CONSIDERING THE RUINS
Oloc's eyes widen as he examines the piece of paper from
Harlon. "Thank you sir," he says. "I definitely plan on paying
him a visit!"
As the party makes their way down to Fairbrook, the young Mage addresses the
rest of the group. "Am I the only one excited about exploring the old
ruins? Just think what treasures lie therein, waiting for the adventurous to
come and take it! And Filbert, I'm sure we will take care of those bandits in
the process!"
"I too would like a look at those ruins Oloc. However, Belloc seems to
think the danger is quite great. I think maybe a bit more experience would aid
us greatly in making an attempt on them." Varros considers for a moment
and looks to Stan and Ollie, perhaps you might have some associates who would
be interested in employment?" Varros turns back to Oloc, "Gaven
suggested hiring some extra help, I feel that with a few men as good as Stan
and Ollie and a bit more seasoning we will be ready."
Duran and Gaven seem to agree that the company should gain a
bit more experience and some more manpower before tackling a target with such a
reputation.
*****
AT THE TEMPLE
As the group approaches the tavern, Gaven says, "I
would like to visit Cosmo's, but before I do anything I must visit the
temple."
The company waits for him while he takes care of his
spiritual obligations.
At the temple, Gaven prays to the Light and gives thanks for
the Company's success and health. He also prays for guidance on the bandits and
the ruins.
As he does so, his mind clears and he sees the image of a hilltop,
in the far distance. The hilltop moves closer in dreamlike fashion, as if Gaven
is being carried toward it. Ever closer, he can soon recognize the ruins of the
keep that Belloc pointed out. But instead of the dirty, gray, mildewed stone he
saw on the march, Gaven sees in his mind's eye stone that appears white and
pristine, and the brilliant blue and white banner of the Light fluttering in a
gentle breeze above it on a sunlit morning.
The vision ends as footsteps behind him break his
meditation. Turning, Gaven sees Abbot Cuthbert approach. "Forgive me for
disturbing your prayer my son. I was told by one of the brothers who saw you
enter that you were here, and meant only to look upon you to be sure you had come
to no harm. There are rumors in town you and your comrades had some
excitement."
Gaven tells the abbot of the adventure and of Maggie. When the young cleric
mentions the moonwitch, the abbot's face appears troubled.
"I've not heard that name in some time. And I suggest
you forget it. Though I've not seen her personally, I've heard the same stories
the farmers told you, and I believe they are right. If she is a werewolf, who
knows? I have heard some suggest that she is, and I'm not inclined to
disbelieve them. But I have not heard of Maggie for many, many years – indeed,
I believed she must have died long ago."
Gaven shows Cuthbert the ribbon and tells him what happens
when he and Oloc touch it, then asks whats the Abbot feels or knows of the
item. The abbot becomes quite agitated.
"No good can come of such a thing! You should destroy
it! This ribbon reeks of danger! Now put it away my son, I cannot bear to look
upon it!"
Gaven puts the ribbon away, and the abbot rapidly calms
down. "Apologies, my son. Forgive an old man who no longer has the
strength to look upon evil, let alone lay a finger upon it. Indeed, I would not
trust any of the brothers here with it. Suffice to say that I must trust you to
do the right thing with that token of darkness."
With a sigh, Cuthbert returns to the broader subject of
werewolves. "The only current werewolf activity I know of is down south in
the Blackleaf forest, near Ham's fork. There is a brother of our order there,
Brother Abraham. He has made somewhat of a study on werewolves, and is in the
practice of hunting and trapping them in the forest – with some success I might
add. If anyone can give you more detailed information on them he can."*
After thanking the abbot for his time and advice, Gaven
donates one of his gems to the church, then returns to the inn.
*****
HELP WANTED
While waiting at the inn, the rest of the party considers
the possibility of obtaining additional hirelings. Sadie happens to overhear
the conversation. "If you boys want, you can leave some money with me and
I'll be happy to get some placards printed up for you and start spreading the
word around here. With the reputation you've gained yourselves in just three
short days, finding help shouldn't be much of a problem for you!"**
*****
TOGETHER AT THE INN
Shortly, Gaven returns to the inn. Once everyone is settled
in at the Red Tankard, Oloc asks if anyone is interested in heading over to
Cosmo's.
"I'll tag along while we visit Cosmo's then perhaps
Varros and I can see about finding a trainer in town."*** Duran downs a
mug of Saddie's Crimson Ale.
Varros replies: "Yes, what say we take a look at this
magic shop?"
Filbert and Hazel still somewhat shaken by their ordeal,
decide to remain at the Tankard to relax and drink some ale while talking to the
other customers.
*****
COSMO'S CURIOSITIES
You make the short walk north from the
Tankard and soon
arrive at the shop Harlon told you about. Above the front door hangs a gently
swinging wooden sign board that reads
COSMO'S CURIOSITIES in bright
yellow letters. Beneath, in smaller print, you can see the words:
Purveyor of Fine Antiquities.
Pushing the door open, you hear a small silver bell ring
above the door. Looking around the room, you see shelves and display tables
galore, stocked with ornate bronze lamps, finely crafted pewter goblets,
statues of fat cherubs and mishievous satyrs, rows and rows of books with old,
dusty cracked leather bindings, and all sorts of other odd knick knacks and
bric-a-brac. On the counter stands a large, brass birdcage. On the bottom of
the cage lies a blue parrot, flat on its back, with its feet in the air. You
can't help thinking what a shame this is, given the bird's lovely plumage.
