Showing posts with label Northstar Inn. Show all posts
Showing posts with label Northstar Inn. Show all posts

Saturday, April 13, 2013

Sunday 1 August 1280, Dawn through Noon (The Road to Blackwell)

An hour before dawn you set out marching north from Fairbrook. A two-hour journey brings you to the stone bridge across the Coldstream, and another three hours of hiking bring you to the Northstar Inn by 9:00 a.m. The day promises to be sunny and hot.

Harlon is happy to see you and you enjoy a second breakfast on the house. Harlon shakes his head at mention of the Grey Fox bandits, and tells you they have increased their activity in the area. More than that he really doesn't know, though he expects that they are indeed holed up in the ruins of Blackwell. The dwarvish inkeeper laments how bad it is for business, and is glad to hear that your expedition with Filbert is likely to do the bandits a bad turn. You notice that there are no other patrons in the Northstar inn this morning.

Another three hours of travel bring you to the hill on which the ruins of Blackwell can be seen. By noon, you find yourself on the trail leading away from the road and up to the main gate of the outer wall.
This is the hex immediately north of Fairbrook from the main map.

The trail from the road takes you up the hill to the crumbling outer wall surrounding what must have once been a magnificent fortress. Little of the outer wall now stands above shoulder high to a man, though you judge from its thickness and the amount of rubble on the ground that the walls were once at least two to three times higher, maybe more.

Virtually nothing remains of the outer gate house facing westward, overlooking the road. The trail narrows once inside the outer wall, and leads eastward toward the inner gate. This smaller gate house is in much better condition, though it holds nothing particular of note. Once you pass the inner gate, you see a broad open space overgrown with weeds and sparse thorn bushes. The wide open space is spotted here and there with bits and pieces of stone foundations left over from wooden buildings long ago collapsed and rotted away.

Upper Ruins of Blackwell; party is just inside the Inner Gate.

Immediately to your right, south of the inner gate, are the stone remains of a Church of the Light. The style is somewhat archaic, structured in the form of a cross, rather than square with a dome as the modern churches are built. The walls stand some twenty feet tall in their highest remaining spots. From outside, through a gaping hole in the church wall, you can just make out the form of an altar still standing in the western wing.

To the north, you can see the main keep, Blackwell proper. Although it certainly must be the oldest structure in the ruins, it is in better condition than any other building you can see. It measures 75 x 30 feet, and stands some four stories high. Very little of the outer wall of the main keep has crumbled – from where you stand it appears almost entirely intact.

There are clear footprints – made by human-sized boots – leading along a thin path cutting north through the weeds and thorn bushes from the inner gate toward the main keep. No path of any sort leads to the old church, and it appears that there has been no traffic to or from that building in years.

Apart from the footprints, you neither see nor hear any signs of life.

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OOC: Actions?

Time is 12:00 noon.

I've statted up the halflings and your new hireling (the animal handler) over on the PC information page. Also, I've put a possible marching order up on that page. Let me know what changes if any you wish to make to it. (I've put "light" next to one of the hirelings in anticipation of your eventual descent; and of course, if Sophie and Buckeye don't accompany you underground, we'll remove them from the order).


Monday, July 23, 2012

Friday 6 July 1280, Afternoon (Northstar Inn Conversation)


Gaven thanks both Harlon and Belloc for their generosity. Duran joins Gaven in thanking the captain and the dwarf. Oloc is also very appreciative of the payment from Belloc and Harlon. The amount of gold in front of the young mage is well beyond anything he had ever imagined and his mind quickly races, thinking of how the coin will help in his magical studies.

Gaven says to the company, "I would like to aid our friend Filbert and Captain Belloc and Fairbrook by investigating the bandit situation. Plus, I would hate to enter the area near the ruins during the full moon." As he says that last bit, he lifts Maggie's scarf, which he had been absently twirling with his hands. The scarf feels light to the touch, and Gaven notes that it has, somewhat surprisingly, what could best be described as a "wholesome" quality to it.

At mention of the bandits, Oloc lets out a sigh. "Aye, I suppose the ruins can wait."

Gaven asks Belloc and Filbert what they know of the bandits. Belloc says "The only bandit activity I knew of before hearing of Filbert's encounter was that of the bandits to the south of Fairbrook along the Ham's Fork road. I wasn't aware of any bandit activity this far north. Whether Filbert's bandits are connected with those to the south, I've no idea."

Filbert says: "There's not much to tell about them other than what you know already. We were set upon by those grey men that were here in the inn night before last and yesterday morning. And well, you know the rest. The only thing helpful I can think of is that I'm sure they said something about 'getting back to the keep.' If you plan to go after them, I'd like to come along for payback. I may be short in stature, but I have pride enough to equal that of any man."

"The only keep in the area I know of," offers Harlon, "at least, the only one where bandits might hole up, is the old ruin of Blackwell."

Belloc agrees with Harlon. "That's likely to be true. I cannot think offhand of any keep along the road between Fairbrook and Woodfield that could be used as a bandit hideout.

Gaven then asks Eric what else he knows of Maggie. "I hope I never see that fearful moonwitch again – once was enough! They say she was responsible for a number of gruesome deaths, back in the old days."

"Hmph! 'The old days' and 'they say'," interjects Harlon. "I shouldn't put too much stock in such rumors. When was the last time any such 'gruesome death' occurred? Probably not in twenty or more years. If she is so horrible, why don't we find bloodied victims lying around left and right and up and down the road?"

Belloc confirms: "I've not had any reports of unattributable violence either."

Shaking his head, Eric insists: "That's as may be, but I have no reason to doubt the stories of our grandfathers, fathers and uncles." Looking at the party he says: "If I were you, I'd think twice about having any dealings with Maggie."

