Wednesday, July 31, 2013

Sunday 1 August 1280, Late Afternoon (Fish in a Barrel)

In their panic, the zombies struggle unsuccessfully to open the door in the far wall.

Duran shoots into the backs of the zombies striking another one down with an arrow to the kidneys. Oloc hurls his magical throwing dagger, unfortunately missing.

Gaven and the hirelings rush into melee after missiles are fired. Gaven smites one zombie with his club splattering the creature's head like an overripe melon. Almo slices the legs out from under another and finishes him off with a thrust to the torso once the creature is down.

Filbert and the hirelings are unable to do any damage to the undead with their attacks, but Gaven and Almo both step up and finish off the panicked creatures.

A calm settles in, everyone catches his breath, and Oloc searches the chamber. Rummaging in the tattered zombies' clothing he finds two scrolls, each containing one clerical spell (one "Cure Light Wounds" and one "Light"). In the pocket of one, he collects a plain copper ring, that looks to be worth about 10 gp at best. Around the neck of another, he finds a chain with a pendant. Wiping the zombie filth from it, he discovers it is a thing of beauty. The chain itself is gold, and the pendant is a glittering blue gem, probably worth an easy 400 gp.

The only other thing the mage notes is that the iron latch on the far door looks to be rusted shut.

Seeing the torch about to go out, Oloc lights another.


OOC:  Actions?

Time: 17:10
Current Torch Expires: 18:10

Current HP:
Gaven: 7/12
Almo: 4/10
Everyone Else: full

Let me know what binding or healing you want to do, any other actions you want to take in this room, and which direction you'd like to go when you exit.


Fish in a Barrel Details:

Round 2 Initiative: Zombies 4 – Party 3


Zombies (five remaining) attempt to open door (6 required due to panic): d6 (x5) = 1, 1, 3, 5, 5 (fail)

d20 =  14 + 2 (short range) + 1 (hit bonus) +2 (rear) = 17 (hit); d6 = 6 (zombie killed)
d20 =  4 + 2 (short range) + 1 (hit bonus) + 2 (rear) = 9 (miss);

d20 = 5 + 2 (short range) + 2 (rear) = 9 (miss)

d20 = 16 +1 (Maggie's ribbon) + 2 (rear) = 19 (hit); d6 = 6 (zombie killed)

d20 = 18 + 1 (hit bonus) = 19 (hit); d6 = 5 (zombie killed)

d20 = 4 (miss)

d20 = 7 (miss)

d20 = 9 (miss)

Round 3 Initiative: Zombies 4 – Party 2


Zombies (two remaining) attempt to open door (6 required due to panic): d6 (x2) = 2, 5 (fail)

d20 = 13 +1 (Maggie's ribbon) + 2 (rear) = 16 (hit); d6 = 2 (zombie killed)

d20 = 10 + 1 (hit bonus) = 11 (hit); d6 = 5 (zombie killed)


  1. Gaven - cleric

    Gaven will bind Almo's and his own wounds. He then prays to the Light to thank for the power to turn the zombies.

    Once done Gaven says, "let us explore the foul area we have been avoiding. I suggest we take the path south of this room to the west. If we must fall back, we should fall back to Abbot Michael's tomb. Perhaps it is warded."

    OOC: if Oloc is willing, Gaven would gladly take the scrolls.

  2. Oloc - Mage

    A big grin spreads across Oloc's face as he pockets the ring and pendant. He passes the scrolls to Gaven before lighting a new torch.

    "Looking at the map, I think we know where this door leads," he says, pointing to the rusted door. The Mage agrees with Gaven's suggested approach.

  3. Duran - Fighter

    Duran helps tend to the others wounds were he can. "I agree Gaven, let us move that way as soon as we are able," says Duran.