Following the battle Gaven steps aside and gives a
benediction to the Light.
Sinking to the ground in utter exhaustion Duran takes a long
drink from his water skin.
After giving some orders to his men, Belloc rides up to the
party, with a wide grin on his face. "Well done, well done!" he says.
As Captain Belloc approaches, Duran pushes himself off the
ground and with Gaven rejoins the others.
The captain climbs down from his horse. "I was a bit
worried about our center, but your distractions and your blows to the enemy's
flank were more timely than I could have hoped."
Gaven says: "We were blessed by the Light to drive away
chaos this night."
Varros looks to Belloc and adds: "Thank you captain, it
was touch and go there at first, the fire creature could have been the death of
us all."
The captain nods. "Certainly so. I also suspect,"
he continues, looking at Oloc, "that the flaming beast's flight was of
your doing. I'm not sure how we would have dealt with that creature without
taking far greater casualties than we did.
In response to Belloc's praises the young Mage only shakes
his head. "I was fortunate. My spell was ineffective, but it was enough to
break the concentration of the hobgoblin spell caster. All those who use spells
have such a weakness."
"Like many of his kind, the hobgoblin mage
undoubtedly reached beyond the limits of his power, and when you cast your spell,
successful or not, it cost him. At any rate, you've all definitely earned an even more substantial
bonus than I had originally planned to give you – and you shall have it."
Out of nowhere, Karnak flies down to land on Varros's
shoulder. He appears to have darkened goblin blood on his talons and beak.
Varros turns his attention to Karnak and hands him his usual reward for a job
well done then rubs the feathers on the raven's neck, "Well done Karnak!
It looks like you had a part in the battle as well. Good job my friend."
The captain looks around. "For now, my men are
exhausted. Our plan is to return to the Northstar inn, take a few hours sleep,
and then return to town. Will you join us? The road will be safer if we all
travel together. Besides, you look like you could use a few hours' rest as
well."
"Captain Belloc, I agree it would be best to travel
together," says Gaven.
Oloc, too, wholeheartedly accepts the offer of escort back to the inn. He desires
a good rest, a meal, and then to sit down and discuss plans to investigate the
ruins!
Duran also adds: "I would welcome the rest Captain. You
may want to send someone to let the farmers know they can return to their
homes. The poor fellows are frightened enough as it is."
"Not to worry," replies the captain. "I've
already send a message to Eric Fallow. Come. If you are ready let us
depart."
Belloc's men are just finishing their cleanup and the sun inches
over the eastern horizon. He gives them the orders to move out, and the entire
weary battalion sets out. Captain Belloc remains dismounted and walks along
with you.
The party marches from the battlefield (hex 8), southeast along the road to the Northstar inn (hex 40)
Varros engages Belloc in conversation, praising him on his
leadership, valor and bravery in the battle. The fighter also makes inquirires
regarding the ruins, Mayor Adsul and Karnak.
"The mayor..." begins Belloc thoughtfully and
quietly. "The mayor is an administrator. And a good one, I believe. But, as
an administrator, his ways are not a soldier's ways. As you already know, for
example, we differ on the question of prisoners and interrogations. But he does not share everything with me. It may be that discretion
and the keeping of one's own counsel are essential qualities for an
administrator, just as decisiveness is vital in a commander and
obedience is necessary for the man-at-arms. What I do know is that
Adsul runs the town well. The citizens are happy with his policies. And while
my men and I could always do with more resources than we have, Adsul ensures
that we have the equipment we need to keep the town proper secure, and even
strike out into the surrounding countryside if need be."
When Varros mentions the keep, Belloc stretches his arm back
and points to the ruin-crowned hill you passed earlier, now more clearly
visible in the light of the rising sun. "As I'm sure you've surmised, your
ruins sit on top of that hill. And though you have praised me for my valor and
bravery, if you enter there, then you are a more courageous man than I."
