Saturday, May 12, 2012

Speaking discreetly to the party Varros says, "Companions, we all have our goals and to further those I propose we make a name for ourselves, I suggest, The Free Company." Varros looks them each in the eye and continues, "Gaven, trading on our name will only bring further money to the church, as well as renown..." turning and smiling to Olec, Varros continues, "Olec, my friend, many tomes, wands and training are more easily obtained with coin, correct?." Looking to Duran, Varros claps him on the shoulder and with a wink continues, "Duran, brother in arms, I know not your aspirations yet, but I know that gold and experience cannot help but to further them! I may just be able to repay your expertise with the bow, perhaps I can help you to master the elegant dance of the longsword."

"As for myself, revenge can be a powerful motivator..." Varros shrugs, "Trading on a name will most certainly serve all our aims."

"Your suggestion is a fine one," says the Mage in response to Varros' suggestion. "I am with you – even if you still do not know my name," he adds with a wink. "And I agree let us be on our way."

Gaven nods at Varros' words.

Duran replies: "That sounds like a fine name Varros, but then I am not much for making up names. As for me I just want to see the world and hear the whistle of my arrows flying through the air."

With a grin Duran continues:  "I think we should proceed on to the location we were tasked with scouting. If we do not find anything there perhaps we can follow up with this farmer before reporting back to the Captain."

The dark men at the corner table stand up having completed their meal. They drop a few coins on the table, nod at Harlon, then at Varros, and make their way toward the door.

With a smile to the group, Gaven stands up to address the three shady fellows leaving the inn.

"Good morning fellow travelers. Since it is dangerous times, perhaps we can travel together. Which direction are you heading?"

Oloc watches intently as Gaven addresses the fellows heading for the door. They certainly look suspicious to the Mage, and silently he begins to recall in his mind the words which form his spell of charming.

The three men pause, and the one who raised his mug earlier responds to Gaven. "Your offer is generous, but we are in a hurry to get to Fairbrook, and we will no doubt move faster on our own. Good day to you gentlemen."

The group begin to turn to make their way out the door.

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OOC: Actions?

Wednesday, May 9, 2012

Thursday 5 July 1280, Mid-Morning (Conversation in the Northstar)

Varros answers Harlon's greeting: "Thank you for the warm welcome Harlon. I believe a round of drinks is in order, I myself need one at least as we received quite a scare about a quarter mile back up the road!"

Duran follows Varros lead and greets Harlon in turn. "Thank you Harlon I could use something to soothe my parched throat." Seeing Varros' act, Gaven also greets Harlan and asks for some ale and meat, while Oloc listens on intently as Varros takes the lead.

Varros does his best to seem a non threatening traveller, all the while carefully assessing the three male patrons and the halflings.

The three men in the corner wear long cloaks, which keep them well covered, revealing little of their arms. From what you can see, all three appear to be wearing leather armor, and on one you spy what looks to be the pommel of a dagger. One man has a long bow and quiver leaned against the wall just behind his chair. They nod almost imperceptibly in acknowledgement of the round bought by Varros, and one quietly raises a mug to him. The three men return their attention to their cups and their whispered conversation. They appear decidedly unsociable.

The halflings both wear elegant traveling clothes, and each seems armed only with a dagger, and no armor. They are at any rate are more friendly than the men in the corner and thank you profusely. The man introduces himself and waves you over to his table. "Come, come, do draw up some chairs and join us. I am Filbert and my companion is Hazel. We are merchants on our way to Fairbrook. Please, please sit down."

You move to the halflings' table and Harlon sets down your food and drink. Taking his drink Duran settles into a seat with a view of the room, and Gaven sits quietly and carefully to hide his plate. Oloc waits for the right moment to pose a few discreet questions.

Once you've settled at the table, Hazel speaks: "A scare you say? Just up the road?"

Varros goes on to relate the story of the noise and embellishes a bit by also claiming to have seen a lone Goblin on the road earlier in the day. Shuddering he bemoans the fact that the roads are not safe to travel as of late, "Why a well met traveller earlier even told me that there are fantastic ruins near the kings road that are the home of an evil Necromancer and his fiendish retinue!"

Duran follows Varros' statement with a query: "Any news about the road ahead from fellow travelers?"

"Well," says Filbert, "We just came from Woodfield yesterday, and we saw no goblins along it. I don't know about any evil necromancer in the ruins, though we did ride right past them, and they gave me a most unpleasant feeling, I can tell you. Didn't see any goblins, though.

"But there was that one fellow here last night," says Hazel, "a local type, who said he'd been seeing shadows and hearing odd sounds the night before in his fields. Said he almost didn't come to the inn yesterday, they worried him so, and that he didn't fancy heading back home in the dark." She looks at Harlon. "What was that fellow's name again? That farmer?"

