Showing posts with label Ham's Fork. Show all posts
Showing posts with label Ham's Fork. Show all posts

Friday, August 24, 2012

Wednesday-Thursday 11-12 July 1280 (Intelligence)

Feeling rather pleased with himself at the success of his spell, Oloc decides to try and get a bit more information out of the prisoner: "What do you know of the Grey Foxes? How many are they and who is their leader? Do they make their base in the ruins of Blackwell Keep? What do you or any of the other Red Serpents know of the ruins, its layout and denizens?" Gaven and Varros, and Duran also ask questions.

When you ask his name, the bandit tells you he is called Zander.

When you pose your questions about the Grey Foxes and Blackwell, you find out the following:

  • Zander thinks the Grey Foxes are a bunch of "stinking, mangy dogs."
  • Whatever their numbers, Mackey always says there aren't enough Grey Foxes to challenge the Red Serpent.
  • The Grey Fox leader is "a worthless no-good" named Messer.
  • He doesn't know anything about Grey Fox territory.
  • Mackey always tells them there's nothing worth stealing in Grey Fox territory, and that's why the Red Serpent doesn't bother moving north.

When you inquire about the layout of the Red Serpents' cave you get enough of a description that you are able to draw this:


Zander also tells you:

  • Most of the tunnels are about 20 feet wide give or take.
  • The caverns within are easily 60-70 feet across in most places.
  • He doesn't know anything about any secret doors or hiding places.
  • The main entrance is the only way in he knows of.

On the subject of werewolves, he says:

  • The bandits are not werewolves.
  • He hasn't seen any werewolves.
  • He has heard wolves howling in the distance at night.

At the end of the interrogation, Gaven pushs wolfsbane into the bandit's face to make sure he isn't a werewolf. The bandit exhibits no reaction to the plant whatsoever.

Gaven then asks if anyone has a plan, suggesting perhaps the party use oil to try to smoke the bandits out.

Duran and Varros agree with Gaven about smoking the bandits out, or burning them out. Varros suggests stealthily taking out the guards on watch, possibly charming one or perhaps even "borrowing" this one from Allana and then burning out the rest and hopefully cutting them down with arrows. Maybe this bandit could be our next Dirtbag. The fighter teases the cleric by adding: "Try not to smash his skull in until we're done with him, Gaven."

Alanna interjects stating: "You're welcome to take him with you, but his leg is pretty badly broken. We set it as best we could, but he'll probably slow you down to a crawl."

Varros states that he will keep a watchful eye out for Karnak as well. He thinks that Karnak might be useful in finding the bandit guards in the trees. When Varros thinks back to the battle and the blood on Karnak he starts to wonder if he could possibly catch a guard unaware and cause him to fall from height.

Allanna believes that's a wise use for Karnak, adding that the raven is likely to return around sunrise with whatever messages Belloc might have for her. "If you'd like," she says, "I can teach you the command to have him attack. Just point to your target, and make this sound."

The lieutenant demonstrates the call, which seems to be in the raven's own "language," along with calls for "come," "return home," and "scout," mostly to be sure Varros gets the differences in inflection right as she has him repeat them. "All the ravens understand many of these in the common tongue," she says, "but using his language will help bond a raven to you."

Duran and Gaven propose that the party sleep and head out in the morning.

Before turning in, Varros begins to spend a bit of time trying to get to know the new hirelings in order to learn their strengths and weaknesses, with the intent of continuing to do so during travel and down time. The hirelings are pleased to get a bit of attention from their employers.

Varros in his brief conversation with them before going to bed, finds out that Jack is an ex-member of Stag Hollow guard, with a little fighting experience (though he never actually killed anyone). Gweneth, the daughter of a woodcutter in North Stagwood, pitched in as part of a makeshift militia in Woodfield to help fend off a small goblin raid (where she did score a kill). And Bill, a dwarf who lacks skill with stone, came to Fairbrook looking for the best-paying work he could find as a manual laborer.

*****

The night passes uneventfully, in Alanna's well-guarded camp. At sunrise you share in her troops' morning meal, and as predicted Karnak arrives before you are ready to leave. As you are getting your gear together, Alanna approaches you. "I hope you've slept and eaten well. No messages from Belloc other than the go-ahead for me and my men to take out the fences while you go after Mackey. My men and I will soon be departing and splitting up to strike all the fences simultaneously tonight. And you now know the way to the bandits' lair, of course. Do you intend to still take the prisoner with you? Or shall I take him back to town?"

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OOC:  Actions?

Basically, let me know if any of the info you've gained in this post changes your plan to head out now (and of course feel free to discuss as needed), or if you're ready to go ahead and make the short march to the bandit lair.

Thursday, August 23, 2012

Wednesday 11 July 1280, Night (A Charming Conversation)

Varros pulls Alanna aside and fills her in on what the party knows about the bandits, specifically the runes and the robbery of the halflings.

