hole blockaded, the party creeps up to the illuminated opening leading to the cavern to the west, as Oloc suggested. The porters extinguish the torches so as to not give away the party's approach. You make almost no noise, but straining your ears as you close in, you hear nothing either. Oloc, as the lightest armored, is the first to peer round the corner into the room, ready to signal for a charge depending on what he sees.

However, the mage quickly signals instead to relax, and waves you forward to join him at the corner.


The cave appears to be a barracks. It is lit by torches jammed into crevices in the walls. Numerous blankets and bedrolls are strewn about the floor. There are several rucksacks, backpacks and pouches scattered about among the blankets and bedrolls, as well as a dozen unused torches leaning here and there against the cavern walls. But there are no bandits within.

There are two other openings in the cavern, other than the one in which you are standing. The first is to the north, the second to the east.  Each is about 20-30' wide.

*************************

OOC: Actions?

The time is now 4:20 p.m.

The reinforcements Alanna sent should arrive around 6:00 p.m., give or take, just as a reminder.

Wednesday, December 12, 2012

Thursday 12 July 1280, Afternoon (The North Tunnel)

Oloc says; "I don't think we can stay here unnoticed for long. My suggestion would be that we push forward as fast as we can, perhaps trying our luck to the north."

The Mage then points to the pile of rock and rubble along the side of the passage. "I think maybe we should be wary of those stones. Perhaps it is another trap? Let us scan the floor very carefully for any wires or other devices."

Gaven agrees with Oloc, but says, "if there is time later, I would like to investigate that dead end."

Duran will follow the others' lead, keeping his bow at the ready in case of any trouble. He hands torches to the porters before leaving the light of the campfire.

Meanwhile, Varros follows Duran's lead on the opposite side.

Swede, who seems to be untroubled by his transition from leader to follower, loads his crossbow and makes ready to move up with the group.

Having recovered Ollie's equipment, Gaven grabs the 10 foot pole and takes the lead as the group explores to the north. The cleric prods the ground and area around the rubble from a safe distance before continuing forward. He keeps a sharp eye out for traps on the ground, walls and ceiling.

Gaven finds no traps, but approaching the pile of rubble along the west wall, he notes an opening in the pile, just over head-high to a man, round, and just wide enough to comfortably crawl through.

It appears as though perhaps someone or something had cleared away the rubble to make a small passage through it to what appears to be an open space beyond.

This much you can tell standing on your toes. More than that you cannot determine without someone clambering up on the pile to take a closer look. The pile is steep, but not so steep it couldn't be climbed with little risk.

The tunnel you are in is very wide, easily 20' across, and after going north past the rubble it curves to the east, where it opens into what looks like another cavern, illuminated by torchlight from within.


********************

OOC: Actions?

Wow, I can't believe I actually got in an XP trivia stumper there.  :-)

"Momma, Look Sharp" is from the musical 1776 which the Maryland Public School system decided we needed to watch over and over again (at least once annually) in the years of and following the American bicentennial.

And of course, even at that tender age, being the history geek that I am, I thoroughly enjoyed it each and every time, though I can't say the same for my classmates.

"Momma, Look Sharp" was a song about a young soldier calling to his mother as he lay dying, hidden in the tall grass of the battlefield:


One of those strange things where the song started buzzing round my head while I was writing in the dying bandit.

Thursday, December 6, 2012

Thursday, 12 July 1280, Afternoon (Momma, Look Sharp)

After being certain that Ollie is okay, the Mage asks the others to tend to the boy after he is brought around. He then turns his attention to the dying lad.

Oloc tries to do what he can to save the boy's life, although it looks to him like it may be a lost cause. The young bandit has lost too much blood, and his skin is already pale and cold. Still Oloc tries to ease his suffering. He tells the lad that he will make to see his mother.

Gaven aids Oloc in taking care of the boy. He rips up some more of his cloak to try to bind the wound. It seems however that Oloc's assessment is right. The bleeding just won't stop.

Gaven asks the boy his name and tries to keep him talking by asking him questions about how he was hurt and about the bandits and Mackey and about his mother.

The dying bandit doesn't say much, and a lot of what he does say becomes rather incoherent. You are, however, able to piece together this much by connecting the fragmented statements with the physical evidence you've seen.

The young bandit heard the commotion of the fight and went out to investigate. He tried to snatch Ollie as the latter made his break from Swede. The bandit overpowered the hireling and dragged him back to the cave but, coming over the rubble at the entrance, Ollie must have grabbed a fragment of stone and resumed struggling. Ollie stabbed his captor in the leg, giving him the wound you now see. The bandit knocked Ollie out before he himself fell to the ground. He tried to drag himself toward Mackey and the bodyguards, but he couldn't make it, and managed to get only to where you found him.

When Gaven asks about Mackey, the boy just says he's sorry, he tried, that he hopes Mackey won't be too mad with him. "Tell Mackey I tried, I tried."

When Gaven asks the boy about his his mother, the youth sobs some more, and says something about Yuletide, and cookies, and mumbles "I'll go to the forest mum, and get you the best tree ever..." With a final intake of breath, the young lad expires.

Gaven says a prayer in the boy's name.

While Oloc tends to the boy Duran restarts the fire in order to shed some more light into the cave. He keeps his bow close and is ready to react should any enemies come in sight. He gets the fire relit with no problem. It makes surprisingly little smoke, and sheds enough light to keep the entire area illuminated.*

Varros keeps a watchful eye over Duran as he goes about his work, his bow at the ready. Varros motions to Swede to keep focused on the corridor the air is coming from while he keeps watch on the other.

Swede nods in agreement, and positions himself at the entrance indicated by Varros.

Varros, looking north, can see a twenty-foot-wide tunnel that extends north, and then curves east. Some feet up the tunnel, along the west wall, is a pile of rock and rubble that reaches almost up to the ceiling some fifteen feet or so high. Apart from this nothing else can be seen without moving further up the corridor with a torch.

Once his prayer is done, Gaven suggests that the party check out the area with the pool of water to make sure nobody will be able to come at the company from behind.

The party follows Gaven's advice and moves past Swede's position, into the eastward tunnel. The tunnel shortly opens out into another cavern, this one about seventy feet across, with a large forty- to fifty-foot-wide pool of water in the center. The water appears clear and dark, but unmuddied, as you might expect in a stony cave.

The rocky floor around the pool is fairly smooth, hard, wet and slippery. On the slick north bank, you see a waterskin abandoned on the ground. Closer inspection reveals that the skin has a hole torn in it, and was likely just tossed aside as useless.

Around to the southwest of the cavern is a small stump of a tunnel, which extends about forty feet before coming to a dead end.

 One square equals ten feet. The party is in the room with the pool.

*************************

OOC: Actions?

Time is 3:30 p.m.

*I assumed that your sweep with the torch earlier was complete and that you had seen everything there is to see, so no new detail becomes apparent. However the firelight does have the benefit of keeping the entire cavern visibile continuously, unlike the torch.

25 XP Bonus for the first person to name the source of the "Momma, Look Sharp" reference. :)