Showing posts with label Brother Abraham. Show all posts
Showing posts with label Brother Abraham. Show all posts

Tuesday, August 21, 2012

Wednesday, 11 July 1280 (Wolfsbane and Interrogation)

At the chapel, Gaven asks Brother Abraham if werewolves can transform* everyday of the week of the full moon or only on the actual night.

"It depends on the werewolf, answers Abraham. Those who have recently become werewolves have little control over when they transform. They'll normally switch forms in the few days surrounding the height of the full moon, say, the day or two before through the day or two after – so about three to five days. They may also switch at other times if they're under great stress. The older ones," he continues, "are another matter altogether. Those that have been werewolves for a long time have a great deal of control over their changing. For the most part they can alter themselves at will, or not, at any time at all, and often ignore the call of the moon entirely."

Gaven thanks him for the wolvesbane and takes enough for each member of the party. He donates 10 gp. He then returns to the tavern and relays the info except about Dagmar, etc. He gives each person wolvesbane.

*****

Back at the tavern Duran says:  "I think if we hurry we can make Lt. Alanna's camp tonight. We can gather what information she has and then go from there in the morning."

Gaven agrees, and with no objections from the rest of the party, the group sets out down the eastern path to Lieutenant Alanna's camp.

After a half-hour march, you arrive on the edge of a camp. A sentry challenges you, but it turns out to be the soldier to whom Duran and Varros spoke earlier. He quickly lets you pass and points out the large tent that belongs to Alanna. You make your way past several campfires and smaller tents. By the number of tents you estimate there must be around fifteen guards or so in the camp. Evidently word of your arrival in Ham's Fork has preceded you, since some of the soldiers sitting by the fires nod in greeting as you pass, and the guard at Alanna's tent simply waves for you to enter straightaway.

The inside of the white canvas command tent is illuminated by several lanterns. Alanna, a tall strong-looking woman in chainmail, leans on the edge of a surprisingly sturdy camp table. She is staring intently at the bandit prisoner sitting on a stool in front of her with his hands tied behind his back.

The prisoner clearly has a broken leg, which, as far as you can tell, has been skillfully and carefully set. He has a few scrapes and bruises as you would expect on a person who'd been in a fight earlier in the day. Apart from those, which seem perfectly normal to you, there are no other visible marks on him. However, he looks absolutely exhausted, and he doesn't even notice you enter the room. As you look at him, his head droops to his chest and he starts to snore.

"Ah, ah, ah," says Alanna, gently tapping his face to wake him. "We agreed, no sleep until you tell me what I want to know, remember?"

The bandit mumbles a few choice words as Alanna turns away from him to face you.

"Well met," she says. "My guard told me you'd be showing up. Considering what I've heard about you, I'm glad you've come. We caught this one," she inclines her head toward the prisoner "this morning with a group that tried to take a potter's money and goods just outside of town. I've questioned him all day, on and off, trying to learn the specific location of the bandits' lair. We know they're coming out of Blackleaf, but that's a big and dangerous place. I don't want to send my men in there on a wild goose chase."

She looks at the prisoner once more:  "This gentleman here is the best lead we've managed to acquire so far. But a day's worth of hunger and thirst still haven't gotten him to talk. I'm hoping a sleepless night might break his silence."

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OOC: Actions?

Time's about 10:00 p.m. but Alanna looks like she intends to pull an all-nighter questioning the prisoner. *Regarding "tetra form" I wasn't sure if this was a term I just didn't know, or if it was a typo for "transform" (it looked like a real word, but I couldn't find it online so I assumed the latter). Let me know if I was wrong to do so.

Sunday, August 19, 2012

Wednesday 11 July 1280, Evening (Information on Bandits and Werewolves)

Duran and Varros decide to gather the others before heading to meet the lieutenant. But they have the soldier let Alanna know the group is in town and plans to come see her either tonight or in the morning.

The soldier promises to convey the message and quickly disappears down the path to the east.