When Gaven asks what they know of werewolves and any other weird happenings during full moons, Belloc is the first to answer: "Well, we have crimes and such, both in Fairbrook and the outlying areas. But nothing out of the ordinary. The full moon is the best time for bandits and thieves to operate, of course. They can still hide in the shadows, while at the same time have enough light to take care of their enterprises. Nothing unusual at all in that. And we've had no reports of werewolves. There may be foul things about – you've seen the goblins and hobgoblins yourselves. But werewolves? Not that I'm aware."

Harlon, Filbert and Eric simply shrug their shoulders with nothing to add to Belloc's answer.

Turning to the others Duran says "I would have no problem investigating the bandit problem but I would first like to return to Fairbrook for a proper rest and resupply. Plus I could use a mug of Big Sadie's Crimson Ale."

Oloc agrees that a return to Fairbrook sounds good. "I am interested in securing this gold - or spending it!"

"Plus, with our new funds," the cleric adds, "I would like to try to hire some extra help to either fight the bandits or investigate the ruins."

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OOC: Actions?

Friday, July 20, 2012

Friday 6 July 1280, Morning through Noon (The Aftermath)

Following the battle Gaven steps aside and gives a benediction to the Light.

Sinking to the ground in utter exhaustion Duran takes a long drink from his water skin.

After giving some orders to his men, Belloc rides up to the party, with a wide grin on his face. "Well done, well done!" he says.

As Captain Belloc approaches, Duran pushes himself off the ground and with Gaven rejoins the others.

The captain climbs down from his horse. "I was a bit worried about our center, but your distractions and your blows to the enemy's flank were more timely than I could have hoped."

Gaven says: "We were blessed by the Light to drive away chaos this night."

Varros looks to Belloc and adds: "Thank you captain, it was touch and go there at first, the fire creature could have been the death of us all."

The captain nods. "Certainly so. I also suspect," he continues, looking at Oloc, "that the flaming beast's flight was of your doing. I'm not sure how we would have dealt with that creature without taking far greater casualties than we did.

In response to Belloc's praises the young Mage only shakes his head. "I was fortunate. My spell was ineffective, but it was enough to break the concentration of the hobgoblin spell caster. All those who use spells have such a weakness."

"Like many of his kind, the hobgoblin mage undoubtedly reached beyond the limits of his power, and when you cast your spell, successful or not, it cost him. At any rate, you've all definitely earned an even more substantial bonus than I had originally planned to give you – and you shall have it."

Out of nowhere, Karnak flies down to land on Varros's shoulder. He appears to have darkened goblin blood on his talons and beak. Varros turns his attention to Karnak and hands him his usual reward for a job well done then rubs the feathers on the raven's neck, "Well done Karnak! It looks like you had a part in the battle as well. Good job my friend."

The captain looks around. "For now, my men are exhausted. Our plan is to return to the Northstar inn, take a few hours sleep, and then return to town. Will you join us? The road will be safer if we all travel together. Besides, you look like you could use a few hours' rest as well."

"Captain Belloc, I agree it would be best to travel together," says Gaven.

Oloc, too, wholeheartedly accepts the offer of escort back to the inn. He desires a good rest, a meal, and then to sit down and discuss plans to investigate the ruins!

Duran also adds: "I would welcome the rest Captain. You may want to send someone to let the farmers know they can return to their homes. The poor fellows are frightened enough as it is."

"Not to worry," replies the captain. "I've already send a message to Eric Fallow. Come. If you are ready let us depart."

Belloc's men are just finishing their cleanup and the sun inches over the eastern horizon. He gives them the orders to move out, and the entire weary battalion sets out. Captain Belloc remains dismounted and walks along with you.

The party marches from the battlefield (hex 8), southeast along the road to the Northstar inn (hex 40)

Varros engages Belloc in conversation, praising him on his leadership, valor and bravery in the battle. The fighter also makes inquirires regarding the ruins, Mayor Adsul and Karnak.

"The mayor..." begins Belloc thoughtfully and quietly. "The mayor is an administrator. And a good one, I believe. But, as an administrator, his ways are not a soldier's ways. As you already know, for example, we differ on the question of prisoners and interrogations. But he does not share everything with me. It may be that discretion and the keeping of one's own counsel are essential qualities for an administrator, just as decisiveness is vital in a commander and obedience is necessary for the man-at-arms. What I do know is that Adsul runs the town well. The citizens are happy with his policies. And while my men and I could always do with more resources than we have, Adsul ensures that we have the equipment we need to keep the town proper secure, and even strike out into the surrounding countryside if need be."

When Varros mentions the keep, Belloc stretches his arm back and points to the ruin-crowned hill you passed earlier, now more clearly visible in the light of the rising sun. "As I'm sure you've surmised, your ruins sit on top of that hill. And though you have praised me for my valor and bravery, if you enter there, then you are a more courageous man than I." The captain rubs his chin. "I'd guess most of what folk tell you about that place consists only of fairy tales. I've not met many men who actually have been inside. It is for certain an unpleasant place. And if you wonder why our goblins cut a wide path around it, rather than using it for shelter, I can tell you that I've heard – from men I find reliable – that there are a tribe of kobolds and a clan of morlocks living in there. They say the former hate the goblins, while the latter love them – cooked and seasoned." Belloc chuckles softly at his own little joke, then adds more seriously: "You'll need to be careful in there."

In response to Varros' inquiry about Karnak, the captain says: "Karnak has been in the service of Fairbrook for many years. Our ravens are soldiers – they have a strong sense of duty and a great deal of courage, as you no doubt noticed from the blood on his beak and talons after our battle. He will continue to serve Fairbrook, I am sure, for many years." Belloc looks up at the raven flying above you. "I sense though, that he has developed a strong connection to you in a very short time. Quite remarkable really. I wouldn't be surprised if he returned to seek you out from time to time in the future."

