Showing posts with label Harlon Blocker. Show all posts
Showing posts with label Harlon Blocker. Show all posts

Saturday, April 13, 2013

Sunday 1 August 1280, Dawn through Noon (The Road to Blackwell)

An hour before dawn you set out marching north from Fairbrook. A two-hour journey brings you to the stone bridge across the Coldstream, and another three hours of hiking bring you to the Northstar Inn by 9:00 a.m. The day promises to be sunny and hot.

Harlon is happy to see you and you enjoy a second breakfast on the house. Harlon shakes his head at mention of the Grey Fox bandits, and tells you they have increased their activity in the area. More than that he really doesn't know, though he expects that they are indeed holed up in the ruins of Blackwell. The dwarvish inkeeper laments how bad it is for business, and is glad to hear that your expedition with Filbert is likely to do the bandits a bad turn. You notice that there are no other patrons in the Northstar inn this morning.

Another three hours of travel bring you to the hill on which the ruins of Blackwell can be seen. By noon, you find yourself on the trail leading away from the road and up to the main gate of the outer wall.
This is the hex immediately north of Fairbrook from the main map.

The trail from the road takes you up the hill to the crumbling outer wall surrounding what must have once been a magnificent fortress. Little of the outer wall now stands above shoulder high to a man, though you judge from its thickness and the amount of rubble on the ground that the walls were once at least two to three times higher, maybe more.

Virtually nothing remains of the outer gate house facing westward, overlooking the road. The trail narrows once inside the outer wall, and leads eastward toward the inner gate. This smaller gate house is in much better condition, though it holds nothing particular of note. Once you pass the inner gate, you see a broad open space overgrown with weeds and sparse thorn bushes. The wide open space is spotted here and there with bits and pieces of stone foundations left over from wooden buildings long ago collapsed and rotted away.

Upper Ruins of Blackwell; party is just inside the Inner Gate.

Immediately to your right, south of the inner gate, are the stone remains of a Church of the Light. The style is somewhat archaic, structured in the form of a cross, rather than square with a dome as the modern churches are built. The walls stand some twenty feet tall in their highest remaining spots. From outside, through a gaping hole in the church wall, you can just make out the form of an altar still standing in the western wing.

To the north, you can see the main keep, Blackwell proper. Although it certainly must be the oldest structure in the ruins, it is in better condition than any other building you can see. It measures 75 x 30 feet, and stands some four stories high. Very little of the outer wall of the main keep has crumbled – from where you stand it appears almost entirely intact.

There are clear footprints – made by human-sized boots – leading along a thin path cutting north through the weeds and thorn bushes from the inner gate toward the main keep. No path of any sort leads to the old church, and it appears that there has been no traffic to or from that building in years.

Apart from the footprints, you neither see nor hear any signs of life.

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OOC: Actions?

Time is 12:00 noon.

I've statted up the halflings and your new hireling (the animal handler) over on the PC information page. Also, I've put a possible marching order up on that page. Let me know what changes if any you wish to make to it. (I've put "light" next to one of the hirelings in anticipation of your eventual descent; and of course, if Sophie and Buckeye don't accompany you underground, we'll remove them from the order).


Monday, July 23, 2012

Friday 6 July 1280, Afternoon (Northstar Inn Conversation)


Gaven thanks both Harlon and Belloc for their generosity. Duran joins Gaven in thanking the captain and the dwarf. Oloc is also very appreciative of the payment from Belloc and Harlon. The amount of gold in front of the young mage is well beyond anything he had ever imagined and his mind quickly races, thinking of how the coin will help in his magical studies.

Gaven says to the company, "I would like to aid our friend Filbert and Captain Belloc and Fairbrook by investigating the bandit situation. Plus, I would hate to enter the area near the ruins during the full moon." As he says that last bit, he lifts Maggie's scarf, which he had been absently twirling with his hands. The scarf feels light to the touch, and Gaven notes that it has, somewhat surprisingly, what could best be described as a "wholesome" quality to it.

At mention of the bandits, Oloc lets out a sigh. "Aye, I suppose the ruins can wait."