Duran and Varros return to the inn, to find Oloc listening to the end of the elf's story. When the opportunity presents itself Oloc approaches him: "A friend of ours had a similar experience, but further to the north. We are investigating if it is the same group or not. Can you tell me where I might find the guards who took this bandit captive?"

The elf replies: "I'm sorry for your friend, and I hope no harm came to him. I couldn't say much about the group that attacked me, other than the fact they were some pretty rough characters. But I wouldn't know one bandit group from another. From what I hear, though, the guards took the wounded bandit to some camp their lieutenant has east of town. I haven't seen many guards in town except the ones that brought me here, and one or two others who seem to bustle in from the camp and then hurry back out again. That's probably where you'll find them."

*****

In the chapel, Gaven asks Brother Abraham about the traps he sets and how to not set them off. Abraham shows Gaven into a nearby room and points to a large iron-jawed spring trap. "I have Raglin, our smith here in town, build these for me. I keep them far enough off the paths that travelers aren't likely to step in them, but still close enough that the wolves will smell the pig I use for bait. If you go into the woods, just stay right on the trails and you should have no problems."

Gaven also asks about how to best deal with werewolves.

"Your best bet is with a silvered or magical weapon," says Abraham. "Raglin makes silver weapons for me, too, and keeps a stock of them. If you need any, he'll probably have some. Wolfsbane would be a good idea as well. I grow it myself out back and, if you need some, I can give you as much as you like.* Hang it around your neck, and it should give you some measure of protection."

Finally, Gaven asks Brother Abraham what he knows of Maggie, the moon ribbon, Dagmar, and Blackwell. Brother Abraham knows quite a bit about them all, but has nothing to add that Gaven hasn't heard before. On the subject of the moon ribbon, Brother Abraham reacts much like Abbot Cuthbert, going almost into a rage, and urging Gaven to destroy the ribbon.

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OOC: Actions?  

*Prof P:  Gaven can take as much wolfsbane as he'd like from Brother Abraham (perhaps a handful-sized bunch for each member of the party including the hired help?), if he wants to.

Everyone: Time is about 9:00 p.m. you could certainly go talk to Lieutenant Alanna at her camp outside town, or wait until morning, as you wish.

Wednesday, August 15, 2012

Wednesday 11 July 1280, Evening (Conversations in Ham's Fork)

Gaven announces: "I am going to the chapel for prayer and to meet Brother Abraham.* I will try to get more up-to-date information on the bandits and warn about the giant." Gaven nods towards the soldier, "perhaps one of you should speak with him and find out the location of the lieutenant."

Varros and Duran take Gaven's suggestion and move off to speak with the soldier, while Oloc heads off to secure a table at The Proud Pig and await the arrival of his companions.

*****

Gaven enters the chapel to meditate and pay tribute to the Light, then inquires after Brother Abraham. When Gaven states his business, Brother Abraham thanks him for the warning about the giant. "I wouldn't be surprised if he came from Blackleaf, chased out by the werewolves. Despite my efforts, their numbers seem to grow. I just laid traps before the full moon, but the beasts may be getting wise to them. A change in my tactics may be in order." Then he adds: "If you find you must go into the woods at night during the full moon, you'll want to be extra careful."

When the topic of the bandits comes up, Abraham says he knows little of them beyond most folks' common knowledge, though he noticed over at The Proud Pig there was some excitement earlier in the day. He didn't get a chance to inquire, but some of Alanna's men were involved so it likely had something to do with the bandit problem.

*****

Varros and Duran quickly catch up with the hastily walking guard and greet him. "I've got business with my lieutenant, so if it could wait until later..."

The two fighters quickly introduce themselves, passing along the information on the giant, and seeking information pertinent to the party's quest.

The guard suddenly stops and says, "Ahhh, I've heard rumors of the Free Company and what you did for Belloc in the goblin raid. I can't say we're unhappy to have you here – we can use all the help we can get. I have to run now to the lieutenant, but you're welcome to join me. If you'd rather gather the rest of your party first, you can just follow this footpath," he nods toward the village street that ends a short distance away and turns into a narrow dirt trail leading eastward, "about a half mile to our camp. Lieutenant Alanna's set up a field headquarters out there, out of the prying eyes of the civilians."

