"What say you," whispers Oloc to the rest of the
party. "Likely there are more bandits around the bend from where the light
comes. Should we move up and try and surprise them or should we examine the
hole in the rubble here first?"
"I would hazard a guess that this hole in the wall is for Mackeys pet snake," says Duran quietly. Perhaps we should plug the hole before moving on so nothing comes out behind us."
Looking around, you see plenty of loose rock at the base of the rubble-fall to use to block up the hole.
"I would hazard a guess that this hole in the wall is for Mackeys pet snake," says Duran quietly. Perhaps we should plug the hole before moving on so nothing comes out behind us."
Looking around, you see plenty of loose rock at the base of the rubble-fall to use to block up the hole.
Upon Duran's mention of the snake, Gaven turns to the porters and Stan and says, "let us see if we can find and catch some vermin to distract the snake."
While Duran picks out a few likely rocks, Gaven and Stan
quickly set a small trap with the cleric's sack, baited with rations, to catch a
rat or two. Karnak seems to realize what Gaven and Stan are doing, and he flies
off into the shadows, returning quickly with two small live rats, one in each
talon. A moment later Gaven's trap pays off, and one more rat – a bit larger
than Karnak's is caught.
The rats are quickly tossed up into the hole to distract the
snake, while Duran and Varros heft a few of the larger rocks up to the opening,
jamming them forcefully into place. In a matter of seconds, the hole is
thoroughly blocked up. It would take quite a bit of strength to move the rocks
out again. Certainly it could never be done quickly or quietly, so you are
quite confident you will not be surprised from that direction. Anyone or anything
trying to get through the hole now will make more than enough noise to give you
adequate warning to react.
With the hole blockaded, the party creeps up to the illuminated opening
leading to the cavern to the west, as Oloc suggested. The porters extinguish
the torches so as to not give away the party's approach. You make almost no
noise, but straining your ears as you close in, you hear nothing either. Oloc,
as the lightest armored, is the first to peer round the corner into the room,
ready to signal for a charge depending on what he sees.
However, the mage quickly signals instead to relax, and waves you forward to join him at the corner.
The cave appears to be a barracks. It is lit by torches jammed into crevices in the walls. Numerous blankets and bedrolls are strewn about the floor. There are several rucksacks, backpacks and pouches scattered about among the blankets and bedrolls, as well as a dozen unused torches leaning here and there against the cavern walls. But there are no bandits within.
There are two other openings in the cavern, other than the
one in which you are standing. The first is to the north, the second to the
east. Each is about 20-30' wide.
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OOC: Actions?
The time is now 4:20 p.m.
The reinforcements Alanna sent should arrive around 6:00 p.m., give or take, just as a reminder.
The time is now 4:20 p.m.
The reinforcements Alanna sent should arrive around 6:00 p.m., give or take, just as a reminder.