"Old Ned?" answers the innkeeper. "Yes, he said something was spooking him. I'm sure he made it home okay last night, though. His farm is only about six miles away down the east fork, and he had his son with him in the wagon."

Oloc asks Harlon if he's seen or heard word or sign of goblin activity in the area.

"Goblins? Well, there always could be. And it wouldn't be the first time either. Small bands of them come in all the time – they steal stuff mostly. They run in groups too small to do worse than that, as a rule. A lot of the local farmers are pretty handy with a pitchfork! But some years ago, I'd say, oh..." He scratches his beard. "Oh, what, about six or seven years ago? A great horde of them came through here. They burned farms, and a whole regiment of the guard had to come from Fairbrook to drive them off. That was back when Captain Turin was in command. But apart from that scare we haven't worried too much about goblins in recent years."

"Now those ruins," says Harlon, looking at Varros, "those are another story. There definitely is something dark in there. Always has been, long as anyone can remember. I don't know for sure what it is, and I don't want to either."

Oloc further asks if Harlon has any other information about the ruins, or if he knows anyone who has ventured in.

"I've heard plenty of tales," says the dwarf, "but I'm guessing they're just that – tales. Almost all the folk I've seen venture in I never saw again. The few who did come out never wanted to talk about it. Somber they were, changed somehow. They went on their way afterward. None of them were locals and none stuck around. But travelers like yourselves shouldn't have any trouble, heading up that way, if that's what you're thinking. If you travel in daylight and stick to the road, no harm should come to you."

As Harlon finishes his thought, the men at the corner table stand up having completed their meal. They drop a few coins on the table, nod at Harlon, then at Varros, and make their way toward the door.

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OOC: Actions?



Monday, May 7, 2012

Thursday 5 July 1280, Mid-Morning (Approaching the Inn)

Continuing toward the fork, you are led by the highway past a small field of tall, wild brush, maybe four to five feet high, that reaches right up to the west edge of the road. As you approach it, the brush rustles and sways as if something is moving within. You also hear a sporadic chatter-like clicking sound. Karnak continues to circle above you, either not noticing anything about the field of brush, or else not concerned.

"What in the world is that," Oloc exclaims. He draws his dagger and moves cautiously to the other side of the road. The mage points towards the brush. "Sounds like some overgrown insect - or worse."

Gaven looks with disinterest towards the brush, "There can't be goblins in such brush. We have a mission to complete, let's head to the inn to gather some intelligence."

"Make haste. To the inn. Quickly," says Varros, who positions himself at the rear of the party and readies his new bow, anxious, he faces the brush and protects the group's back as they head toward the inn. As he does this he speaks loudly but firmly, "Karnak...Scout!"

Taking an arrow from his quiver Duran readies his bow while scanning the area around them. He then quickly moves with the others toward the inn.

The raven continues his gentle looping flight above the party's path of advance. Whether he understood Varros' command, or whether this is the raven's manner of scouting, you cannot say. He simply flies as he has done all along.

Whatever was in the brush remains hidden within, and you press toward the inn unmolested. In another five minutes you find yourselves on the porch of a large, two-story brick building with a slate roof. A wooden sign reads "Northstar Inn."

Entering, you find yourself in a cozy, wood-paneled common room. There are five other travelers seated here. Two haflings – one male, one female, sit at a table near a window enjoying the sunshine, and three men speak quietly at a table in a dark, shadowy corner. As you quickly eye the guests, a burly dwarf in an apron comes out of a back room with a large, laden tray. After setting it on the table of the men in the corner, he turns to approach you.

"Good day, good day, gentlemen!" He wipes his hands in his apron. "Welcome to the Northstar Inn. I'm Harlon Blocker, the proprietor. What can I do for you?

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OOC: Actions?

As usual, please give me a list of any questions you'd like to ask Harlon or the guests.

If you wish to simply have a drink/light meal, the cost is so small we'll ignore it and just say it's tossed somewhere in there the next time you spend the night somewhere (here or elsewhere) and pay the standard "cost of living."

If you wish to buy a round of drinks, the standard 1 gp for the round applies.

Saturday, May 5, 2012

Thursday 5 July 1280, Early Morning (Crossing the Coldstream)

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(Wednesday 4 July 1280, Night)

You relax and enjoy a leisurely dinner prepared by Sal and served up by Sadie, engaging in casual conversation and listening to the tales told by the locals. Oloc is very much interested in the new rumors collected about the ruins and the dungeons beneath. Before turning in for the night he has a drink or two, mulling over the new information. "Perhaps we can combine this scouting mission with an exploratory pass into the ruins?" he says.  The party considers this option, and various other points of the mission north. Varros suggests that the party meet half an hour before daylight to eat and prepare to depart for the scouting trip. Soon the locals begin to head home, and as it is clear no further information can be gathered about the road north, or the ruins and dungeons beneath, you decide to retire for the night.