"Interesting she says. We've seen runes on a number of trees on the edge of Blackleaf – but only the ones we sent to Fairbrook that translate as R.S. We assume they're some sort of territorial marking belonging to the bandits." Alanna nods when she hears of the halflings. "An all too common occurrence these days. But if you've found the markings G.F. north of Fairbrook, I'd say you've got a separate group of bandits working up there."

As Varros pulls Alanna to the side, Duran makes a show of pulling his water skin from his belt and takes a nice long drink from it in front of the prisoner. The bandit glares at Duran with a burning resentment. But the captive says nothing.

Gaven nudges Oloc and waves his fingers like he's casting a spell.

Oloc offers to Alanna his services to try and charm the prisoner.

Alanna gladly accepts Oloc's offer. "If it works, I can actually get some sleep tonight," she says.

Oloc steps up to the bandit, makes the gestures and speaks the words of his charm spell. The bandit's eyes glaze and his jaw goes slack.

Oloc then relays questions from Alanna. The ensuing interrogation is more profitable than the Lieutenant could have hoped. Her questions yield the following information:

  • The troop of robbers is called The Band of the Red Serpent. 
  • They have a lair in a cave a little more than a mile inside Blackleaf.
  • He gives a clear set of directions on where to find the cave.
  • There is only one entrance to the cave.
  • The criminels keep at least two sentries on guard at the front at all times, hidden in the trees.
  • There is a falling rock trap set at the entrance, but it's easy to find and avoid the trip wire (he tells you exactly how).
  • There are about 35 bandits in the group; at any given time about half are off robbing or meeting with fences in Ham's Fork, Brewer's Mill, or Fairbrook.
  • He provides the names and addresses of about a half-dozen fences the Red Serpent uses.
  • The leader's name is Mackey and he coordinates operations from the cave most of the time.

Alanna also asks about the G.F. rune, that Varros mentioned to her. At this the bandit declares that the Band of the Grey Fox are no-talent hacks, undeserving of the name bandit, and that the Grey Fox band is wise to keep clear of Red Serpent territory.

Getting more information in a few moments than she had obtained in a whole day of questioning, Alanna is both impressed with Oloc, and pleased with the results of his spell. "Well," she says. "I assume you fellows will want to go after the bounty on Mackey. I propose that you take your company to the lair and bring back his head, while my men and I split up and take down the fences. That should neutralize this band pretty well. You have my permission to ask the prisoner any other questions you may have, and you are welcome to spend the night here in camp, if you don't want to make the walk back to town."

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OOC: Actions?

Go ahead and give me a list of any additional specific questions you may have for the prisoner or for Alanna, along with your next course of action.

Tuesday, August 21, 2012

Wednesday, 11 July 1280 (Wolfsbane and Interrogation)

At the chapel, Gaven asks Brother Abraham if werewolves can transform* everyday of the week of the full moon or only on the actual night.

"It depends on the werewolf, answers Abraham. Those who have recently become werewolves have little control over when they transform. They'll normally switch forms in the few days surrounding the height of the full moon, say, the day or two before through the day or two after so about three to five days. They may also switch at other times if they're under great stress. The older ones," he continues, "are another matter altogether. Those that have been werewolves for a long time have a great deal of control over their changing. For the most part they can alter themselves at will, or not, at any time at all, and often ignore the call of the moon entirely."

Gaven thanks him for the wolvesbane and takes enough for each member of the party. He donates 10 gp. He then returns to the tavern and relays the info except about Dagmar, etc. He gives each person wolvesbane.

*****

Back at the tavern Duran says:  "I think if we hurry we can make Lt. Alanna's camp tonight. We can gather what information she has and then go from there in the morning."

Gaven agrees, and with no objections from the rest of the party, the group sets out down the eastern path to Lieutenant Alanna's camp.

After a half-hour march, you arrive on the edge of a camp. A sentry challenges you, but it turns out to be the soldier to whom Duran and Varros spoke earlier. He quickly lets you pass and points out the large tent that belongs to Alanna. You make your way past several campfires and smaller tents. By the number of tents you estimate there must be around fifteen guards or so in the camp. Evidently word of your arrival in Ham's Fork has preceded you, since some of the soldiers sitting by the fires nod in greeting as you pass, and the guard at Alanna's tent simply waves for you to enter straightaway.

The inside of the white canvas command tent is illuminated by several lanterns. Alanna, a tall strong-looking woman in chainmail, leans on the edge of a surprisingly sturdy camp table. She is staring intently at the bandit prisoner sitting on a stool in front of her with his hands tied behind his back.