*****

An uneventful four-hour march brings you back to the Northstar, where you find a few of the farmers, including Eric Fallow, disassembling the barricades built the day before and putting Harlon's inn back in order. You are welcomed with slaps on the back, and Harlon feeds you a hearty breakfast, then gives you a room to get some rest. After a few hours sleep, he serves you a filling lunch too, all on the house, in exchange for the service you've rendered the locals, and he tells you that you are welcome to stay for dinner and the night as well.

During lunch, Captain Belloc and Eric Fallow share your table, as do the halflings Filbert and Hazel.

As lunch draws to a close, Belloc calls for his quartermaster, and makes some inquiries of him. You overhear the word "inventory" but nothing else of their quiet conversation. The quartermaster leaves the inn, then returns a few moments later with three small purses in his hands.

"This," says Belloc, handing you the first pouch "is the scouting fee we agreed upon. And this," he say holding out the second bag, "is the bonus I promised you for keeping on after we met up here at the Northstar. And lastly," he sets the third small sack on the table, "this too is for you, as payment for your outstanding service in the battle."

Opening the first two bags you find 300 gold coins in one and 500 in the other. As you open the third bag, Belloc explains: "That belonged to the goblins. Having returned the pillaged items to the locals from whom they were stolen, there was much left over in the way of weapons and jewelry that evidently belonged to the goblins themselves. The laws of Fairbrook allow my men and me to keep shares of any such plunder, and I have decided that you are entitled to a share equal to my own. I have consulted with my quartermaster and he tells me this is equivalent to four times my portion – a share equaling mine for each of you."

Emptying the third purse, you discover twelve small, beautiful, dark red gems. Looking across the table, Filbert points out: "Those are fine gems, indeed. Each of those should certainly fetch you 200 gold coins.

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OOC: Actions?

XP and Treasure Tally

Monster XP
12 goblins = 120
1 hobgoblin mage = 60
1 fire elemental = 400               
Total Monster XP = 580
Individual XP: 145 xp for each of you

Treasure
300 gp (scouting fee)
500 gp (scouting bonus)
2400 gp in gems (200 gp x 12; plunder share)
2 gp, 7 sp (found on goblins in woods)
8 gp (for the two goblin short swords)*      
Total Treasure Value: 3210.7 gp
Individual Treasure: 802 gp, 6 sp, 8 cp for each of you **

*I assumed you sold off the short swords to Belloc's quartermaster
**I assume you're dividing the treasure equally among the four of you

You can go ahead and add your monster xp to your character sheets now. Remember to add in any bonus to which you are entitled when you put this onto your sheets. And Dan, don't forget to add your 25 xp "Zulu" bonus! :)

For treasure xp, you'll have to wait until you spend it. You'll need to go back to Fairbrook to buy gear or spend any substantial sums (or to simply bank your coin). Once you make expenditures, you'll be able to add the xp for that to your character sheets as well (again remembering to add any bonus to which your are entitled).

Wednesday, June 6, 2012

Thursday 5 July 1280, Just after Nightfall (Starting North)

Gaven says to the group alone: "I would like to see this through, but I understand if the rest of you do not. I say we put it to a vote. I vote we take on the scouting mission."

"Agreed, Gaven," replies Varros. "I also will second Belloc's plan."

"I will go along with Belloc's plan as well," says Oloc. "But I do not wish to venture too far ahead. The goblin host would make quick work of us, I fear. And we are getting closer to the ruins, slowly but surely," he adds with a wink.

Duran then addresses Belloc:  "The plan is fine with us Captain. We should move out with the farmers and make sure they find a good defensive position. From there we can quickly find the Goblin raiding party."

Before moving out, Varros discusses the matter of the halflings, the bandits and the keep with Belloc. The captain listens attentively, and says "This is grave news as well. When this goblin business is done I shall have to increase the number of patrols on the road. As for the keep, well...that is another matter. Even my men won't go in there. But that is something for us to worry about tomorrow." And with that Belloc climbs on his horse again and prepares his men for their next march.

Soon you have checked your gear and gotten the farmers ready to move as well. You anticipate a march of about two hours to reach the midway point where Belloc suggested you post the farmers, and about three to four hours before your scouting party reaches the burning farms.

Before leaving the inn, Gaven turns one last time to Filbert: "Rest well and heal up and once this is done, we can hunt some bandits."

The wounded halfling nods in appreciation.

As you are ready to move out, Harlon, who has been serving food to the farmers throughout this discussion, hands you each a small bundle of bread and dried fruits and cheese, so that you might take your evening meal on the march. "May the Light go with you," he says.

It is 8 pm as you set out. But the waxing three-quarter moon which has risen provides you with plenty of light to see.

About an hour north of the inn, you come to a low rise overlooking, from the west, your line of march. On the crest of the rise is a shadowy figure – so immobile that at first you think it might be a statue. But as you march nearer, you see that the figure is clearly alive, humanoid, elvish. She stands on the rise staring over your heads. As best you can tell, her attention is focused on the moon which is now somewhat higher than when you had left.

About twenty to thirty yards off now, the female elf seems to pay no attention to you and your band of fifteen farmers, intent instead on the moon, or whatever she is looking at, up in the eastern sky.

The farmers seem to recognize her, and an uncomfortable hush falls on them. "Maggie, the Moon-Witch," says Eric. "Do not look at her. She is in league with evil magic. But if we do not disturb her, perhaps she will leave us well enough alone."


Ahead on the horizon, you still see the orange glow of fires set by the goblins.

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OOC: Actions?