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Thursday 5 July 1280

Gaven awakes before the rest of the group and proceeds to the temple for morning prayers and meditation. He then stops to pick up his silvered club. As promised, a young halfling apprentice is awake and waiting to hand the club over.

As the pre-dawn sky slowly brightens, Gaven returns to the Tankard for breakfast with the others. Duran is oiling his bow, and Oloc seems to have just finished his spell preparation. In addition to his own breakfast, Varros seems to have picked up some meat from Sal and the fighter is feeding some small bits to Karnak, who now sits on the edge of the table.

Sal passes near the table as he does his morning chores, and leans in to talk to Karnak. "You're a handsome fellow!" he says in a gentle, cheerful voice. Then he looks at the rest of you. "You might not want to let Sadie see that, though. As clean as she tries to keep these tables, she might have a fit."

As if he understands, Karnak gives a squawk and flutters back out through the window. "What on earth was that sound?" asks Sadie, just coming down the stairs. Sal shrugs in feigned ignorance and returns to the kitchen.

As you make a final gear check, Varros suggests that the party take the main road to the inn that Belloc mentioned. He also suggests that the group keep a low profile while on the road by posing as simple travelers. The fighter is concerned that the goblins may have scouts of their own, and he is worried that they may even have disreputable humans working in conjunction with them. He asks that once the party leaves town they maintain this cover story for those they may encounter.

This seems to make sense to everyone, and those in armor cover themselves in traveling cloaks to make their martial nature less conspicuous, before heading out the door.

The morning is cool and the day promises to be warm, but not hot. As the party passes through the north gate onto the road, the sun just peeks over the horizon. Karnak flies high above the party, moving in wide circles along the party's route. Varros thinks it likely the raven will provide the party advance warning of any danger that may be in their path.


After about two hours' march you reach the stone bridge across the Coldstream. The sound of the rushing water adds a pleasant accent to your march through the countryside.

From the bridge, the road runs due north. For almost another two-and-a-half hours, you follow it until off in the distance, from atop a low rise, you can make out the branch eastward that Captain Belloc had mentioned, along with what must be the inn, maybe just a quarter mile down the east fork.

Descending the rise, continuing toward the fork, you are led by the highway past a small field of tall, wild brush, maybe four to five feet high, that reaches right up to the west edge of the road. As you approach it, the brush rustles and sways as if something is moving within. You also hear a sporadic chatter-like clicking sound. Karnak continues to circle above you, either not noticing anything about the field of brush, or else not concerned.

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OOC: Actions?

I forgot to mention in my OOC to the last post, Duran and Varros are back up to full hp, thanks to the salve from Abbot Cuthbert.

The hex map here obviously represents the red lined area that Belloc pointed out to you. The outer hex being roughly 25 miles across, each smaller hex is about 3 miles, or one comfortable hour's march. You are currently in hex 40, heading north, just shy of the fork. The patch of brush is just at the west edge of the road to your left. The patch is clearly too small to be one of the "scrub-filled low spots that could hide a host [of goblins] that size" mentioned by Belloc earlier.

The current time is about 9:30 a.m.

Thursday, May 3, 2012

4 July 1280, Afternoon/Evening (Errands and Supper)

You visit the various merchants, selling your plunder, and depositing much of your cash at the royal banking house.

Varros gives Stan and Ollie 5 gp each from his current funds as a bonus for a job well done. Gaven also turns to Ollie and gives him 5 gp, "Spend it wisely lad."

The cleric then accompanies Stan to the armory, "Hold on to that spear, I think it will come in handy. Here is coin to purchase some chainmail. It will likely serve you better." Once Stan is fitted out in his new armor, his old leather protection is passed on to Ollie.

The two hired hands are quite happy that they get to share in their bosses' good fortune.

While still at the smithy, Gaven leaves his club to have it silvered. The smith assures him it will be ready by the time the party is prepared to depart the next day.

From the general store everyone buys rations, and various sundry items. Amongst Oloc's purchases are parchment, quill and ink, and Gaven picks up, among other things, a case for the map given to the party by Belloc. Varros and Duran also acquire several items, and in response to Duran's queries, the owner gives Duran the name of a fletcher in town whose services he retains for his shop. If Duran has any custom needs for his arrows, the general store owner assures him that his man can provide it.

Varros looks to Duran and says, "Friend, I will accompany you to visit the fletcher, assuming you don't mind a stop for a few supplies. I could use your keen eye, as I need a fine longbow."

Once on the street Varros nudges Duran and laughs, "After we complete our errands Duran, I believe you should buy the first round of that wonderful local ale they have at the tavern," Varros looks serious for a moment, "Hopefully, our next mission won't call for another archery contest."

