After being certain that Ollie is okay, the Mage asks the
others to tend to the boy after he is brought around. He then turns his
attention to the dying lad.
Oloc tries to do what he can to save the boy's life, although it looks to him like it may be a lost cause. The young bandit has lost too much blood, and his skin is already pale and cold. Still Oloc tries to ease his suffering. He tells the lad that he will make to see his mother.
Oloc tries to do what he can to save the boy's life, although it looks to him like it may be a lost cause. The young bandit has lost too much blood, and his skin is already pale and cold. Still Oloc tries to ease his suffering. He tells the lad that he will make to see his mother.
Gaven aids Oloc in taking care of the boy. He rips up some
more of his cloak to try to bind the wound. It seems however that Oloc's
assessment is right. The bleeding just won't stop.
Gaven asks the boy his name and tries to keep him talking by
asking him questions about how he was hurt and about the bandits and Mackey and
about his mother.
The dying bandit doesn't say much, and a lot of what he
does say becomes rather incoherent. You are, however, able to piece together
this much by connecting the fragmented statements with the physical evidence
you've seen.
The young bandit heard the commotion of the fight and went
out to investigate. He tried to snatch Ollie as the latter made his break from
Swede. The bandit overpowered the hireling and dragged him back to the cave but,
coming over the rubble at the entrance, Ollie must have grabbed a fragment of
stone and resumed struggling. Ollie stabbed his captor in the leg, giving him
the wound you now see. The bandit knocked Ollie out before he himself fell to
the ground. He tried to drag himself toward Mackey and the bodyguards, but he
couldn't make it, and managed to get only to where you found him.
When Gaven asks about Mackey, the boy just says he's sorry,
he tried, that he hopes Mackey won't be too mad with him. "Tell Mackey I
tried, I tried."
When Gaven asks the boy about his his mother, the youth sobs
some more, and says something about Yuletide, and cookies, and mumbles
"I'll go to the forest mum, and get you the best tree ever..." With a
final intake of breath, the young lad expires.
Gaven says a prayer in the boy's name.
While Oloc tends to the boy Duran restarts the fire in order
to shed some more light into the cave. He keeps his bow close and is ready to
react should any enemies come in sight. He gets the fire relit with no problem.
It makes surprisingly little smoke, and sheds enough light to keep the entire
area illuminated.*
Varros keeps a watchful eye over Duran as he goes about his
work, his bow at the ready. Varros motions to Swede to keep focused on the
corridor the air is coming from while he keeps watch on the other.
Swede nods in agreement, and positions himself at the
entrance indicated by Varros.
Varros, looking north, can see a twenty-foot-wide tunnel
that extends north, and then curves east. Some feet up the tunnel, along the
west wall, is a pile of rock and rubble that reaches almost up to the ceiling
some fifteen feet or so high. Apart from this nothing else can be seen without
moving further up the corridor with a torch.
Once his prayer is done, Gaven suggests that the party check out the area with the pool of water to make sure nobody will be able to come at the company from behind.
The party follows Gaven's advice and moves past Swede's
position, into the eastward tunnel. The tunnel shortly opens out into
another cavern, this one about seventy feet across, with a large forty- to
fifty-foot-wide pool of water in the center. The water appears clear and dark,
but unmuddied, as you might expect in a stony cave.
The rocky floor around the pool is fairly smooth, hard, wet
and slippery. On the slick north bank, you see a waterskin abandoned on the
ground. Closer inspection reveals that the skin has a hole torn in it, and was
likely just tossed aside as useless.
Around to the southwest of the cavern is a small stump of a
tunnel, which extends about forty feet before coming to a dead end.
One square equals ten feet. The party is in the room with
the pool.
*************************
OOC: Actions?
Time is 3:30 p.m.
OOC: Actions?
Time is 3:30 p.m.
*I assumed that your sweep with the torch earlier was complete
and that you had seen everything there is to see, so no new detail becomes
apparent. However the firelight does have the benefit of keeping the entire
cavern visibile continuously, unlike the torch.
25 XP Bonus for the first person to name the source of the "Momma, Look Sharp" reference. :)
Oloc - Mage
ReplyDelete"I don't think we can stay here unnoticed for long. My suggestion would be that we push forward as fast as we can, perhaps trying our luck to the north."
The Mage then points to the pile of rock and rubble along the side of the passage. "I think maybe we should be wary of those stones. Perhaps it is another trap? Let us scan the floor very carefully for any wires or other devices."
ooc: I must admit, I don't get the reference. "Look Sharp" for me = Joe Jackson's album from the '80s, but I don't think that is what you're after here!
Gaven - cleric
ReplyDeleteGaven agrees with Oloc, but says, "if there is time later, I would like to investigate that dead end."
Gaven will grab the 10 foot pole (assuming we recovered Ollie's equipment) and will take the lead as the group explores the north. Gaven will prod the ground and area around the rubble from a safe distance before continuing forward. He will continue to use the pole and keep a sharp eye out for traps on the ground, walls and ceiling.
Duran - Fighter
ReplyDeleteDuran will follow the other's lead, keeping his bow at the ready in case of any trouble. He will hand torches to the porters before leaving the light of the campfire.
OOC: sorry don't get the look sharp reference.
Varroa -fighter
ReplyDeleteVarroa will follow Duran's lead on the opposite side.