The prisoner clearly has a broken leg, which, as far as you can tell, has been skillfully and carefully set. He has a few scrapes and bruises as you would expect on a person who'd been in a fight earlier in the day. Apart from those, which seem perfectly normal to you, there are no other visible marks on him. However, he looks absolutely exhausted, and he doesn't even notice you enter the room. As you look at him, his head droops to his chest and he starts to snore.

"Ah, ah, ah," says Alanna, gently tapping his face to wake him. "We agreed, no sleep until you tell me what I want to know, remember?"

The bandit mumbles a few choice words as Alanna turns away from him to face you.

"Well met," she says. "My guard told me you'd be showing up. Considering what I've heard about you, I'm glad you've come. We caught this one," she inclines her head toward the prisoner "this morning with a group that tried to take a potter's money and goods just outside of town. I've questioned him all day, on and off, trying to learn the specific location of the bandits' lair. We know they're coming out of Blackleaf, but that's a big and dangerous place. I don't want to send my men in there on a wild goose chase."

She looks at the prisoner once more:  "This gentleman here is the best lead we've managed to acquire so far. But a day's worth of hunger and thirst still haven't gotten him to talk. I'm hoping a sleepless night might break his silence."

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OOC: Actions?

Time's about 10:00 p.m. but Alanna looks like she intends to pull an all-nighter questioning the prisoner. *Regarding "tetra form" I wasn't sure if this was a term I just didn't know, or if it was a typo for "transform" (it looked like a real word, but I couldn't find it online so I assumed the latter). Let me know if I was wrong to do so.

Sunday, August 19, 2012

Wednesday 11 July 1280, Evening (Information on Bandits and Werewolves)

Duran and Varros decide to gather the others before heading to meet the lieutenant. But they have the soldier let Alanna know the group is in town and plans to come see her either tonight or in the morning.

The soldier promises to convey the message and quickly disappears down the path to the east.

Duran and Varros return to the inn, to find Oloc listening to the end of the elf's story. When the opportunity presents itself Oloc approaches him: "A friend of ours had a similar experience, but further to the north. We are investigating if it is the same group or not. Can you tell me where I might find the guards who took this bandit captive?"

The elf replies: "I'm sorry for your friend, and I hope no harm came to him. I couldn't say much about the group that attacked me, other than the fact they were some pretty rough characters. But I wouldn't know one bandit group from another. From what I hear, though, the guards took the wounded bandit to some camp their lieutenant has east of town. I haven't seen many guards in town except the ones that brought me here, and one or two others who seem to bustle in from the camp and then hurry back out again. That's probably where you'll find them."

*****

In the chapel, Gaven asks Brother Abraham about the traps he sets and how to not set them off. Abraham shows Gaven into a nearby room and points to a large iron-jawed spring trap. "I have Raglin, our smith here in town, build these for me. I keep them far enough off the paths that travelers aren't likely to step in them, but still close enough that the wolves will smell the pig I use for bait. If you go into the woods, just stay right on the trails and you should have no problems."

Gaven also asks about how to best deal with werewolves.

"Your best bet is with a silvered or magical weapon," says Abraham. "Raglin makes silver weapons for me, too, and keeps a stock of them. If you need any, he'll probably have some. Wolfsbane would be a good idea as well. I grow it myself out back and, if you need some, I can give you as much as you like.* Hang it around your neck, and it should give you some measure of protection."

Finally, Gaven asks Brother Abraham what he knows of Maggie, the moon ribbon, Dagmar, and Blackwell. Brother Abraham knows quite a bit about them all, but has nothing to add that Gaven hasn't heard before. On the subject of the moon ribbon, Brother Abraham reacts much like Abbot Cuthbert, going almost into a rage, and urging Gaven to destroy the ribbon.

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OOC: Actions?  

*Prof P:  Gaven can take as much wolfsbane as he'd like from Brother Abraham (perhaps a handful-sized bunch for each member of the party including the hired help?), if he wants to.

Everyone: Time is about 9:00 p.m. you could certainly go talk to Lieutenant Alanna at her camp outside town, or wait until morning, as you wish.

Wednesday, August 15, 2012

Wednesday 11 July 1280, Evening (Conversations in Ham's Fork)

Gaven announces: "I am going to the chapel for prayer and to meet Brother Abraham.* I will try to get more up-to-date information on the bandits and warn about the giant." Gaven nods towards the soldier, "perhaps one of you should speak with him and find out the location of the lieutenant."

Varros and Duran take Gaven's suggestion and move off to speak with the soldier, while Oloc heads off to secure a table at The Proud Pig and await the arrival of his companions.

*****

Gaven enters the chapel to meditate and pay tribute to the Light, then inquires after Brother Abraham. When Gaven states his business, Brother Abraham thanks him for the warning about the giant. "I wouldn't be surprised if he came from Blackleaf, chased out by the werewolves. Despite my efforts, their numbers seem to grow. I just laid traps before the full moon, but the beasts may be getting wise to them. A change in my tactics may be in order." Then he adds: "If you find you must go into the woods at night during the full moon, you'll want to be extra careful."