Monday, June 4, 2012

Thursday 5 July 1280, Nightfall (Council of War)

Varros turns to Karnak strokes his feathers and rewards him with a bit of meat, "Well done Karnak, your speed and cunning may have saved many this day." With that, he turns and goes to meet Belloc with the others. "Captain Belloc, greetings, you made good time. Truth be told, between your speed and that of our new friend Karnak, this task has proven less challenging than I originally thought, in fact, I don't feel we have fairly earned our coin yet." Varros looks the Captain in the eye and says solemnly, "I for one will see this through to the end."

"Let our Free Company join with Belloc to wipe out the goblin host," Gaven agrees with Varros

The captain bows at Varros and Gaven's words, and compliments you all for having found the goblins, and made the inn secure.

Duran comes down from the roof with the arrival of Captain Belloc. "Captain it looks like the goblin host have moved NW of Timm's farm and are now burning another farm. It appears they are now due north of this inn. I am not familiar with the road ahead but if it curves back north you might be able to intercept the Goblins if they continue on their current course."

The Captain replies "It is good that we know which direction they're heading. The road bends northwest after a few miles. But this may be to our advantage. They appear to be headed west, so taking the road would allow us to plant ourselves in front of them, blocking their path."

Duran continues: "I would suggest sending out some scouts to keep contact with the Goblin party using Karnak to help guide you and the main body of soldiers to them."

"A sensible idea," says Belloc. Then turning to Varros he adds: "Masters Varros and Gaven, if the rest of your company feel as you do, perhaps you would be willing to take on that task."

Oloc, too, nods at Duran's suggestion. Turning to Belloc, he speaks. "I think it wise to press on before there is further loss of property and, gods forbid, life. But I am no military man so I may be too rash in this assessment. Maybe it is better to wait until dawn."

"Yes," says the Captain. "I would prefer to wait until dawn myself. However, as you say, property and, more importantly, lives are at stake. I agree that our best option is to press on now.

Gaven says: "Belloc, there are many able-bodied men here. They wish to protect their lands, let them join with us."

The Captain thinks for a moment, considering the farmers' lack of armor and training. "I think we could use them for a very important task," he says.

OOC: Belloc's proposal. Red = Belloc's march, Black = Goblins' anticipated line of advance, Green = Farmer's march, Blue = Scouting party.

He looks down at the map Harlon drew for you. Here is the apparent path of the goblins' advance. Based on your information, my best line of march should be straight up the road taking up a blocking position just east of it. A group of scouts – you, if you're willing –  march due north keeping an eye the goblins from their rear, as Duran suggested. The farmers march half the distance northward with the scouts, stopping in the middle to set up a blocking position there."

"This march, by the farmers, will, I think, serve several purposes – first it protects my flank along the first portion of my approach march, in case the goblins change their path; second, a blocking position there will serve to delay the goblins in any move south, should they drastically change their path of march toward the Northstar; third, it gives the scouting party a good fallback position should they (you) run into any goblin rearguard detachments that's too big to handle."

"You, of course," he concludes, "know the ground and the movements of the goblins better than I. What are your thoughts? Does this plan seem sound? I should very much like you to remain as my scouting party until this affair is finished, though if some of you would prefer to join in the main body of my troops until this is over, that would be equally acceptable. I've no doubt you can hold your own in a fight. Either way, I would be willing to add a small bonus to our agreed upon fee. What say you?

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OOC:

Actions?

Just for the moment, I've not added the statements regarding the halflings and the bandits:

Varros: When the opportunity presents itself Varros will discuss the matter of the halflings, the bandits and the keep with Belloc.


Gaven: To Filbert, "Rest well and heal up and once this is done, we can hunt some bandits."

But I will include them in the next post. It's just that since I stopped here in mid-conversation, I couldn't find a logical way to work them in right now.

Also, you are welcome to split up in this case if you wish (for example, if some prefer to act as scouts while others prefer to march with Belloc). Narratively/mechanically, this would not be too hard to handle, since it would all part of a single overall "scheme." Not that you have to do so, just wanted you to know that in this instance it's an option easily handled from my perspective as GM.  Also bear in mind that technically Belloc considers your initial scouting deal complete, and that the party (as a whole) is free to go it's own way and do something else if you all choose.


Saturday, June 2, 2012

Thursday 5 July 1280, Near Sunset (A Few Feet of Mealie Bags)

"Filbert bravely tried to resist them," says Hazel, "but they were too strong. One of them struck Filbert with the pommel of a sword. That's how he got that gash. They pushed me to the ground and told me I'd hand over our gems if I knew what was good for me." Hazel looks down at the floor. "I knew we couldn't overcome those men, so I gave up our gems."

Gaven responds to Filbert and Hazel, "I am sorry. We should have questioned those men further. I will do all in my power to get your gems back once we have dealt with the goblins."

"Thank you," says Filbert. "I heard them say something about making their way back to the keep, just before I lost consciousness."

"Yes," says Hazel, "then they rode away north up the road toward Woodfield."

"If you go after them," adds Filbert weakly, "I should like to accompany you. I would dearly love to give them some payback."

As this conversation ends a farmer stands on one of Harlon's tables and bangs the handle of his pitchfork on it. "I say we head out now and put an end to this menace once and for all! We've seen this before, and we know how it goes if we take no action! Are we going to let goblins – or ogres or anyone else – come onto our lands and plunder and burn as they please? I say no, by the Light! No!"

A stout cheer goes up from a fair portion of the farmers in the room. Others seem less than roused by the sturdy man's speech.

Before heading up to the roof, Varros addresses the men, explaining that Belloc is on his way and adding that the company was tasked with scouting out the goblins. Varros explains that the farmers will be killed if they choose to meet the goblins. He tells what he knows of their numbers and that there are also hobgoblins. He stresses that attacking them without the aid of Belloc will only result in their deaths and hardship for their families.