The captain rubs his chin. "I'd guess most of what folk tell you
about that place consists only of fairy tales. I've not met many men who actually have
been inside. It is for certain an unpleasant place. And if you wonder
why our goblins cut a wide path around it, rather than using it for shelter, I
can tell you that I've heard – from men I find reliable – that there are a
tribe of kobolds and a clan of morlocks living in there. They say the former
hate the goblins, while the latter love them – cooked and seasoned."
Belloc chuckles softly at his own little joke, then adds more seriously:
"You'll need to be careful in there."
In response to Varros' inquiry about Karnak, the captain
says: "Karnak has been in the service of Fairbrook for many years. Our
ravens are soldiers – they have a strong sense of duty and a great deal of
courage, as you no doubt noticed from the blood on his beak and talons after our battle.
He will continue to serve Fairbrook, I am sure, for many years." Belloc
looks up at the raven flying above you. "I sense though, that he has
developed a strong connection to you in a very short time. Quite remarkable
really. I wouldn't be surprised if he returned to seek you out from time to
time in the future."
*****
An uneventful four-hour march brings you back to the Northstar, where you find
a few of the farmers, including Eric Fallow, disassembling the barricades built
the day before and putting Harlon's inn back in order. You are welcomed with
slaps on the back, and Harlon feeds you a hearty breakfast, then gives you a room
to get some rest. After a few hours sleep, he serves you a filling lunch too, all on the house, in exchange for the service you've rendered the locals,
and he tells you that you are welcome to stay for dinner and the night as well.
During lunch, Captain Belloc and Eric Fallow share your
table, as do the halflings Filbert and Hazel.
As lunch draws to a close, Belloc calls for his
quartermaster, and makes some inquiries of him. You overhear the word
"inventory" but nothing else of their quiet conversation. The
quartermaster leaves the inn, then returns a few moments later with three small
purses in his hands.
"This," says Belloc, handing you the first pouch
"is the scouting fee we agreed upon. And this," he say holding out
the second bag, "is the bonus I promised you for keeping on after we met
up here at the Northstar. And lastly," he sets the third small sack on the
table, "this too is for you, as payment for your outstanding service in
the battle."
Opening the first two bags you find 300 gold coins in one and 500 in the other.
As you open the third bag, Belloc explains: "That belonged to the goblins.
Having returned the pillaged items to the locals from whom they were stolen,
there was much left over in the way of weapons and jewelry that evidently
belonged to the goblins themselves. The laws of Fairbrook allow my men and me
to keep shares of any such plunder, and I have decided that you are entitled to
a share equal to my own. I have consulted with my quartermaster and he tells me
this is equivalent to four times my portion – a share equaling mine for each of
you."
Emptying the third purse, you discover twelve small,
beautiful, dark red gems. Looking across the table, Filbert points out:
"Those are fine gems, indeed. Each of those should certainly fetch
you 200 gold coins.
*************************
OOC: Actions?
XP and Treasure Tally
Monster XP
12 goblins = 120
1 hobgoblin mage = 60
1 fire elemental = 400
Total Monster XP = 580
Individual XP: 145 xp for each of you
Treasure
300 gp (scouting fee)
500 gp (scouting bonus)
2400 gp in gems (200 gp x 12; plunder share)
2 gp, 7 sp (found on goblins in woods)
8 gp (for the two goblin short swords)*
Total Treasure Value: 3210.7 gp
Individual Treasure: 802 gp, 6 sp, 8 cp for each of you **
*I assumed you sold off the short swords to Belloc's
quartermaster
**I assume you're dividing the treasure equally among the
four of you
You can go ahead and add your monster xp to your character
sheets now. Remember to add in any bonus to which you are entitled when you put
this onto your sheets. And Dan, don't forget to add your 25 xp
"Zulu" bonus! :)
For treasure xp, you'll have to wait until you spend it.
You'll need to go back to Fairbrook to buy gear or spend any substantial sums
(or to simply bank your coin). Once you make expenditures, you'll be able to
add the xp for that to your character sheets as well (again remembering to add
any bonus to which your are entitled).