As he sees Grimtooth fall dead to the floor, the pain from Grimtooth's blow suddenly floods over Duran. Looking to his arm he sees the blood flowing from the open wound.
"Let us tend to your wounds," Gaven says to Duran and Varros.
"Thank you Gaven and well aimed!" says Varros as Gaven helps to bind the two fighters' wounds. Both warriors feel much better afterward.
"That sounds like it could be the girl," says Oloc. "Let's hurry in and secure her safety before any more harm should befall her."
Oloc begins to head toward the room ahead to discover the source of the groaning.
Upon hearing the murmurs from the other room and seeing Oloc head toward the next room, Gaven exclaims,"Hold Oloc. We don't know what dangers await in there. Perhaps we should get Dirtbag and Ollie."
Turning to the others Duran says "I agree we need to proceed with caution but we should tend to the girl as quickly as possible."
Varros calls for Ollie and Dirtbag.
The two dog-door guardians return at Varros' call, and Ollie reports that the door there seems shut quite securely. He thinks there shouldn't be any need for worry, unless there is someone left to open the door for the dogs from inside the room.
Moving back into a standard formation you advance cautiously to the doorway of the next room.
Standing over Grimtooth's dead body, and peering inside, you see a single torch already lit in a rusted sconce in the western part of the north wall. Between this torch and the one Ollie carries, the room is now well illuminated.
A trail of puddled goblin blood leads from the doorway where you now stand across the center of the room, where it suddenly becomes a wide smear, leading to the prone, groaning figure of the goblin Drazz, who is desperately trying with his last reserves of strength to drag himself to the door in the north wall which is slightly ajar.
In the center of the floor you also notice a six-inch, metallic grate covering a drain, and it is from this aperture that the tinny resonance of the dogs' barking can be heard as it begins to subside once more.
Blue bar = party in formation; black diamond = Grimtooth's corpse; black circle (filled) Drazz; hollow circle = 6" drain; green = blood trail
Scattered about the room are several ratty, filthy, blankets, undoubtedly the bedrolls of the goblin scouts. You also see grubby, tattered playing cards scattered across the floor, and one broken bottle.
There are a few other rusted sconces around the room, with half-burnt torch stumps in them. In addition to the partially open door in the north wall, there is also a door in the west wall, which has been swung wide open. Though the torchlight illuminates a rectangle of the floor through the west doorway, you cannot see into the west room beyond that door-shaped patch of light.
OOC: I should add, that from the rear (where I assume him to be) Dirtbag cannot see Drazz's prone figure; also, he seems completely untroubled by Grimtooth's corpse, which he can see.
d4 = 2 (now at 6 hp)
d4 = 3 (now at 6 hp)