Oloc asks the charmed goblin to remain in the hall. Then turning to the others, "Which door should we try? Most likely they lead to the same place - and hopefully we'll find the girl no worse for wear."
He lights a torch from a wall sconce, keeping a dagger out in his other hand.
Varros addresses the porter: "Let us proceed to the north, Ollie, if you would take special care stowing that brandy, make sure you wrap it in some rags or padding, it's worth nothing to us if it breaks!", Varros smiles and claps Ollie on the back good naturedly, obviously somewhat relieved that the danger seems past.
Ollie gently picks up the unopened bottles of brandy and stows them carefully.
Keeping his bow at the ready Duran says "We should finish searching the rooms to make sure we are safe and definitely find the girl. Why don't we try having two of us each go through a door, letting Ollie give us a verbal signal to open both doors at the same time."
"I agree with Duran," says Gaven. "He and I will take the west room, Varros, Stan, and Oloc can take the north room. Ollie will give the signal."
Gaven readies his spear and shield.
Once all are in position, Ollie gives the signal, and you burst through both doors simultaneously.
The room beyond was lit only by a small, candle, though your torches now cast far more light about the place. The room is the same size as the guard room.
There is a mattress on the floor with a filthy goblin blanket tossed over it. Old and mildewed, the mattress looks like it was dragged down here from the rubbish upstairs. On the floor next to it are several empty bottles with the same label as those you just acquired: "Golden Orchards Fine Brandy." You also note another small drain like the one in the guard room, though the dogs seem quiet now.
Almost hidden in the shadow of the northwest corner, a young girl cringes, barely noticeable, as if trying to make herself smaller, or even invisible if she could. Her hands and feet are bound tightly with coarse rope, and she shivers uncontrollably, almost convulsively. Her long hair is disheveled, and her dress, face, hands and arms are smeared with grime. Apart from the chattering of her teeth, there is no sound in the room.