Looking at the prints Duran turns to the others and say, "I think we should follow to prints due north towards the woods near Timm's farm. If I had to guess I would say the other set was continuing to scout down the road while this set might take us near the goblin host."
"I agree with you Duran," says Gaven. "Let us make haste."
Gaven and Oloc both examine the ground more closely to see if anything was dropped by the "goblins" or whoever else may have left the tracks.There is nothing apart from what the party spotted already.
The mage nods his head. "Agreed. Let's move out. And let's enter the woods at the first opportunity - we are easily spotted here in the open."
Varros concurs with the rest of the party, with the idea that if nothing is found on the search to the north they should subsequently make for the other local farm once the party is to the east of it or talking to those that live there as they seem to be closer to the source of the goblin menace.
You set off due north in the direction of that set of footprints. The prints are not clear at all once you are into the short grass, but you can still pick them up from time to time at irregular intervals. Like most of the ground in the area, the land consists of mostly flat, open field, with the occasional low rise, or tiny, isolated grove of trees.
The sporadic prints, when you spot them, do not move in a straight line either, but rather deviate slightly as if the individual who made them shifted right or left of due north in order to move from one small clump of trees to another. Once you realize this, following the tracks becomes easier, and you also get to benefit as much as possible from what little cover there is, as Oloc had suggested.
Gaven continues to watch the ground for dropped items as the party follows the prints. You find no dropped objects, but you do spot snapped branches sometimes in the small areas of foliage, that seem to confirm what the sporadic foot prints tell you.
After about two hours, you find yourself in sight of the large wooded area Harlon had mapped for you. Here, even from a distance, there are several details that catch your attention.
The first thing you notice is a very large swath of earth running to the woods from the east which has been thoroughly and clearly trampled by many, many small, booted feet. The path of trampling leads directly into the woods.
Secondly, even from this distance, you can see, at the edge of the woods, an obvious path of broken branches and smashed undergrowth.
Third, while you are still far enough from the woods to see the sky above and beyond them, Karnak caws down to you from his vantage point. When you look in his direction you can discern, rising high into the air from somewhere on the far, northwest side of the woods, a fairly large amount of smoke, as from some great fire.
Lastly, as you get closer to the woods and the trampled path, you note on the ground sparsely scattered bits of broken gear – ends of leather straps, useless arrows, scraps of cloth, bones of small animals – all of which look consistent with the passage of goblins.
*************************
OOC: Actions?
Time Update: It is now about 3:30 pm.
The party is just inside hex 52, at the south edge of the woods, right near the line between hexes 52 and 53.
Thursday, May 24, 2012
Sunday, May 20, 2012
Thursday 5 July 1280, Early Afternoon (Chasing Shadows)
Oloc sits on the edge of his seat as Ned tells his brother's story. 'The Frost Giant's Eye' he says to himself, his imagination wandering in an attempt to visualize such a treasure.
He snaps back as he hears Ned addressing him. "We aren't headed for the ruins directly, but once we finish our mission for the Captain, I hope to convince my companions here to pay a visit. And I promise, when we do, we'll keep an eye out for your ring."
Gaven agrees: "If we find your ring, we will be sure to return it."
Then Gaven pulls out the map Harlon drew, "Master Ned, the barkeep Harlon drew us a map of the area. Would you or Tom be able to fill in any additional details, like where you saw the goblins and any other areas where scouts or even a host could hide?"
Ned and Tom both lean over the map and give it a quick scan. "That looks about right," says Ned, "though I'm not too familiar with the ground west of the road. But on this side, those three big patches of woods and scrub are your best bet. I'm guessing if these goblins come from Stagwood, you'd be most likely to find them this side of the road – and most likely in one of the patches nearest Timm's farm, if my shadow-man was in fact one of their scouts."
Tom adds: "As for where scouts could hide, there are too many places to count. Why I can think of at least a dozen small groves of trees on our property alone where a scout or two could keep out of sight. Searching for one would be like looking for a needle in a haystack."
Gaven puts on a more serious face, "The goblins plan on raiding farms. You should do your best to fortify yourselves. Better yet, you may consider taking holiday in Fairbrook."