Gaven asks Belloc and Filbert what they know of the bandits. Belloc says "The only bandit activity I knew of before hearing of Filbert's encounter was that of the bandits to the south of Fairbrook along the Ham's Fork road. I wasn't aware of any bandit activity this far north. Whether Filbert's bandits are connected with those to the south, I've no idea."

Filbert says: "There's not much to tell about them other than what you know already. We were set upon by those grey men that were here in the inn night before last and yesterday morning. And well, you know the rest. The only thing helpful I can think of is that I'm sure they said something about 'getting back to the keep.' If you plan to go after them, I'd like to come along for payback. I may be short in stature, but I have pride enough to equal that of any man."

"The only keep in the area I know of," offers Harlon, "at least, the only one where bandits might hole up, is the old ruin of Blackwell."

Belloc agrees with Harlon. "That's likely to be true. I cannot think offhand of any keep along the road between Fairbrook and Woodfield that could be used as a bandit hideout.

Gaven then asks Eric what else he knows of Maggie. "I hope I never see that fearful moonwitch again – once was enough! They say she was responsible for a number of gruesome deaths, back in the old days."

"Hmph! 'The old days' and 'they say'," interjects Harlon. "I shouldn't put too much stock in such rumors. When was the last time any such 'gruesome death' occurred? Probably not in twenty or more years. If she is so horrible, why don't we find bloodied victims lying around left and right and up and down the road?"

Belloc confirms: "I've not had any reports of unattributable violence either."

Shaking his head, Eric insists: "That's as may be, but I have no reason to doubt the stories of our grandfathers, fathers and uncles." Looking at the party he says: "If I were you, I'd think twice about having any dealings with Maggie."

When Gaven asks what they know of werewolves and any other weird happenings during full moons, Belloc is the first to answer: "Well, we have crimes and such, both in Fairbrook and the outlying areas. But nothing out of the ordinary. The full moon is the best time for bandits and thieves to operate, of course. They can still hide in the shadows, while at the same time have enough light to take care of their enterprises. Nothing unusual at all in that. And we've had no reports of werewolves. There may be foul things about – you've seen the goblins and hobgoblins yourselves. But werewolves? Not that I'm aware."

Harlon, Filbert and Eric simply shrug their shoulders with nothing to add to Belloc's answer.

Turning to the others Duran says "I would have no problem investigating the bandit problem but I would first like to return to Fairbrook for a proper rest and resupply. Plus I could use a mug of Big Sadie's Crimson Ale."

Oloc agrees that a return to Fairbrook sounds good. "I am interested in securing this gold - or spending it!"

"Plus, with our new funds," the cleric adds, "I would like to try to hire some extra help to either fight the bandits or investigate the ruins."

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OOC: Actions?

Thursday, May 31, 2012

Thursday 5 July 1280, Late Afternoon (Discussions at the Northstar)

Oloc asks the rest of the party: "Do you think we should try and organize the folks here in case the gobs are advancing? I guess we don't know how long it will take for the cavalry to arrive."

Duran turns to his companions and quietly begins to discuss their options. "I agree we should try and calm the folks down and try and set up some defenses. I could go to the roof of the inn to act as a look out for the goblins and the captain."

Varros adds: "I agree with calming down the locals and perhaps try to hold out at the inn. I will accompany Duran to the roof as a lookout. About how long would a fast march for Belloc take?"

A quick discussion of the various factors involved leads you to estimate Belloc should arrive somewhere between six and eight that evening (it's currently five in the afternoon). The goblins, you estimate, if they came toward the Northstar straight from Timm's farm, could make that march in about two to three hours, though you have no idea when they would have left Timm's farm, or if they even intend to turn south toward the Northstar at all.

If the goblins had left Timm's farm in the direction of the Northstar at the same time you sent Karnak to Belloc, the goblins would already have arrived. If the goblins were to leave Timm's farm only now, they would arrive at roughly the same time as Belloc.

From off to the side, you hear a moan of pain, and your attention is drawn to the halflings once more.

"Light!" exclaims Gaven. "Is it possible the goblins are in league with the highwaymen?"

Hazel is still cleaning Filbert's wound which, while ugly and painful, at least does not appear life-threatening.