Duran nods in agreement. He adds "It would be better for you to await Captain Belloc here where as a group we have a better chance to defend ourselves. Varros and I will be on the roof keeping a look out. Oloc and Gaven do you think you can organize these men into a defensive posture around the inn?" With that Duran turns and heads up the ladder to the roof.

Oloc nods at Duran's suggestion and tries to calm the locals down. Many of the group, including the ringleader on the table, sober up a bit as Oloc reinforces what the others have said about the arrival of Belloc and his men.

Some of the others, who had cheered on the ring leader, still shout: "No, no! Let's get them now! Filthy goblins! Let's take the fight to them!

Gaven then heads to the bar, stands atop it, brandishes his silvered club and his holy symbol and yells, "Good people of the farmlands, lend your ears!"

Once he has their attention, he continues in a loud, commanding voice, "I am Gaven Bonecrusher, cleric of the Light. I have sworn a solemn oath to protect our lands from the scourge of chaos and I intend to do so here. These goblins are well organized and will surely wipe us out to the man without Belloc's reinforcements. The Light does want us to protect our lands, but not at an unnecessary loss of life. We have a good, defensible position at this fine inn. So let us fortify it and show the goblins that the men of Light will not be easily defeated!"

There is a dead silence after Gaven's speech, and then a soft murmur, and it seems the the men who stood quietly in the earlier tumult are now taking the lead and quietly convincing their fellow farmers to listen to the group's words.

Finally a consensus is reached, and another farmer steps forth, a thin, silver-haired elf, carrying an axe in his hand and a large knife in his belt, flanked by a halfling and a dwarf.

"I am Eric Fallow," he says, "And I now speak for the farmers gathered here. We will stay with you and defend the inn. Some of us have families, so I will send two or three of the swifter, younger men to run to those farms and send the women and children south toward the Fairbrook bridge. They will undoubtedly encounter Captain Belloc, assuming he is on his way, so they can let him know the details of what we're doing here."

Eric shakes your hands, and everyone sets to work. The runners depart on their mission. Duran and Varros make for the roof to keep lookout. Gaven and Oloc ask Harlon about the best defensible positions in the area and start to lead the men in fortifying the area.

With very few men, Eric and Harlon suggest a small perimeter around the inn itself. Harlon points out his sturdy tables could be used for a barricade, and a quick inspection of the rest of the inn reveals a substantial store of grain sacks, ale barrels, and food crates, which Gaven and Oloc realize could be used in conjunction with the tables to form a small, sturdy perimeter. With the help of the farmers, these items are quickly put into place.

Gaven notes that some of the farmers are armed with bows, and he suggests they make ready keeping an eye out along the new perimeter. He and Oloc have the remaining men – armed with a variety of weapons including pitchforks, flails, staves, axes, hammers and long knives – form lines once fortifications are complete.

The industrious farmers are able to complete all this activity under the group's direction in only about an hour. Shortly after 6 pm, everything seems in place, with not much else to do but wait for Belloc and the goblins.

As the sun hovers just above the horizon to the west, a few minutes before 7 pm, Varros and Duran believe they see a large body of shadows moving up the Fairbrook road from the south. There are a few moments of tension as the shadows draw nearer, but then a familiar "caw" rings out and Karnak lands on the rooftop next to Varros.

The sun disappears below the horizon and the sky goes black, except for the fading, flickering orange light on the skyline northeast of the inn that must be Timm's farm. A few minutes later, however, Varros and Duran note a second orange light spring up on the horizon, due north of the inn. It flares far more brilliantly than the fading light emanating from Timm's farm.


Below, the guard detachment from Fairbrook arrives at the barricade, with Belloc in the lead, on horseback. The barricade is opened and Belloc rides in and jumps down from his horse.

"We met your families on the road south," he says to Eric. "They should be quite safe from the goblins now." Then the captain addresses the party. "So what have you seen of the goblins and what course of action do you recommend?"

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OOC: Actions?

Small XP bonus to the first person to name the film reference in the post heading.

Thursday, May 31, 2012

Thursday 5 July 1280, Late Afternoon (Discussions at the Northstar)

Oloc asks the rest of the party: "Do you think we should try and organize the folks here in case the gobs are advancing? I guess we don't know how long it will take for the cavalry to arrive."

Duran turns to his companions and quietly begins to discuss their options. "I agree we should try and calm the folks down and try and set up some defenses. I could go to the roof of the inn to act as a look out for the goblins and the captain."

Varros adds: "I agree with calming down the locals and perhaps try to hold out at the inn. I will accompany Duran to the roof as a lookout. About how long would a fast march for Belloc take?"

A quick discussion of the various factors involved leads you to estimate Belloc should arrive somewhere between six and eight that evening (it's currently five in the afternoon). The goblins, you estimate, if they came toward the Northstar straight from Timm's farm, could make that march in about two to three hours, though you have no idea when they would have left Timm's farm, or if they even intend to turn south toward the Northstar at all.

If the goblins had left Timm's farm in the direction of the Northstar at the same time you sent Karnak to Belloc, the goblins would already have arrived. If the goblins were to leave Timm's farm only now, they would arrive at roughly the same time as Belloc.

From off to the side, you hear a moan of pain, and your attention is drawn to the halflings once more.

"Light!" exclaims Gaven. "Is it possible the goblins are in league with the highwaymen?"

Hazel is still cleaning Filbert's wound which, while ugly and painful, at least does not appear life-threatening.

Gaven hopes the men they met earlier at the inn had nothing to do with this. Gaven goes to Filbert and Hazel and starts to tend to Filbert, "How did you come to such a nasty wound?"

As soon as Filbert begins to tell his tale, Gaven's hope is quickly dissipated.