Ned nods. "I thank you for the warning. But Tom and I have got to protect our sheep, so we'll be staying here. But we're both pretty handy with a bow, and we've got other weapons if things get close. My Tom's a big strapping lad, and I reckon I can still give the hammer a good swing too, if it comes to that."
"Thank you for your hospitality," says Gaven, who leaves 2 gold on the table before leaving. Oloc, Duran and Varros also thank Ned for the meal and the information and all prepare to head out toward Ned's 'encounter' in order to investigate this 'shadow.'
The sun is high and the day begins to feel a bit hot as you march out to where Ned spotted the shadow a few nights earlier. Based on Ned's description of the place, you find the location without difficulty. You can hear locusts chattering as you approach the small patch of trees where Ned claimed to have seen his shadow.
A careful inspection of the ground around the trees reveals the remains of a squirrel impaled on a broken arrow. About half of the small creature appears to have been eaten raw "on a stick" as it were. The arrow looks distinctly like the ones you recovered from the goblins at the farm.
The ground in and around the small area is somewhat dusty, and seems quite trampled. It's difficult to make anything out from the footprints. However, moving away from the trees, before the dusty area gives way to grass, you spot very faint footprints going off in not one, but two directions.
One set moves away toward the northwest, running roughly parallel to the direction you know the main road to run; the other heads due north, straight for where you've been told the woods east of Timm's farm are located.
The prints in both directions are very faint, barely perceptible, but they are clear enough, before they disappear into the short grass of the fields beyond the farm, that you are quite sure of the directions the two individuals headed. Otherwise, you cannot get any detail from them apart from the fact that they are booted and smaller than human size – not at all inconsistent with the prints goblins might have left.
*************************
OOC: Actions?
Time Update: The time is roughly 1:30 p.m.
Gaven agrees: "If we find your ring, we will be sure to return it."
Then Gaven pulls out the map Harlon drew, "Master Ned, the barkeep Harlon drew us a map of the area. Would you or Tom be able to fill in any additional details, like where you saw the goblins and any other areas where scouts or even a host could hide?"
Ned and Tom both lean over the map and give it a quick scan. "That looks about right," says Ned, "though I'm not too familiar with the ground west of the road. But on this side, those three big patches of woods and scrub are your best bet. I'm guessing if these goblins come from Stagwood, you'd be most likely to find them this side of the road – and most likely in one of the patches nearest Timm's farm, if my shadow-man was in fact one of their scouts."
Tom adds: "As for where scouts could hide, there are too many places to count. Why I can think of at least a dozen small groves of trees on our property alone where a scout or two could keep out of sight. Searching for one would be like looking for a needle in a haystack."
Gaven puts on a more serious face, "The goblins plan on raiding farms. You should do your best to fortify yourselves. Better yet, you may consider taking holiday in Fairbrook."
Ned nods. "I thank you for the warning. But Tom and I have got to protect our sheep, so we'll be staying here. But we're both pretty handy with a bow, and we've got other weapons if things get close. My Tom's a big strapping lad, and I reckon I can still give the hammer a good swing too, if it comes to that."
"Thank you for your hospitality," says Gaven, who leaves 2 gold on the table before leaving. Oloc, Duran and Varros also thank Ned for the meal and the information and all prepare to head out toward Ned's 'encounter' in order to investigate this 'shadow.'
The sun is high and the day begins to feel a bit hot as you march out to where Ned spotted the shadow a few nights earlier. Based on Ned's description of the place, you find the location without difficulty. You can hear locusts chattering as you approach the small patch of trees where Ned claimed to have seen his shadow.
A careful inspection of the ground around the trees reveals the remains of a squirrel impaled on a broken arrow. About half of the small creature appears to have been eaten raw "on a stick" as it were. The arrow looks distinctly like the ones you recovered from the goblins at the farm.
The ground in and around the small area is somewhat dusty, and seems quite trampled. It's difficult to make anything out from the footprints. However, moving away from the trees, before the dusty area gives way to grass, you spot very faint footprints going off in not one, but two directions.