Gaven hopes the men they met earlier at the inn had nothing to do with this. Gaven goes to Filbert and Hazel and starts to tend to Filbert, "How did you come to such a nasty wound?"

As soon as Filbert begins to tell his tale, Gaven's hope is quickly dissipated.

"Those quiet gray men who were in here earlier. They must have known I was a gem merchant, and followed us from Woodfield yesterday. We left shortly after they did this morning." Filbert seems to have gotten over the surprise you gave him that morning, and he talks quite freely. "We had only gone a short way down the road toward Fairbrook when they ambushed us."

"Filbert bravely tried to resist them," says Hazel, "but they were too strong. One of them struck Filbert with the pommel of a sword. That's how he got that gash. They pushed me to the ground and told me I'd hand over our gems if I knew what was good for me." Hazel looks down at the floor. "I knew we couldn't overcome those men, so I gave up our gems."

Meanwhile, Harlon tells Duran and Varros that the easiest way to get to the roof is the ladder that leads up to the attic. Once in the attic, there's a trap door in the ceiling that the innkeeper uses to go up and out to repair leaks and broken shingles.

While all this happens, the local farmers continue their agitated conversation, and you sense the tension rising in the room.

One of the farmers, a short but sturdy looking man, stands on one of Harlon's tables and bangs the handle of his pitchfork on it. "I say we head out now and put an end to this menace once and for all! We've seen this before, and we know how it goes if we take no action! Are we going to let goblins – or ogres or anyone else – come onto our lands and plunder and burn as they please? I say no, by the Light! No!"

A stout cheer goes up from a fair portion of the farmers in the room. Others seem less than roused by the sturdy man's speech.

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OOC: Actions?

Monday, May 14, 2012

Thursday 5 July 1280, Mid-Morning (Details from Harlon)

Oloc frowns a bit as the men leave without engaging in conversation. Perhaps they could have shed more light on the ruins.

The men make their way out the door, and close it behind them.

After the three men depart, Gaven turns to the group and says, "Rude, untrustworthy fellows. Normally, I would want to follow them to determine their intentions, but we have a more immediate concern to address."

"Agreed Gaven," says Varros. "Unsavory indeed and just what I feared, however, only the gods themselves know their motives."

Gaven pulls out Belloc's map and goes to Harlon. "Master Harlon, we have a map of the area that is rather lacking. Would you be able to help fill it in? Particularly the farm and ruins you mentioned and any other structures or areas of interest to the locals - settlements, woods, hills, caves, etc. that a group of goblins can set camp." Gaven lays out 2 gold coins to entice Harlon to help.

Varros looks closely at Harlon when he comes to the table and matches Gaven's gold and says, "Inkeep Harlon, this could be your lucky day, just between new friends, what do you know of the three gentlemen that just departed, maybe you overheard a snippet or two, or perhaps they are regulars? I'm sure Captain Belloc would like to know of any aid you give us as well. I'm sure that with a kind word he might send a few more patrols this way," Varros pauses, "for a vigilant friend that is..."

As Varros talks to Harlon he drops the traveller guise and assume the mantle of a trained swordsman.

Filbert and Hazel are a little suprised as it becomes clear that you are not simply fellow travelers at all, but something more. Sensing that something dangerous is afoot, they look simultaneously  impressed and just the tiniest bit nervous.

"Well," says Filbert. "It has been nice chatting but I see you all have very important matters to attend to.

"Yes, says Hazel. "And we must get back on the road to take care of business. Thank you ever so much for the drinks."

The two halflings politely bow and curtsy and, dropping some coins on the table, leave the inn.

With the room now empty, Harlon says "Hmph. I suspected you might not be the simple travelers you said you were. And if you're working for Belloc you're okay in my book. You ought to be careful about suprising folks like that, you know. Most folks are pretty confortable around adventurers. But they often don't take well to surprises."

"Now," he says, scooping up the halflings' – and Gaven's and Varros' – money from the table. "I'll tell you what I know. As for those dark fellows who just left, I hadn't seen them before last evening. Came in just after Mr. Filbert and Ms. Hazel. And they weren't any more talkative then than they were just now. Looked a bit like adventurer types themselves, they did. They might have been to the ruins, I don't know. They had the same quiet quality they all do afterward."