"Those quiet gray men who were in here earlier. They must have known I was a gem merchant, and followed us from Woodfield yesterday. We left shortly after they did this morning." Filbert seems to have gotten over the surprise you gave him that morning, and he talks quite freely. "We had only gone a short way down the road toward Fairbrook when they ambushed us."

"Filbert bravely tried to resist them," says Hazel, "but they were too strong. One of them struck Filbert with the pommel of a sword. That's how he got that gash. They pushed me to the ground and told me I'd hand over our gems if I knew what was good for me." Hazel looks down at the floor. "I knew we couldn't overcome those men, so I gave up our gems."

Meanwhile, Harlon tells Duran and Varros that the easiest way to get to the roof is the ladder that leads up to the attic. Once in the attic, there's a trap door in the ceiling that the innkeeper uses to go up and out to repair leaks and broken shingles.

While all this happens, the local farmers continue their agitated conversation, and you sense the tension rising in the room.

One of the farmers, a short but sturdy looking man, stands on one of Harlon's tables and bangs the handle of his pitchfork on it. "I say we head out now and put an end to this menace once and for all! We've seen this before, and we know how it goes if we take no action! Are we going to let goblins – or ogres or anyone else – come onto our lands and plunder and burn as they please? I say no, by the Light! No!"

A stout cheer goes up from a fair portion of the farmers in the room. Others seem less than roused by the sturdy man's speech.

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OOC: Actions?

Monday, May 28, 2012

Thursday 5 July 1280, Late Afternoon (Quick March)

Varros gives Karnak the command to return to Belloc. The raven clearly understands and takes off, flying south with unexpected speed. In just a few minuets he has disappeared over the horizon.

Oloc suggests the party backtrack to the Willis farm. "We can try and convince Ned and Tom to come with us to the Northstar. Then we can move out to try and intercept Belloc."

"I agree with Oloc," says Varros. "We should try to convince everyone to move south to avoid danger and meet Belloc."

Duran realizes the party have completed the task assigned to them agrees with the others to head back and warn the others.

Gaven nods in agreement with the rest of the group.

Given the urgency, you head back to Willis farm at a quick march,* covering the ground more rapidly than you did on the way out. You soon find Ned and Tom, who are in the process of gathering all their sheep in an easy to guard enclosure near the house. It takes only a moment explain the situation to them.

Ned rubs his face as he thinks over what you've said. Even from here the smoke can be seen rising to the northwest, though it looks thin and far away now. Tom looks on anxiously as his father makes up his mind.

"Alright," he says. "We'll head toward the Northstar and the main road, and from there maybe even south across the river. But not without my sheep! They're like children – almost as precious as my Tom here, and I'll not leave them behind."

When you point out to Ned that this will make the going very slow, he simply says he could no sooner leave them behind than he could his son. "I realize you need to meet up with Captain Belloc, and it won't do for you to be slowed down by a herd of sheep. So you just go on ahead. We'll make the best time we can."

Realizing the farmer won't budge on the matter, you turn and make another pressed march** westward along the track toward the Northstar. Again you make good time, arriving at the inn just before six o'clock.

Entering the common room, you find a group of about fifteen or so local farmers in a state of agitated excitement, chattering and yammering. "We saw the smoke! Is that Timm's farm? Was anyone hurt? Who did it? Was is the goblins? I heard it was ogres! Are you crazy? There's no ogres round here! I'm sure it's goblins! Are they coming this way? No, they'll never..."

You also note the two halflings you met earlier, sitting off to the side. It looks as though Filbert has a nasty wound on his forehead, with dried blood smeared from the wound down across his face. Both he and Hazel look disheveled and dirty. Harlon is trying to clean up Filbert's gash with a wet cloth.

When Harlon sees you, he hands the cloth to Hazel and the dwarven innkeeper rushes over to you. "By the light!" he says. "A stranger day I've never seen. Goblins to the north it seems, and highwaymen on the road south!" He casts a glance back at Filbert and Hazel as he makes the latter comment. "I sure hope Belloc is on his way – he'll set things right, no doubt!"

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OOC: Actions?

*I took the liberty of assuming a quick march – you guys are fit and uninjured, the ground is familiar and the distance is relatively short, so it has no downside of any sort. Given the lack of downside, I thought it OK to assume this. If not, let me know and I'll correct.

**Again a judgment call; the previous comments indicated you'd "try" to convince them to head south (which they are doing, albeit slowly) and then make for the Northstar to intercept Belloc. If I was wrong in this (i.e. if Ned's choice to head for the Northstar slowed by his sheep would change your course of action), let me know and I can edit.

Monday, May 14, 2012

Thursday 5 July 1280, Mid-Morning (Details from Harlon)

Oloc frowns a bit as the men leave without engaging in conversation. Perhaps they could have shed more light on the ruins.

The men make their way out the door, and close it behind them.

After the three men depart, Gaven turns to the group and says, "Rude, untrustworthy fellows. Normally, I would want to follow them to determine their intentions, but we have a more immediate concern to address."

"Agreed Gaven," says Varros. "Unsavory indeed and just what I feared, however, only the gods themselves know their motives."

Gaven pulls out Belloc's map and goes to Harlon. "Master Harlon, we have a map of the area that is rather lacking. Would you be able to help fill it in? Particularly the farm and ruins you mentioned and any other structures or areas of interest to the locals - settlements, woods, hills, caves, etc. that a group of goblins can set camp." Gaven lays out 2 gold coins to entice Harlon to help.

Varros looks closely at Harlon when he comes to the table and matches Gaven's gold and says, "Inkeep Harlon, this could be your lucky day, just between new friends, what do you know of the three gentlemen that just departed, maybe you overheard a snippet or two, or perhaps they are regulars? I'm sure Captain Belloc would like to know of any aid you give us as well. I'm sure that with a kind word he might send a few more patrols this way," Varros pauses, "for a vigilant friend that is..."