As Ollie brings up the rear and the door closes behind him,
the bell gives a final jingle. Hearing the bell, the parrot suddenly cocks open
an eye and jumps up on his perch, startling Stan.
"Oh, I see," says Stan, recovering. "He's not
dead, he's resting."
"Of course," says Ollie, stepping up to the cage.
"They prefer kipping on their backs."
"Grraaaawwwk!" says the parrot. "Cosmo!
Customers! Graaaawwwwwk!"
Out of the back steps a bent and wizened old man with a
hooked nose, wearing a robe and a rounded, close-fitting cap with flaps that
come down over his ears.
"Yes, gentlemen? What can I do for you?"
Oloc shows Harlon's parchment to the old man, whose face
splits in a smile of recognition. "Ah, friends of Harlon's! Wonderful! I
take it you're not looking for antiques, then. Let's see what we can dig up
shall we?"
He motions for you to come around the counter and follow,
then leads the way through the door to a corridor to the back room. "Keep
an eye on the shop, Morpheus!" he calls over his shoulder to the parrot.
"Okay, Cosmo! Grawwwwwk!"
The hallway is dark, and poorly lit by dim candles at
regular intervals. You notice cobwebs near the ceiling, and dust near the
sideboards along the floor.
The corridor is long, very long, too long in fact to
possibly fit inside the building in which Cosmo's shop is located. You walk down
the hallway for a full ten minutes. Looking behind, you can see only darkness. A
few minutes more, and another door opens before you, and you find yourselves in
what appears to be a stockroom with rough shelves lining the walls, and a large
book on a pedestal – it appears to be some sort of inventory ledger.
"We don't have a large stock at the moment," says
Cosmo, "but feel free to take a look around. All top quality merchandise,
I assure you. It all comes with my personal guarantee. If any member of your
party dies due to the defective functioning of any of my items, I will
personally refund to your estate three times what you paid for it." He pauses,
then adds, "It should reassure you that I've been in business fifty years,
same location. And no one has ever requested a refund."
Two of the wooden shelving units are completely empty. The
others contain a variety of items. Some are so strange you have no idea what
they might be, and you can't imagine how they could possibly be of use to an
adventuring party. Mostly self-washing
dishes, brooms that sweep on their own, and similar items.
On one shelf, Ollie spots several rolls of a thin, white,
almost parchment like material labelled "never-ending toilet paper."
"I wonder what a toilet is..." mutters the porter.
Stan on the other hand, finds a bright pink whip that hops
into the air and lashes itself over and over again screaming "yes, yes, oh
yes!" The mercenary stumbles over himself in a panic, backing away from
the thing.
Cosmo laughs. "I do get some customers with...unusual
tastes."
Examining the shelves, however, you also see some items that
could be of use to you. From each dangles a tiny tag with a name and a price
inscribed in crimson cursive:
Potion of Cure Light Wounds....400 gp (there are three of
these)
Potion of Speed.....450 gp
Potion of Levitation.....400 gp
Scroll of Magic Missile.....300 gp
Scroll of Read Magic.....300 gp
Scroll of Protection from Lycanthropes.....3000 gp
Lesser Magic Arrow.....250 gp (there are five of these)
Lesser Magic Shield.....2,500 gp
Wand of Polymorphing.....25,000 gp
Ring of Spell Storing.....25,000 gp
As the rest of the party examines the shelves, Gaven shows
Maggie's ribbon and asks Cosmo if he can shed any light on her or it. Cosmo can
tell Gaven little more about Maggie than you already know. If she is a
werewolf, as the abbot suggests, she'd likely be found near Ham's Fork, which is
the only place Cosmo has heard of werewolf sightings. Looking at the ribbon,
Cosmo states: "As a matter of fact I do offer the service of identifying
objects. I charge 10 gold as a consultation fee; 50 gold if it turns out that
the item in question has any magical qualities."
Turning back to the rest of the group Cosmo says: "Do
let me know if there's anything you like. I have associates who collect these
things for me, and others to whom I sell wholesale. So my inventory changes
constantly."
*************************
OOC: Actions?
*If Gaven has any additional questions for the abbot, I can
retroactively work them into the next post in the form of a "report"
of the conversation to the party.
**Seemed like an easy way to narratively get the ball
rolling on this. So far, the consensus seems to be for one more laborer and two
more mercs. Let me know if anyone objects. The cost and time for those searches
would be:
1 Laborer: search cost 10 gp; guaranteed find (*), time 1 day.
2 Mercs: search cost 20 gp; guaranteed find(*), time 1 day
for the first, 3 days for the second.
(*) guaranteed find in this case given the fact that your
currently having 15 minutes of fame following the rescue of Elsie Miggins and
thwarting the goblin horde back to back. All times are overlapping, so a grand total of 3 days to acquire all three hirelings.
If you opt to get a pack mule (now or later), it's very
likely Barley will give you some degree of discount (compared to book value) for
having brought him closure regarding his son.
***I'll work the trainer issue into the next post.