One set moves away toward the northwest, running roughly parallel to the direction you know the main road to run; the other heads due north, straight for where you've been told the woods east of Timm's farm are located.
The prints in both directions are very faint, barely perceptible, but they are clear enough, before they disappear into the short grass of the fields beyond the farm, that you are quite sure of the directions the two individuals headed. Otherwise, you cannot get any detail from them apart from the fact that they are booted and smaller than human size – not at all inconsistent with the prints goblins might have left.
*************************
OOC: Actions?
Time Update: The time is roughly 1:30 p.m.
Friday, May 18, 2012
Thursday 5 July 1280, Noon (At the Willis Farm)
"Hail friend! I am Varros Blackwater and these are my are my companions," Varros introduces each in turn and continues, "Might we approach? We have important tidings that could be important to you."
The young man nods motions you forward. "What news?"
Varros tells the man that they are on a mission for Captain Belloc. He explains the imminent goblin danger and ask the usual questions that the party has been asking regarding the ruins, area, goblins, etc.
Having lagged behind Duran catches up with the others and gives a nod as he his introduced. As Varros talks to the young man Duran and Oloc scan the area around them for signs of Goblins or places where they might hide. The fighter and mage notice a few patches of trees and tall grass here and there all very small. While certainly not large enough to hide a host of goblins, they could provide cover to one or two scouts.
When Varros mentions Captain Belloc and the goblin danger, the young man frowns. "You'd better come with me." He turns and leads you through the gap in the fence toward a farmhouse and some outbuildings.
Oloc adjusts his robes and let's his mind wander to the ruins and what treasures may be found therein. He lets out a barely perceptible sigh, and focuses on the conversation with the local.
As you pass through the gap in the rails, Gaven asks, "What caused damage to the barrier?"
The young man loses his seriousness for a moment and laughs gently. "Time," he says. "Wind, rain, rot." He looks across the fields "It's a never-ending task – we have a lot of fence"
"What is the barrier supposed to be keeping in or out?" asks Gaven.
"It keeps in our sheep – most of them are grazing over on the other side of that rise." He points to an area just past the house and outbuildings.
Gaven then asks if he has heard the strange sounds and saw the strange shadows that Ned Willis heard. In answer to that, and to Varros' earlier questions, he simply calls out to the house as you near it. "Paw! Someone out here you need to talk to!"
Ned Willis is large, somewhat pot-bellied man on the boundary between middle age and old age. In his youth, he was no doubt as broad and muscular as his son. "It's just about lunch-time. Why don't you come in and we'll talk over a meal."
Inside, you sit at Ned's table and he serves you a hearty stew of mutton and potatoes – both of which he produced himself on the farm. As you eat, he tells you about his encounter of a few nights before.
He'd been out working on the northeast fence with his son, Tom. Just around sunset, he sent Tom back to the house with a barrow-load of tools. He stayed behind to finish up the final repair, and as he picked up the last couple of tools, he heard a rustling in a small patch of trees and underbrush. At first he thought it was some animal, maybe a deer. But then something dashed out. It looked like a man, only smaller – and ran off to the northwest where it, whatever it was, disappeared.
When Varros brings up the ruins, a darkness passes over Ned's face. "Yes, I know the ruins," he says. "Or at least I know all I need to know." Tom reaches over and puts a hand on his father's shoulder.
Ned goes on: "My brother – the damned fool! Twenty years ago he was having trouble making ends meet on his farm. Thought the only way to save it was to strike it big by dragging some great treasure out of Blackwell. I'm sure there's plenty in there. My brother, Al, said he'd heard a tale at the Northstar about some great blue gem. The Frost Giant's Eye he called it. But of course there's other things in ruins, too. It's not all treasure and gems. 'Don't do it!', I said to him. But he didn't listen. Ran off to make his fortune, and instead he met his fate."
He looks at Oloc, as if seeing something in the mage's face at the mention of the gem. "I won't tell you your business, but I wouldn't go in there for anything."
