Gaven then prays to the Light to thank for the power to turn the zombies.
Once done Gaven says, "let us explore the foul area we have been avoiding. I suggest we take the path south of this room to the west. If we must fall back, we should fall back to Abbot Michael's tomb. Perhaps it is warded."
A big grin spreads across Oloc's face as he pockets the ring and pendant. He passes the scrolls to Gaven before lighting a new torch.
"Looking at the map, I think we know where this door leads," Oloc says, pointing to the rusted door. The Mage agrees with Gaven's suggested approach.
"I agree Gaven, let us move that way as soon as we are able," says Duran.
The party leaves Elizabeth's tomb and moves south of it down the west-heading corridor. As you pass near more red ooze creeping up through cracks in the floor (along the north wall of the corridor) you notice that the air gets coldest and foulest near a door in the center of the north wall of the hallway. There is a tension emanating from the door that makes it seem almost to shiver on its hinges.
Peering farther down the hall, you see that this tunnel links up with several others you saw before, further west, and you note one other tunnel branching off far to the west turning north.
Since the map's getting a bit more complicated I've marked on the revealed area all currently unexplored corridors (two locations) and unopened doors (two locations).
Current Torch Expires: 18:10
Everyone Else: Full
Monster and Treasure Page Updated.