He notices Varros keeping an eye on the night sky as they speak. "If you're waiting on a raven, he's most likely to arrive in the morning. Most of the birds from Fairbrook come in an hour or two after sunrise."

*****

Inside The Proud Pig, Oloc scans the room and the patrons, aiming to take in anything out of the ordinary. There is a moderate group of customers, locals by their appearance, almost all gathered around an elven merchant, telling a tale with the air of a person who's told the story twenty times already:

"I was just driving my cart down the road, transporting my pottery like always, when these bandits came out of nowhere. I can tell you, thought I was dead! Hand over your gold! one of them said to me. But I'm just a potter, said I. Your gold or your life, said he. The next thing I knew, a patrol of the king's soldiers came charging up the road, and the two groups had at each other. I managed to crawl out of the melee under my cart. Broke my heart to hear how much of my work got bashed to pieces above me – but better my pots than my head! Then it was over, the bandits were dead – all except for one that was badly wounded. The guards brought him and me back here, then they rushed off with the wounded bandit to have him interrogated by their leader."

*****

OOC:  Actions?

*I took the liberty of modifying this statement slightly – Ham's Fork is small enough that it only has a tiny chapel, as opposed to Fairbrook's full-blown Temple. I know I wasn't clear about that at all; so I edited slightly on the assumption that Gaven would know this, and that Cuthbert would have communicated to him that Brother Abraham is the "senior" member of the very small group of brothers there (I hopefully kept the spirit of your intent).

Sunday, July 29, 2012

Friday 6 July 1280, Evening (The Boys are Back in Town)

CONSIDERING THE RUINS

Oloc's eyes widen as he examines the piece of paper from Harlon. "Thank you sir," he says. "I definitely plan on paying him a visit!"

As the party makes their way down to Fairbrook, the young Mage addresses the rest of the group. "Am I the only one excited about exploring the old ruins? Just think what treasures lie therein, waiting for the adventurous to come and take it! And Filbert, I'm sure we will take care of those bandits in the process!"

"I too would like a look at those ruins Oloc. However, Belloc seems to think the danger is quite great. I think maybe a bit more experience would aid us greatly in making an attempt on them." Varros considers for a moment and looks to Stan and Ollie, perhaps you might have some associates who would be interested in employment?" Varros turns back to Oloc, "Gaven suggested hiring some extra help, I feel that with a few men as good as Stan and Ollie and a bit more seasoning we will be ready."

Duran and Gaven seem to agree that the company should gain a bit more experience and some more manpower before tackling a target with such a reputation.

*****

AT THE TEMPLE

As the group approaches the tavern, Gaven says, "I would like to visit Cosmo's, but before I do anything I must visit the temple."

The company waits for him while he takes care of his spiritual obligations.

At the temple, Gaven prays to the Light and gives thanks for the Company's success and health. He also prays for guidance on the bandits and the ruins.

As he does so, his mind clears and he sees the image of a hilltop, in the far distance. The hilltop moves closer in dreamlike fashion, as if Gaven is being carried toward it. Ever closer, he can soon recognize the ruins of the keep that Belloc pointed out. But instead of the dirty, gray, mildewed stone he saw on the march, Gaven sees in his mind's eye stone that appears white and pristine, and the brilliant blue and white banner of the Light fluttering in a gentle breeze above it on a sunlit morning.

The vision ends as footsteps behind him break his meditation. Turning, Gaven sees Abbot Cuthbert approach. "Forgive me for disturbing your prayer my son. I was told by one of the brothers who saw you enter that you were here, and meant only to look upon you to be sure you had come to no harm. There are rumors in town you and your comrades had some excitement."

Gaven tells the abbot of the adventure and of Maggie. When the young cleric mentions the moonwitch, the abbot's face appears troubled.