Then he pauses. "Of course, if you do go in someday... My brother wore a ring – a family heirloom. I know it's been twenty years, and you almost certainly wouldn't find him or it. But if you did, and could return it to me, I... well, I'd be grateful." Then he adds "It's just a simple silver ring, with a 'W' carved on it. It doesn't have much value, except it belonged to my father, and my grandfather before him. I always thought I'd pass it on to Tom. It's probably not worth more than 10 gold, but I'd gladly pay ten times that for it's return."
Ned then stands up, and Tom starts clearing the table. "Is there anything else I can tell you or do for you?" the farmer asks. "Or will you be heading off again? If it's goblins you're looking for, I'd say to head northwest after my running shadow."
*************************
OOC: Actions?
The young man nods motions you forward. "What news?"
Varros tells the man that they are on a mission for Captain Belloc. He explains the imminent goblin danger and ask the usual questions that the party has been asking regarding the ruins, area, goblins, etc.
Having lagged behind Duran catches up with the others and gives a nod as he his introduced. As Varros talks to the young man Duran and Oloc scan the area around them for signs of Goblins or places where they might hide. The fighter and mage notice a few patches of trees and tall grass here and there all very small. While certainly not large enough to hide a host of goblins, they could provide cover to one or two scouts.
When Varros mentions Captain Belloc and the goblin danger, the young man frowns. "You'd better come with me." He turns and leads you through the gap in the fence toward a farmhouse and some outbuildings.
Oloc adjusts his robes and let's his mind wander to the ruins and what treasures may be found therein. He lets out a barely perceptible sigh, and focuses on the conversation with the local.
As you pass through the gap in the rails, Gaven asks, "What caused damage to the barrier?"
The young man loses his seriousness for a moment and laughs gently. "Time," he says. "Wind, rain, rot." He looks across the fields "It's a never-ending task – we have a lot of fence"
"What is the barrier supposed to be keeping in or out?" asks Gaven.
"It keeps in our sheep – most of them are grazing over on the other side of that rise." He points to an area just past the house and outbuildings.
Gaven then asks if he has heard the strange sounds and saw the strange shadows that Ned Willis heard. In answer to that, and to Varros' earlier questions, he simply calls out to the house as you near it. "Paw! Someone out here you need to talk to!"
Ned Willis is large, somewhat pot-bellied man on the boundary between middle age and old age. In his youth, he was no doubt as broad and muscular as his son. "It's just about lunch-time. Why don't you come in and we'll talk over a meal."
Inside, you sit at Ned's table and he serves you a hearty stew of mutton and potatoes – both of which he produced himself on the farm. As you eat, he tells you about his encounter of a few nights before.
He'd been out working on the northeast fence with his son, Tom. Just around sunset, he sent Tom back to the house with a barrow-load of tools. He stayed behind to finish up the final repair, and as he picked up the last couple of tools, he heard a rustling in a small patch of trees and underbrush. At first he thought it was some animal, maybe a deer. But then something dashed out. It looked like a man, only smaller – and ran off to the northwest where it, whatever it was, disappeared.
When Varros brings up the ruins, a darkness passes over Ned's face. "Yes, I know the ruins," he says. "Or at least I know all I need to know." Tom reaches over and puts a hand on his father's shoulder.
Ned goes on: "My brother – the damned fool! Twenty years ago he was having trouble making ends meet on his farm. Thought the only way to save it was to strike it big by dragging some great treasure out of Blackwell. I'm sure there's plenty in there. My brother, Al, said he'd heard a tale at the Northstar about some great blue gem. The Frost Giant's Eye he called it. But of course there's other things in ruins, too. It's not all treasure and gems. 'Don't do it!', I said to him. But he didn't listen. Ran off to make his fortune, and instead he met his fate."
He looks at Oloc, as if seeing something in the mage's face at the mention of the gem. "I won't tell you your business, but I wouldn't go in there for anything."
Then he pauses. "Of course, if you do go in someday... My brother wore a ring – a family heirloom. I know it's been twenty years, and you almost certainly wouldn't find him or it. But if you did, and could return it to me, I... well, I'd be grateful." Then he adds "It's just a simple silver ring, with a 'W' carved on it. It doesn't have much value, except it belonged to my father, and my grandfather before him. I always thought I'd pass it on to Tom. It's probably not worth more than 10 gold, but I'd gladly pay ten times that for it's return."
