"Yes, let's go forward," replies Gaven.
Pulling open the door, you see before you yet another 30' x 30' room, much the same as the first room you entered after descending from the church.
Horizontal stone recesses are set into all the walls, going all the way around the room, from about 2' above the floor, all the way to the ceiling, some 10' up. Each recessed shelf has about 2' of horizontal space, into which have been laid the bones of dozens and dozens of skeletons. The remains look very dry, brittle and old.
At the south end of the room, you see a door.
Along the west wall of the room, there is another puddle of the red substance seeping up from beneath the floor. In it lie twelve skeletons, arranged in contorted, unnatural looking poses. As the light of your torch falls upon them, they wake from their slumber and rise, the red substance dripping from their limbs like tattered clothing. They stagger toward you, wielding the bones of others' remains like clubs.
Blue arrow represents party's position and facing;
Green arrow represents skeletons' position and movement.
These animated skeletons look distinctly less fragile than the inert remains lining the walls.
For a moment, the foremost skeleton has a light in its eye sockets as it says in a raspy voice "Save us..." Then the light in its eyes fades to black, and it adds: "...join us."
All twelve skeletons move to attack you.
You are currently in the doorway, lined up as follows:
Front Rank: Gaven (12/12) Almo (10/10) Duran (11/11) (and Karnak fluttering above)
Second Rank: Filbert (6/6) Oloc (6/6) [Light] Wally (4/4)
Third Rank: Gweneth (6/6) Jack (4/4)
The nearest skeletons are still about 5'-10' in front of you. This would allow a round of missile attacks (front rank only), if you win initiative.
Current Torch Expires:16:10