"As for the lay of the land around here," he rummages around behind his counter and locates a scrap of parchment and some red ink. "Let's see what I can do for you."

He quickly begins to draw out a rough map, at a much larger scale and with more detail than the map the captain gave you.

"Myself," he says, "I've only travelled along the main road, I know of some of the main features of the area from things folks have said to me. Now, if I remember... there are woods here, here,   and... here. Then there are some scub covered areas over here, and down here." He traces out each area as he mentions it.


"There are farms dotted all around, but I've only visited two of them myself. One is Ned Willis' farm along the east fork here – Ned was the one who's had the strange happenings. The narrow road runs right up to his farm. Whenever one of Belloc's patrols comes up and down the main road, they make their way up that track as well. I'm guessing they bring back some of old Ned's spirits for the captain."

Then up here is Timm's farm. There's no road to that one, though. I went out there a few years ago for grandfather Timm's hundredth birthday. The old man's gone now of course, as is his son. But his grandson, William Timm, he runs the farm now. He comes in here from time to time, though not near as often as his granfather did, rest his soul."

With that, Harlon announces that that's all he can think of to help you out, and he hopes that you will give his regards to the captain.

Eager to be on the road again, the mage waits patiently through Gaven and Varros' conversation with Harlon.

When Harlon finishes, Duran urges the group to leave to continue their scouting mission and following up with the farmer if they find nothing.

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OOC: Actions?

Wednesday, May 9, 2012

Thursday 5 July 1280, Mid-Morning (Conversation in the Northstar)

Varros answers Harlon's greeting: "Thank you for the warm welcome Harlon. I believe a round of drinks is in order, I myself need one at least as we received quite a scare about a quarter mile back up the road!"

Duran follows Varros lead and greets Harlon in turn. "Thank you Harlon I could use something to soothe my parched throat." Seeing Varros' act, Gaven also greets Harlan and asks for some ale and meat, while Oloc listens on intently as Varros takes the lead.

Varros does his best to seem a non threatening traveller, all the while carefully assessing the three male patrons and the halflings.

The three men in the corner wear long cloaks, which keep them well covered, revealing little of their arms. From what you can see, all three appear to be wearing leather armor, and on one you spy what looks to be the pommel of a dagger. One man has a long bow and quiver leaned against the wall just behind his chair. They nod almost imperceptibly in acknowledgement of the round bought by Varros, and one quietly raises a mug to him. The three men return their attention to their cups and their whispered conversation. They appear decidedly unsociable.

The halflings both wear elegant traveling clothes, and each seems armed only with a dagger, and no armor. They are at any rate are more friendly than the men in the corner and thank you profusely. The man introduces himself and waves you over to his table. "Come, come, do draw up some chairs and join us. I am Filbert and my companion is Hazel. We are merchants on our way to Fairbrook. Please, please sit down."

You move to the halflings' table and Harlon sets down your food and drink. Taking his drink Duran settles into a seat with a view of the room, and Gaven sits quietly and carefully to hide his plate. Oloc waits for the right moment to pose a few discreet questions.

Once you've settled at the table, Hazel speaks: "A scare you say? Just up the road?"

Varros goes on to relate the story of the noise and embellishes a bit by also claiming to have seen a lone Goblin on the road earlier in the day. Shuddering he bemoans the fact that the roads are not safe to travel as of late, "Why a well met traveller earlier even told me that there are fantastic ruins near the kings road that are the home of an evil Necromancer and his fiendish retinue!"

Duran follows Varros' statement with a query: "Any news about the road ahead from fellow travelers?"

"Well," says Filbert, "We just came from Woodfield yesterday, and we saw no goblins along it. I don't know about any evil necromancer in the ruins, though we did ride right past them, and they gave me a most unpleasant feeling, I can tell you. Didn't see any goblins, though.

"But there was that one fellow here last night," says Hazel, "a local type, who said he'd been seeing shadows and hearing odd sounds the night before in his fields. Said he almost didn't come to the inn yesterday, they worried him so, and that he didn't fancy heading back home in the dark." She looks at Harlon. "What was that fellow's name again? That farmer?"