"I've not heard that name in some time. And I suggest you forget it. Though I've not seen her personally, I've heard the same stories the farmers told you, and I believe they are right. If she is a werewolf, who knows? I have heard some suggest that she is, and I'm not inclined to disbelieve them. But I have not heard of Maggie for many, many years – indeed, I believed she must have died long ago."

Gaven shows Cuthbert the ribbon and tells him what happens when he and Oloc touch it, then asks whats the Abbot feels or knows of the item. The abbot becomes quite agitated.

"No good can come of such a thing! You should destroy it! This ribbon reeks of danger! Now put it away my son, I cannot bear to look upon it!"

Gaven puts the ribbon away, and the abbot rapidly calms down. "Apologies, my son. Forgive an old man who no longer has the strength to look upon evil, let alone lay a finger upon it. Indeed, I would not trust any of the brothers here with it. Suffice to say that I must trust you to do the right thing with that token of darkness."

With a sigh, Cuthbert returns to the broader subject of werewolves. "The only current werewolf activity I know of is down south in the Blackleaf forest, near Ham's fork. There is a brother of our order there, Brother Abraham. He has made somewhat of a study on werewolves, and is in the practice of hunting and trapping them in the forest – with some success I might add. If anyone can give you more detailed information on them he can."*

After thanking the abbot for his time and advice, Gaven donates one of his gems to the church, then returns to the inn.

*****

HELP WANTED

While waiting at the inn, the rest of the party considers the possibility of obtaining additional hirelings. Sadie happens to overhear the conversation. "If you boys want, you can leave some money with me and I'll be happy to get some placards printed up for you and start spreading the word around here. With the reputation you've gained yourselves in just three short days, finding help shouldn't be much of a problem for you!"**

*****

TOGETHER AT THE INN

Shortly, Gaven returns to the inn. Once everyone is settled in at the Red Tankard, Oloc asks if anyone is interested in heading over to Cosmo's.

"I'll tag along while we visit Cosmo's then perhaps Varros and I can see about finding a trainer in town."*** Duran downs a mug of Saddie's Crimson Ale.

Varros replies: "Yes, what say we take a look at this magic shop?"

Filbert and Hazel still somewhat shaken by their ordeal, decide to remain at the Tankard to relax and drink some ale while talking to the other customers.

*****

COSMO'S CURIOSITIES

You make the short walk north from the Tankard and soon arrive at the shop Harlon told you about. Above the front door hangs a gently swinging wooden sign board that reads COSMO'S CURIOSITIES in bright yellow letters. Beneath, in smaller print, you can see the words: Purveyor of Fine Antiquities.



Pushing the door open, you hear a small silver bell ring above the door. Looking around the room, you see shelves and display tables galore, stocked with ornate bronze lamps, finely crafted pewter goblets, statues of fat cherubs and mishievous satyrs, rows and rows of books with old, dusty cracked leather bindings, and all sorts of other odd knick knacks and bric-a-brac. On the counter stands a large, brass birdcage. On the bottom of the cage lies a blue parrot, flat on its back, with its feet in the air. You can't help thinking what a shame this is, given the bird's lovely plumage.

As Ollie brings up the rear and the door closes behind him, the bell gives a final jingle. Hearing the bell, the parrot suddenly cocks open an eye and jumps up on his perch, startling Stan.

"Oh, I see," says Stan, recovering. "He's not dead, he's resting."

"Of course," says Ollie, stepping up to the cage. "They prefer kipping on their backs."

"Grraaaawwwk!" says the parrot. "Cosmo! Customers! Graaaawwwwwk!"

Out of the back steps a bent and wizened old man with a hooked nose, wearing a robe and a rounded, close-fitting cap with flaps that come down over his ears.

"Yes, gentlemen? What can I do for you?"

Oloc shows Harlon's parchment to the old man, whose face splits in a smile of recognition. "Ah, friends of Harlon's! Wonderful! I take it you're not looking for antiques, then. Let's see what we can dig up shall we?"