When the topic of the bandits comes up, Abraham says he knows little of them beyond most folks' common knowledge, though he noticed over at The Proud Pig there was some excitement earlier in the day. He didn't get a chance to inquire, but some of Alanna's men were involved so it likely had something to do with the bandit problem.

*****

Varros and Duran quickly catch up with the hastily walking guard and greet him. "I've got business with my lieutenant, so if it could wait until later..."

The two fighters quickly introduce themselves, passing along the information on the giant, and seeking information pertinent to the party's quest.

The guard suddenly stops and says, "Ahhh, I've heard rumors of the Free Company and what you did for Belloc in the goblin raid. I can't say we're unhappy to have you here – we can use all the help we can get. I have to run now to the lieutenant, but you're welcome to join me. If you'd rather gather the rest of your party first, you can just follow this footpath," he nods toward the village street that ends a short distance away and turns into a narrow dirt trail leading eastward, "about a half mile to our camp. Lieutenant Alanna's set up a field headquarters out there, out of the prying eyes of the civilians."

He notices Varros keeping an eye on the night sky as they speak. "If you're waiting on a raven, he's most likely to arrive in the morning. Most of the birds from Fairbrook come in an hour or two after sunrise."

*****

Inside The Proud Pig, Oloc scans the room and the patrons, aiming to take in anything out of the ordinary. There is a moderate group of customers, locals by their appearance, almost all gathered around an elven merchant, telling a tale with the air of a person who's told the story twenty times already:

"I was just driving my cart down the road, transporting my pottery like always, when these bandits came out of nowhere. I can tell you, thought I was dead! Hand over your gold! one of them said to me. But I'm just a potter, said I. Your gold or your life, said he. The next thing I knew, a patrol of the king's soldiers came charging up the road, and the two groups had at each other. I managed to crawl out of the melee under my cart. Broke my heart to hear how much of my work got bashed to pieces above me – but better my pots than my head! Then it was over, the bandits were dead – all except for one that was badly wounded. The guards brought him and me back here, then they rushed off with the wounded bandit to have him interrogated by their leader."

*****

OOC:  Actions?

*I took the liberty of modifying this statement slightly – Ham's Fork is small enough that it only has a tiny chapel, as opposed to Fairbrook's full-blown Temple. I know I wasn't clear about that at all; so I edited slightly on the assumption that Gaven would know this, and that Cuthbert would have communicated to him that Brother Abraham is the "senior" member of the very small group of brothers there (I hopefully kept the spirit of your intent).

Monday, August 13, 2012

Wednesday 11 July 1280, Afteroon and Evening (Marching to Ham's Fork)

Varros creeps carefully back to the party and informs them of what he discovered.

"I feared as much," Oloc says. "Odd that the giant would come so close to Fairbrook. Perhaps it is an exile from its clan? In any event, we should steer clear."  He scratches his head before continuing. "Shouldn't we send a message back with Karnak to warn Belloc of the giant's proximity?"

Duran adds: "I think sending a note back to Captain Belloc would be wise. Then we should move along before the giant has a chance to spot us."

"I hate to see an agent of chaos set up a home so close to civilization," says Gaven. "But I am unsure we have the manpower to overcome a giant."

Varros agrees with the others and calls Karnak down, feeds him a bit of meat. Varros thinks the giant will leave well enough alone unless he is antagonized but he is not anxious to find out. He suggests that they move on and let Belloc decide the best course of action.

Oloc drafts a short note and with Varros' aid adds a map showing the giant's location. Karnak is then sent back to Belloc, and the party resumes its march toward Ham's Fork.

The afternoon wears on, but passes uneventfully. After four more hours the party breaks for an evening meal of rations, then completes the last few weary miles to Ham's Fork about an hour after nightfall, around eight o'clock. As you make your way up to the village, you see the shadows of what must be farm buildings in the early moonlight, before arriving on the edge of the village proper.


The village has no fortifications or gate, and you are able to simply walk in. Once inside, it's not difficult to locate the village square and you can easily discern several useful buildings in the vicinity – most notably a chapel, a stately looking house (undoubtedly the mayor's residence), and an inn, over whose front door hangs a swinging signboard:


Most of the businesses appear closed at this hour, but you see two patrons, a man and a woman, enter The Proud Pig. You also see a soldier with a tunic in the colors of the West Kingdom, like that of Belloc's men, who crosses the square heading eastward with a business-like stride.  

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OOC: Actions?

The party has come down the road from the north and is at the edge of the square just a few yards from the inn. Time is about 8:00 p.m.

For future reference, I'll put the Ham's Fork Map up over on the West Kingdom Info Page, in the section on "Settlements near Fairbrook"