Duran gladly accepts Varros’ company while buying supplies. Duran is not use to the larger towns like Fairbrook having only grown up visiting villages as small or smaller then Ashwood.

Varros purchases a longbow under Duran's guidance as well as 20 of the best arrows available and five silver arrows. Duran also obtains some top quality archery equipment.

As the rest of the party continue their preparations for the next day's mission, purchasing rations and gear, Gaven returns to the temple to speak with Abbot Cuthbert, "We return from Lover's Grove with both good and bad news Abbot. We rescued Elsie Miggins, but were too late to also save Bill Barley. To add to the bad news, hoblin-led bands of wood goblins plan on raiding the nearby farms. Please be sure to warn the citizens to be vigilant and careful."

The abbot listens thoughtfully, and tells Gaven that he and his companions have done much good in the service of the Light this day. "Since you and your comrades must depart again with no rest," says the abbot, "take this ointment. It is a blend of herbs that should soothe their wounds quite nicely."

Gaven then makes sure he and the Abbot are alone before asking about the mayor. "Captain Belloc mentioned that Mayor Adsul wanted any goblins brought directly to him for questioning because he had a 'special' method of gaining information. I find this highly questionable. What can you tell me of the mayor and his character and do you know anything of his methods?"

"Ah," says Cuthbert. "Of this special method I had only hear rumors from unreliable sources, though I knew the Mayor wanted goblins – or any other enemies – brought to him for questioning. I had hoped the rumors were just that and nothing more. But coming from Belloc..."

The abbot thinks for a moment. "You should not trouble yourself with this. It is a delicate matter, that I will look into quietly. In the meantime, you and your companions have rather important matters to deal with. I shall pray that you may find the goblin host you seek." 

Once the discussion is over, Gaven gives the Abbot 150 gp. "Here is my tithe to the Light. Good evening, Abbot."

Gaven then spends some time in prayer and meditation before returning to the tavern for supper.

After visiting the various shops and helping Varros select a stout looking long bow, Duran heads to the Red Tankard. Oloc is already resting on the front steps and, soon after, Gaven return. Reunited before the door of the inn, you all also recognize Karnak sitting on the edge of the roof, patiently waiting for you.

Varros clicks for the raven to come down, and offers him a few crumbs of rations – the bird seems to appreciate the kindness, and almost seems to nod in gratitude before flying up to the roof once more.*

Gaven hands the ointment provided by the abbot to Varros and Duran, and the stiffness and soreness of their wounds is relieved greatly.**

Inside the inn, the regulars, who by now have heard of your adventure, treat you with a fair degree of celebrity. Not that they haven't seen adventurers before, but this time your band brought back one of their own to safety, and that counts for something.

Duran buys the first round of drinks, and says to Varros: “A drink well earned by a new friend and brother in arms. I hope to learn more from you as we go about our business for the Captain,” he says to Varros. With that he orders some dinner and settles in for a relaxing evening.

Knowing that the party's new mission will take them into the vicinity of the Blackwell ruin, Varros tries to glean any information he can from those he encounters in the common room.

The people at the inn are all too happy to feel that they can be of service to the new heroes of the common room, though much of what they tell you regarding the ruins seems too far fetched to be believable or of much use – almost certainly material made up by the wild imagination of non-adventuring story-tellers. But some of it rings true, even if a bit strange. You hear from them that:

1. At night high winds blow through the ruins atop the hill, so strong that torches and lanterns are blown out and cannot be relit;

2. An ogre lives on the first level of the dungeon, collecting tolls from adventurers in exchange for passage to the lower levels;

3. The dungeons are haunted by the undead soul of an ancient, malevolent wizard.

Of course, with the warm light of a summer evening coming in through the common room windows, it's easy to not be too troubled by such stories, true or not.

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OOC: Actions?

*Let me know if I overstepped here, and I can edit. I figured this might be a good way of starting a connection between Varros and Karnak (taking charge of Karnak really isn't possible, so I figured to substitute a good rapport or potentially even a future friendship in its place). 

**Same thing, let me know if I overstepped here, and I'll edit. I assumed that Gaven (being lawful and a generally good guy) would quickly provide his comrades with relief for their wounds.

Also, generally, I recapped a bit in order to work in some of the statements and actions from the recent comments. In addition I edited the previous post to include some of Gaven's statements to Mrs. Miggins, Bill Barley and Belloc.

Finally, I held off on Gaven's return to the temple in the morning, and on Varros' suggestion that the party meet half an hour before daylight to eat and plan for the scouting trip, just in case there was any more post-dinner evening activity or conversation anyone wanted to make.

Time-wise we are still at the same point as at the end of the last post. It's now just after dinner, and still daylight. Let me know anything else you'd like to do in town after dinner; if nothing, let me know that you're ready for the party to leave town.