As Varros talks to Harlon he drops the traveller guise and assume the mantle of a trained swordsman.

Filbert and Hazel are a little suprised as it becomes clear that you are not simply fellow travelers at all, but something more. Sensing that something dangerous is afoot, they look simultaneously  impressed and just the tiniest bit nervous.

"Well," says Filbert. "It has been nice chatting but I see you all have very important matters to attend to.

"Yes, says Hazel. "And we must get back on the road to take care of business. Thank you ever so much for the drinks."

The two halflings politely bow and curtsy and, dropping some coins on the table, leave the inn.

With the room now empty, Harlon says "Hmph. I suspected you might not be the simple travelers you said you were. And if you're working for Belloc you're okay in my book. You ought to be careful about suprising folks like that, you know. Most folks are pretty confortable around adventurers. But they often don't take well to surprises."

"Now," he says, scooping up the halflings' – and Gaven's and Varros' – money from the table. "I'll tell you what I know. As for those dark fellows who just left, I hadn't seen them before last evening. Came in just after Mr. Filbert and Ms. Hazel. And they weren't any more talkative then than they were just now. Looked a bit like adventurer types themselves, they did. They might have been to the ruins, I don't know. They had the same quiet quality they all do afterward."

"As for the lay of the land around here," he rummages around behind his counter and locates a scrap of parchment and some red ink. "Let's see what I can do for you."

He quickly begins to draw out a rough map, at a much larger scale and with more detail than the map the captain gave you.

"Myself," he says, "I've only travelled along the main road, I know of some of the main features of the area from things folks have said to me. Now, if I remember... there are woods here, here,   and... here. Then there are some scub covered areas over here, and down here." He traces out each area as he mentions it.


"There are farms dotted all around, but I've only visited two of them myself. One is Ned Willis' farm along the east fork here – Ned was the one who's had the strange happenings. The narrow road runs right up to his farm. Whenever one of Belloc's patrols comes up and down the main road, they make their way up that track as well. I'm guessing they bring back some of old Ned's spirits for the captain."

Then up here is Timm's farm. There's no road to that one, though. I went out there a few years ago for grandfather Timm's hundredth birthday. The old man's gone now of course, as is his son. But his grandson, William Timm, he runs the farm now. He comes in here from time to time, though not near as often as his granfather did, rest his soul."

With that, Harlon announces that that's all he can think of to help you out, and he hopes that you will give his regards to the captain.

Eager to be on the road again, the mage waits patiently through Gaven and Varros' conversation with Harlon.

When Harlon finishes, Duran urges the group to leave to continue their scouting mission and following up with the farmer if they find nothing.

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OOC: Actions?

Saturday, May 12, 2012

Speaking discreetly to the party Varros says, "Companions, we all have our goals and to further those I propose we make a name for ourselves, I suggest, The Free Company." Varros looks them each in the eye and continues, "Gaven, trading on our name will only bring further money to the church, as well as renown..." turning and smiling to Olec, Varros continues, "Olec, my friend, many tomes, wands and training are more easily obtained with coin, correct?." Looking to Duran, Varros claps him on the shoulder and with a wink continues, "Duran, brother in arms, I know not your aspirations yet, but I know that gold and experience cannot help but to further them! I may just be able to repay your expertise with the bow, perhaps I can help you to master the elegant dance of the longsword."

"As for myself, revenge can be a powerful motivator..." Varros shrugs, "Trading on a name will most certainly serve all our aims."

"Your suggestion is a fine one," says the Mage in response to Varros' suggestion. "I am with you – even if you still do not know my name," he adds with a wink. "And I agree let us be on our way."

Gaven nods at Varros' words.

Duran replies: "That sounds like a fine name Varros, but then I am not much for making up names. As for me I just want to see the world and hear the whistle of my arrows flying through the air."

With a grin Duran continues:  "I think we should proceed on to the location we were tasked with scouting. If we do not find anything there perhaps we can follow up with this farmer before reporting back to the Captain."

The dark men at the corner table stand up having completed their meal. They drop a few coins on the table, nod at Harlon, then at Varros, and make their way toward the door.

With a smile to the group, Gaven stands up to address the three shady fellows leaving the inn.

"Good morning fellow travelers. Since it is dangerous times, perhaps we can travel together. Which direction are you heading?"

Oloc watches intently as Gaven addresses the fellows heading for the door. They certainly look suspicious to the Mage, and silently he begins to recall in his mind the words which form his spell of charming.

The three men pause, and the one who raised his mug earlier responds to Gaven. "Your offer is generous, but we are in a hurry to get to Fairbrook, and we will no doubt move faster on our own. Good day to you gentlemen."

The group begin to turn to make their way out the door.

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OOC: Actions?

Wednesday, May 9, 2012

Thursday 5 July 1280, Mid-Morning (Conversation in the Northstar)

Varros answers Harlon's greeting: "Thank you for the warm welcome Harlon. I believe a round of drinks is in order, I myself need one at least as we received quite a scare about a quarter mile back up the road!"

Duran follows Varros lead and greets Harlon in turn. "Thank you Harlon I could use something to soothe my parched throat." Seeing Varros' act, Gaven also greets Harlan and asks for some ale and meat, while Oloc listens on intently as Varros takes the lead.

Varros does his best to seem a non threatening traveller, all the while carefully assessing the three male patrons and the halflings.

The three men in the corner wear long cloaks, which keep them well covered, revealing little of their arms. From what you can see, all three appear to be wearing leather armor, and on one you spy what looks to be the pommel of a dagger. One man has a long bow and quiver leaned against the wall just behind his chair. They nod almost imperceptibly in acknowledgement of the round bought by Varros, and one quietly raises a mug to him. The three men return their attention to their cups and their whispered conversation. They appear decidedly unsociable.

