Duran nods in agreement with Oloc and moves to the door searching for anything out of the ordinary.
Gaven moves along with the others.
Duran finds no traps near the door and hears no noise. With a nod from Oloc, Duran puts his shoulder to door and heaves it open.
Blue arrow indicates party location.
Inside you see a smooth, clean, stone chamber, 20' x 30', completely devoid of markings on the walls or refuse on the floor.
At the north end of the room is a small dais, atop which sits a sepulcher. Standing in the doorway, you can just barely make out the following letters carved along the front face of the tomb:
Current Torch Expires: 14:10
Pacing question: are we going too fast for anyone? We've been posting a bit more quickly recently, sometimes a couple of posts a day, largely because a lot of posts have been comparatively trivial ("let's go left," "let's turn right," etc.) and I thought it best to scoot through those quickly to get you guys to posts of more substance (rooms to explore, things to manipulate, monsters to encounter, etc.), at which point I assumed posting pace would slow to more normal rates. Just wanted to check and see if everyone's cool with that. I'm assuming you guys don't want to spend 2-3 days between "let's turn right" and "let's go straight," but if I'm wrong on that and you do want more time, just let me know. I don't want anyone to feel uncomfortable with the pace.
As I say, this dungeon is a bit of a different creature from the ones we've done up until now, so I'm trying to get a sense of a good way to pace it. Scooting through the trivial decisions and slowing for more substantial ones -- adapting our pace to fit the circumstance -- seems to be a reasonable way to go (at least at first glance).