The skeletons move quickly, however, and before anyone can react, they are upon the party, attacking with their bony bludgeons. Gaven, Duran and Almo are in the doorway, blocking off the skeletons' path to the rest of the party members, but the skeletons press in.
(OOC: 1 hp damage), and another strikes Almo with the leg bone of some long dead cleric (OOC: 4 hp damage). It appears that the Light is shining on Gaven, as none of the skeletons succeeds in striking him.
"The Light shall drive you back to the abyss rottblood!" cries Gaven at the skeletons. For a moment a dead silence drapes the room as all motion stops. Suddenly eight of the skeleton horde turn and flee toward the south door, struggling to open it and escape in that direction.
The remaining four skeletons resume their march toward the party.
Almo, meanwhile, rushes toward the skeleton nearest him, heedless of his own injury, and swings with his sword, nicking the monster's skull. As Duran and Oloc have stepped aside, Wally has the opportunity to join the fray as well, slashing another of the skeletons across the collar bone, sending tiny bone shards flying into the air.
Duran, Gaven, Almo and Wally are in the room as indicated on the map; current status for them is:
The rest of the party are still just outside the doorway, lined up as follows:
Front: Filbert (6/6) Oloc (6/6) [Light] (and Karnak fluttering above)
Rear: Gweneth (6/6) Jack (4/4)
Oloc is basically right at the door with the light, so you are able to see the entire interior of the room.
The eight turned skeletons are attempting to tear open the door to the south and flee.
Time: 15:25 (no change, combat time)
Current Torch Expires:16:10
Initiative: Skeletons 4 – Party 1
2 Skeletons attack Duran:
d20 = 17 (hit); d6 = 1 hp damage
d20 = 2 (miss)
2 Skeletons attack Almo:
d20 = 2 (miss)
d20 = 18 (hit); d6 = 4
2 Skeletons attack Gaven:
d20 = 11 (miss)
d20 = 12 (miss)
Gaven's turn roll
3d6 = 14 (success)
3d6 = 8 skeletons turned
Shot 1: d20 = 10 + 1 (level 2) + 2 (close range) = 13 (hit); d6 = 1 hp damage
Shot 2: d20 = 6 + 1 (level 2) + 2 (close range) = 9 (miss)
d20 = 14 + 1 (level 2) = 15 (hit); d6 = 1 hp damage
d20 = 18 (hit); d6 = 2 hp damage