Ned then stands up, and Tom starts clearing the table. "Is there anything else I can tell you or do for you?" the farmer asks. "Or will you be heading off again? If it's goblins you're looking for, I'd say to head northwest after my running shadow."
*************************
OOC: Actions?
Wednesday, May 16, 2012
Thursday 5 July 1280, Late Morning (The Road to the Willis Farm)
Gaven expresses his appreciation to the dwarvish innkeeper: "Thank you very much for the information Harlon, may the Light shine on you."
To the Company, Gaven says, "It seems our best lead is the farmer Ned Willis. I say we head to his farm, question him, and if we gain no useful information we can search the woods to the north of his farm. We know the goblins are from Stagwood, and since Stagwood is to the east, it makes sense that they would start in the woods to their west. Plus, no one seems to have seen goblins on the road, so maybe they haven't passed over it yet. Does anyone else have a better idea? I am open to other suggestions."
"I agree Gaven. That seems to be a sound plan." Varros continues, "If we fail to uncover anything we can head cross country to the second local farm."
"I also think it is a sound plan," Oloc adds. "We visit Ned Willis and then make our way north." The mage then collects his belongings and prepares for the departure, thanking Harlon again for his help.
Once outside the door. Varros calls to Karnak and feeds him some more meat. The raven takes it gratefully. Varros also explains the plan to Karnak as he believes the bird to be quite intelligent. The bird tilts his head to one side as Varros talks, though it is difficult to really know if Karnak actually understands.
You head eastward along the narrow track that leads to Ned Willis' farm. Your march is uneventful, and as the sun climbs almost directly over head, you spy a split-rail fence in the distance. As you get nearer, you notice a tall, very strong young man working on a section of the barrier that looks in need of repair. There are several fresh rails and an assortment of tools leaning against a nearby intact section of the fence. The young man's dog begins to bark loudly as you approach, though the animal does not leave his master's side.
Seeing you approach, the young man stops what he's doing, picks up an axe in one hand, and raises the other in greeting. "Good day, sirs," he calls, while you're still roughly fifty yards out. "What can I do for you today? We don't often get visitors up this path. If you're looking for the Fairbrook road, its about six miles back the way you came, and then south at the fork."
*************************
OOC: Actions?
To the Company, Gaven says, "It seems our best lead is the farmer Ned Willis. I say we head to his farm, question him, and if we gain no useful information we can search the woods to the north of his farm. We know the goblins are from Stagwood, and since Stagwood is to the east, it makes sense that they would start in the woods to their west. Plus, no one seems to have seen goblins on the road, so maybe they haven't passed over it yet. Does anyone else have a better idea? I am open to other suggestions."
"I agree Gaven. That seems to be a sound plan." Varros continues, "If we fail to uncover anything we can head cross country to the second local farm."
"I also think it is a sound plan," Oloc adds. "We visit Ned Willis and then make our way north." The mage then collects his belongings and prepares for the departure, thanking Harlon again for his help.
Once outside the door. Varros calls to Karnak and feeds him some more meat. The raven takes it gratefully. Varros also explains the plan to Karnak as he believes the bird to be quite intelligent. The bird tilts his head to one side as Varros talks, though it is difficult to really know if Karnak actually understands.
You head eastward along the narrow track that leads to Ned Willis' farm. Your march is uneventful, and as the sun climbs almost directly over head, you spy a split-rail fence in the distance. As you get nearer, you notice a tall, very strong young man working on a section of the barrier that looks in need of repair. There are several fresh rails and an assortment of tools leaning against a nearby intact section of the fence. The young man's dog begins to bark loudly as you approach, though the animal does not leave his master's side.
Seeing you approach, the young man stops what he's doing, picks up an axe in one hand, and raises the other in greeting. "Good day, sirs," he calls, while you're still roughly fifty yards out. "What can I do for you today? We don't often get visitors up this path. If you're looking for the Fairbrook road, its about six miles back the way you came, and then south at the fork."