The halflings both wear elegant traveling clothes, and each seems armed only with a dagger, and no armor. They are at any rate are more friendly than the men in the corner and thank you profusely. The man introduces himself and waves you over to his table. "Come, come, do draw up some chairs and join us. I am Filbert and my companion is Hazel. We are merchants on our way to Fairbrook. Please, please sit down."

You move to the halflings' table and Harlon sets down your food and drink. Taking his drink Duran settles into a seat with a view of the room, and Gaven sits quietly and carefully to hide his plate. Oloc waits for the right moment to pose a few discreet questions.

Once you've settled at the table, Hazel speaks: "A scare you say? Just up the road?"

Varros goes on to relate the story of the noise and embellishes a bit by also claiming to have seen a lone Goblin on the road earlier in the day. Shuddering he bemoans the fact that the roads are not safe to travel as of late, "Why a well met traveller earlier even told me that there are fantastic ruins near the kings road that are the home of an evil Necromancer and his fiendish retinue!"

Duran follows Varros' statement with a query: "Any news about the road ahead from fellow travelers?"

"Well," says Filbert, "We just came from Woodfield yesterday, and we saw no goblins along it. I don't know about any evil necromancer in the ruins, though we did ride right past them, and they gave me a most unpleasant feeling, I can tell you. Didn't see any goblins, though.

"But there was that one fellow here last night," says Hazel, "a local type, who said he'd been seeing shadows and hearing odd sounds the night before in his fields. Said he almost didn't come to the inn yesterday, they worried him so, and that he didn't fancy heading back home in the dark." She looks at Harlon. "What was that fellow's name again? That farmer?"

"Old Ned?" answers the innkeeper. "Yes, he said something was spooking him. I'm sure he made it home okay last night, though. His farm is only about six miles away down the east fork, and he had his son with him in the wagon."

Oloc asks Harlon if he's seen or heard word or sign of goblin activity in the area.

"Goblins? Well, there always could be. And it wouldn't be the first time either. Small bands of them come in all the time – they steal stuff mostly. They run in groups too small to do worse than that, as a rule. A lot of the local farmers are pretty handy with a pitchfork! But some years ago, I'd say, oh..." He scratches his beard. "Oh, what, about six or seven years ago? A great horde of them came through here. They burned farms, and a whole regiment of the guard had to come from Fairbrook to drive them off. That was back when Captain Turin was in command. But apart from that scare we haven't worried too much about goblins in recent years."

"Now those ruins," says Harlon, looking at Varros, "those are another story. There definitely is something dark in there. Always has been, long as anyone can remember. I don't know for sure what it is, and I don't want to either."

Oloc further asks if Harlon has any other information about the ruins, or if he knows anyone who has ventured in.

"I've heard plenty of tales," says the dwarf, "but I'm guessing they're just that – tales. Almost all the folk I've seen venture in I never saw again. The few who did come out never wanted to talk about it. Somber they were, changed somehow. They went on their way afterward. None of them were locals and none stuck around. But travelers like yourselves shouldn't have any trouble, heading up that way, if that's what you're thinking. If you travel in daylight and stick to the road, no harm should come to you."

As Harlon finishes his thought, the men at the corner table stand up having completed their meal. They drop a few coins on the table, nod at Harlon, then at Varros, and make their way toward the door.

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OOC: Actions?



Monday, May 7, 2012

Thursday 5 July 1280, Mid-Morning (Approaching the Inn)

Continuing toward the fork, you are led by the highway past a small field of tall, wild brush, maybe four to five feet high, that reaches right up to the west edge of the road. As you approach it, the brush rustles and sways as if something is moving within. You also hear a sporadic chatter-like clicking sound. Karnak continues to circle above you, either not noticing anything about the field of brush, or else not concerned.

"What in the world is that," Oloc exclaims. He draws his dagger and moves cautiously to the other side of the road. The mage points towards the brush. "Sounds like some overgrown insect - or worse."

Gaven looks with disinterest towards the brush, "There can't be goblins in such brush. We have a mission to complete, let's head to the inn to gather some intelligence."

"Make haste. To the inn. Quickly," says Varros, who positions himself at the rear of the party and readies his new bow, anxious, he faces the brush and protects the group's back as they head toward the inn. As he does this he speaks loudly but firmly, "Karnak...Scout!"

Taking an arrow from his quiver Duran readies his bow while scanning the area around them. He then quickly moves with the others toward the inn.

The raven continues his gentle looping flight above the party's path of advance. Whether he understood Varros' command, or whether this is the raven's manner of scouting, you cannot say. He simply flies as he has done all along.

Whatever was in the brush remains hidden within, and you press toward the inn unmolested. In another five minutes you find yourselves on the porch of a large, two-story brick building with a slate roof. A wooden sign reads "Northstar Inn."

Entering, you find yourself in a cozy, wood-paneled common room. There are five other travelers seated here. Two haflings – one male, one female, sit at a table near a window enjoying the sunshine, and three men speak quietly at a table in a dark, shadowy corner. As you quickly eye the guests, a burly dwarf in an apron comes out of a back room with a large, laden tray. After setting it on the table of the men in the corner, he turns to approach you.

"Good day, good day, gentlemen!" He wipes his hands in his apron. "Welcome to the Northstar Inn. I'm Harlon Blocker, the proprietor. What can I do for you?

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OOC: Actions?

As usual, please give me a list of any questions you'd like to ask Harlon or the guests.

If you wish to simply have a drink/light meal, the cost is so small we'll ignore it and just say it's tossed somewhere in there the next time you spend the night somewhere (here or elsewhere) and pay the standard "cost of living."

If you wish to buy a round of drinks, the standard 1 gp for the round applies.