Monday, April 29, 2013

Sunday 1 August 1280, Early Afternoon (Abbot James)

Oloc says: "Cool air to the east - my guess is the passage joins up with the northern passage from the burial chamber." The mage looks to his companions. "Shall we take a look at the door?"

Duran nods in agreement with Oloc and moves to the door searching for anything out of the ordinary.

Gaven moves along with the others.

Duran finds no traps near the door and hears no noise. With a nod from Oloc, Duran puts his shoulder to door and heaves it open.

Blue arrow indicates party location.

Inside you see a smooth, clean, stone chamber, 20' x 30', completely devoid of markings on the walls or refuse on the floor.

At the north end of the room is a small dais, atop which sits a sepulcher. Standing in the doorway, you can just barely make out the following letters carved along the front face of the tomb:


OOC: Actions?
Time: 13:50
Current Torch Expires: 14:10

Pacing question: are we going too fast for anyone? We've been posting a bit more quickly recently, sometimes a couple of posts a day, largely because a lot of posts have been comparatively trivial ("let's go left," "let's turn right," etc.) and I thought it best to scoot through those quickly to get you guys to posts of more substance (rooms to explore, things to manipulate, monsters to encounter, etc.), at which point I assumed posting pace would slow to more normal rates. Just wanted to check and see if everyone's cool with that. I'm assuming you guys don't want to spend 2-3 days between "let's turn right" and "let's go straight," but if I'm wrong on that and you do want more time, just let me know. I don't want anyone to feel uncomfortable with the pace.

As I say, this dungeon is a bit of a different creature from the ones we've done up until now, so I'm trying to get a sense of a good way to pace it. Scooting through the trivial decisions and slowing for more substantial ones -- adapting our pace to fit the circumstance -- seems to be a reasonable way to go (at least at first glance).


  1. OOC: Another thought that occurs to me is that if you wanted, we could come up with a shorthand for certain repetitive common tasks and SOPs. Some of these, coming up as often as they will in a larger dungeon, could get tedious if you actually have to write it out in prose each time.

    For example, there will frequently be times when all that's needed is a vote on a direction; you could simply write the name of the direction and leave it at that: e.g. "OOC: North."

    If you want to have SOPs for various things we could detail each one, and then have a single word command to save everyone time. Just as one example, doors are going to come up a lot. If you wanted to detail a SOP (e.g. character X listens, character Y checks for traps, character Z pushes the door open), we could put up those details next to the marching order for reference, and then each time you want to go through a door you could just write something like "OOC: SOP Door," rather than detailing who's doing what each and every time it comes up.

    You don't have to do this, of course, but I just want to you know it's an option. If at any time you think of a task you'd like to set up that way, just let me know and I will oblige.

  2. Replies
    1. OOC: oops, sorry -- "Standard Operating Procedure"

    2. ooc: I have been thinking about the same thing for the Stonehell game; SOPs for checking/opening doors, etc. I am all for that.

      And as far as speed goes, it is fine with me. Especially if only a direction is needed, we can move quickly.

      ic: Oloc scans the room for anything other items or objects of note. The Mage doesn't dare suggest disturbing the sepulcher. He will allow Gaven whatever time he needs to pay respect to the Abbot before suggesting heading back to the north.

  3. Duran - Fighter

    Duran watchs the door while the others search the room. As he waits he feeds Karnak a bit to eat as the bird rest on his shoulder.

    OOC: SOP sound like a good idea. Also the pass is good with me, I can't get enough of this.

  4. Gaven - Cleric

    Gaven pays quickly pays his respects to the Abbot and motions everyone to leave. Once they are all out, he closes the door.

    Gaven sniffs at the cool air to try to determine if it smells like the surface or something else. If it does not smell like the surface, he will suggest they follow the cool air.

    OOC: Pacing is good to me. SOP sounds fine as well.

    1. Oloc - Mage

      Oloc is fine with following the cool air.