"Old Ned?" answers the innkeeper. "Yes, he said something was spooking him. I'm sure he made it home okay last night, though. His farm is only about six miles away down the east fork, and he had his son with him in the wagon."

Oloc asks Harlon if he's seen or heard word or sign of goblin activity in the area.

"Goblins? Well, there always could be. And it wouldn't be the first time either. Small bands of them come in all the time – they steal stuff mostly. They run in groups too small to do worse than that, as a rule. A lot of the local farmers are pretty handy with a pitchfork! But some years ago, I'd say, oh..." He scratches his beard. "Oh, what, about six or seven years ago? A great horde of them came through here. They burned farms, and a whole regiment of the guard had to come from Fairbrook to drive them off. That was back when Captain Turin was in command. But apart from that scare we haven't worried too much about goblins in recent years."

"Now those ruins," says Harlon, looking at Varros, "those are another story. There definitely is something dark in there. Always has been, long as anyone can remember. I don't know for sure what it is, and I don't want to either."

Oloc further asks if Harlon has any other information about the ruins, or if he knows anyone who has ventured in.

"I've heard plenty of tales," says the dwarf, "but I'm guessing they're just that – tales. Almost all the folk I've seen venture in I never saw again. The few who did come out never wanted to talk about it. Somber they were, changed somehow. They went on their way afterward. None of them were locals and none stuck around. But travelers like yourselves shouldn't have any trouble, heading up that way, if that's what you're thinking. If you travel in daylight and stick to the road, no harm should come to you."

As Harlon finishes his thought, the men at the corner table stand up having completed their meal. They drop a few coins on the table, nod at Harlon, then at Varros, and make their way toward the door.

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OOC: Actions?



Monday, May 7, 2012

Thursday 5 July 1280, Mid-Morning (Approaching the Inn)

Continuing toward the fork, you are led by the highway past a small field of tall, wild brush, maybe four to five feet high, that reaches right up to the west edge of the road. As you approach it, the brush rustles and sways as if something is moving within. You also hear a sporadic chatter-like clicking sound. Karnak continues to circle above you, either not noticing anything about the field of brush, or else not concerned.

"What in the world is that," Oloc exclaims. He draws his dagger and moves cautiously to the other side of the road. The mage points towards the brush. "Sounds like some overgrown insect - or worse."

Gaven looks with disinterest towards the brush, "There can't be goblins in such brush. We have a mission to complete, let's head to the inn to gather some intelligence."

"Make haste. To the inn. Quickly," says Varros, who positions himself at the rear of the party and readies his new bow, anxious, he faces the brush and protects the group's back as they head toward the inn. As he does this he speaks loudly but firmly, "Karnak...Scout!"

Taking an arrow from his quiver Duran readies his bow while scanning the area around them. He then quickly moves with the others toward the inn.

The raven continues his gentle looping flight above the party's path of advance. Whether he understood Varros' command, or whether this is the raven's manner of scouting, you cannot say. He simply flies as he has done all along.

Whatever was in the brush remains hidden within, and you press toward the inn unmolested. In another five minutes you find yourselves on the porch of a large, two-story brick building with a slate roof. A wooden sign reads "Northstar Inn."

Entering, you find yourself in a cozy, wood-paneled common room. There are five other travelers seated here. Two haflings – one male, one female, sit at a table near a window enjoying the sunshine, and three men speak quietly at a table in a dark, shadowy corner. As you quickly eye the guests, a burly dwarf in an apron comes out of a back room with a large, laden tray. After setting it on the table of the men in the corner, he turns to approach you.

"Good day, good day, gentlemen!" He wipes his hands in his apron. "Welcome to the Northstar Inn. I'm Harlon Blocker, the proprietor. What can I do for you?

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OOC: Actions?

As usual, please give me a list of any questions you'd like to ask Harlon or the guests.

If you wish to simply have a drink/light meal, the cost is so small we'll ignore it and just say it's tossed somewhere in there the next time you spend the night somewhere (here or elsewhere) and pay the standard "cost of living."

If you wish to buy a round of drinks, the standard 1 gp for the round applies.