"Perhaps we open with bows at the ready. Then we can let fly quickly."
"Hopefully whatever it is in there is distracted by what it is doing so we can get a drop on it," Duran says quietly.
Gaven readies himself to charge in to the room, if necessary.
When the party is ready, Duran has Almo open the door, while he himself keeps his bow at the ready.
The halfling gives the door a good pull and it swings open.
Within the room you see a grisly sight.
Against the west well of the 20' x 30' space you see a raised sepulcher resembling that of abbot James. This one bears an inscription reading:
However, the lid of her tomb has been raised and cast aside, and the remains of her skeleton hang draped over the edge. Some of her bones lie on the floor.
Blue arrow indicates party location; red dots represent ghouls.
Three ghouls, barely clothed in tattered rags, and reeking of death, hover over the abbess' skeleton, each gnawing and sucking the marrow from old bones they hold in their hands, and slavering and slobbering onto her remains.
The ghouls spin around, surprised by your entry into the room.
OOC: Actions? You do have a surprise round (you had a bonus of 1 to the roll since the ghoul was preoccupied with chowing down on Abbess Edith, and just made surprise with a "3").
I have "readied" actions from Duran (shoot) and Gaven (charge), but of course with the length of rounds here you are not locked into those. I will still need an action from Oloc (and a confirmation or change from Duran and Gaven).
A few notes:
1. You are permitted to shout orders to hirelings/halflings before executing your own actions.
2. Missile-armed characters jumping into the room first can get off their shots before melee fighters engage.
Current Torch Expires:15:10