*************************
OOC: Actions?
Monday, May 14, 2012
Thursday 5 July 1280, Mid-Morning (Details from Harlon)
Oloc frowns a bit as the men leave without engaging in
conversation. Perhaps they could have shed more light on the ruins.
The men make their way out the door, and close it behind
them.
After the three men depart, Gaven turns to the group and says, "Rude, untrustworthy fellows. Normally, I would want to follow them to determine their intentions, but we have a more immediate concern to address."
"Agreed Gaven," says Varros. "Unsavory indeed
and just what I feared, however, only the gods themselves know their
motives."
Gaven pulls out Belloc's map and goes to Harlon. "Master Harlon, we have a map of the area that is rather lacking. Would you be able to help fill it in? Particularly the farm and ruins you mentioned and any other structures or areas of interest to the locals - settlements, woods, hills, caves, etc. that a group of goblins can set camp." Gaven lays out 2 gold coins to entice Harlon to help.
Varros looks closely at Harlon when he comes to the table
and matches Gaven's gold and says, "Inkeep Harlon, this could be your
lucky day, just between new friends, what do you know of the three gentlemen
that just departed, maybe you overheard a snippet or two, or perhaps they are
regulars? I'm sure Captain Belloc would like to know of any aid you give us as
well. I'm sure that with a kind word he might send a few more patrols this
way," Varros pauses, "for a vigilant friend that is..."
As Varros talks to Harlon he drops the traveller guise and
assume the mantle of a trained swordsman.
Filbert and Hazel are a little suprised as it becomes clear
that you are not simply fellow travelers at all, but something more. Sensing
that something dangerous is afoot, they look simultaneously impressed and just the tiniest bit nervous.
"Well," says Filbert. "It has been nice
chatting but I see you all have very important matters to attend to.
"Yes, says Hazel. "And we must get back on the
road to take care of business. Thank you ever so much for the drinks."
The two halflings politely bow and curtsy and, dropping some
coins on the table, leave the inn.
With the room now empty, Harlon says "Hmph. I suspected
you might not be the simple travelers you said you were. And if you're working
for Belloc you're okay in my book. You ought to be careful about suprising
folks like that, you know. Most folks are pretty confortable around
adventurers. But they often don't take well to surprises."
"Now," he says, scooping up the halflings' – and
Gaven's and Varros' – money from the table. "I'll tell you what I know. As
for those dark fellows who just left, I hadn't seen them before last evening.
Came in just after Mr. Filbert and Ms. Hazel. And they weren't any more
talkative then than they were just now. Looked a bit like adventurer types
themselves, they did. They might have been to the ruins, I don't know. They had
the same quiet quality they all do afterward."
"As for the lay of the land around here," he
rummages around behind his counter and locates a scrap of parchment and some
red ink. "Let's see what I can do for you."
He quickly begins to draw out a rough map, at a much larger
scale and with more detail than the map the captain gave you.
"Myself," he says, "I've only travelled along
the main road, I know of some of the main features of the area from things folks
have said to me. Now, if I remember... there are woods here, here, and...
here. Then there are some scub covered areas over here, and down here." He
traces out each area as he mentions it.
"There are farms dotted all around, but I've only
visited two of them myself. One is Ned Willis' farm along the east fork here –
Ned was the one who's had the strange happenings. The narrow road runs right up
to his farm. Whenever one of Belloc's patrols comes up and down the main road,
they make their way up that track as well. I'm guessing they bring back some of
old Ned's spirits for the captain."
Then up here is Timm's farm. There's no road to that one,
though. I went out there a few years ago for grandfather Timm's hundredth
birthday. The old man's gone now of course, as is his son. But his grandson,
William Timm, he runs the farm now. He comes in here from time to time, though
not near as often as his granfather did, rest his soul."
With that, Harlon announces that that's all he can think of
to help you out, and he hopes that you will give his regards to the captain.
Eager to be on the road again, the mage waits patiently through
Gaven and Varros' conversation with Harlon.
When Harlon finishes, Duran urges the group to leave to continue their scouting mission and following up with the farmer if they find nothing.
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OOC: Actions?
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