He motions for you to come around the counter and follow, then leads the way through the door to a corridor to the back room. "Keep an eye on the shop, Morpheus!" he calls over his shoulder to the parrot.
"Okay, Cosmo! Grawwwwwk!"

The hallway is dark, and poorly lit by dim candles at regular intervals. You notice cobwebs near the ceiling, and dust near the sideboards along the floor.

The corridor is long, very long, too long in fact to possibly fit inside the building in which Cosmo's shop is located. You walk down the hallway for a full ten minutes. Looking behind, you can see only darkness. A few minutes more, and another door opens before you, and you find yourselves in what appears to be a stockroom with rough shelves lining the walls, and a large book on a pedestal – it appears to be some sort of inventory ledger.

"We don't have a large stock at the moment," says Cosmo, "but feel free to take a look around. All top quality merchandise, I assure you. It all comes with my personal guarantee. If any member of your party dies due to the defective functioning of any of my items, I will personally refund to your estate three times what you paid for it." He pauses, then adds, "It should reassure you that I've been in business fifty years, same location. And no one has ever requested a refund."

Two of the wooden shelving units are completely empty. The others contain a variety of items. Some are so strange you have no idea what they might be, and you can't imagine how they could possibly be of use to an adventuring party.  Mostly self-washing dishes, brooms that sweep on their own, and similar items.

On one shelf, Ollie spots several rolls of a thin, white, almost parchment like material labelled "never-ending toilet paper."

"I wonder what a toilet is..." mutters the porter.

Stan on the other hand, finds a bright pink whip that hops into the air and lashes itself over and over again screaming "yes, yes, oh yes!" The mercenary stumbles over himself in a panic, backing away from the thing.

Cosmo laughs. "I do get some customers with...unusual tastes."

Examining the shelves, however, you also see some items that could be of use to you. From each dangles a tiny tag with a name and a price inscribed in crimson cursive:

Potion of Cure Light Wounds....400 gp (there are three of these)
Potion of Speed.....450 gp
Potion of Levitation.....400 gp
Scroll of Magic Missile.....300 gp
Scroll of Read Magic.....300 gp
Scroll of Protection from Lycanthropes.....3000 gp
Lesser Magic Arrow.....250 gp (there are five of these)
Lesser Magic Shield.....2,500 gp
Wand of Polymorphing.....25,000 gp
Ring of Spell Storing.....25,000 gp

As the rest of the party examines the shelves, Gaven shows Maggie's ribbon and asks Cosmo if he can shed any light on her or it. Cosmo can tell Gaven little more about Maggie than you already know. If she is a werewolf, as the abbot suggests, she'd likely be found near Ham's Fork, which is the only place Cosmo has heard of werewolf sightings. Looking at the ribbon, Cosmo states: "As a matter of fact I do offer the service of identifying objects. I charge 10 gold as a consultation fee; 50 gold if it turns out that the item in question has any magical qualities."

Turning back to the rest of the group Cosmo says: "Do let me know if there's anything you like. I have associates who collect these things for me, and others to whom I sell wholesale. So my inventory changes constantly."


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OOC: Actions?

*If Gaven has any additional questions for the abbot, I can retroactively work them into the next post in the form of a "report" of the conversation to the party.

**Seemed like an easy way to narratively get the ball rolling on this. So far, the consensus seems to be for one more laborer and two more mercs. Let me know if anyone objects. The cost and time for those searches would be:

1 Laborer: search cost 10 gp; guaranteed find (*), time 1 day.
2 Mercs: search cost 20 gp; guaranteed find(*), time 1 day for the first, 3 days for the second.
(*) guaranteed find in this case given the fact that your currently having 15 minutes of fame following the rescue of Elsie Miggins and thwarting the goblin horde back to back. All times are overlapping, so a grand total of 3 days to acquire all three hirelings.

If you opt to get a pack mule (now or later), it's very likely Barley will give you some degree of discount (compared to book value) for having brought him closure regarding his son.

***I'll work the trainer issue into the next post.